Pups?
I have barely used my X-wings since my early days. Whatever job I need doing, someone does it better and they are just so fragile that trying to have them as a jack of all trades doesn't seem to do much good. Same with my group, they just don't get used except by the guys first coming into the game, I really want to see at least one from time to time though so;
Biggs Darklighter. 28pts
R2F2
Airen Cracken 24pts
VI
Cluster Missiles
3x Bandits with Cluster Missiles 16pts each.
I'm thinking Biggs takes the agility as his action and does the whole range three thing to roll 4 greens as much as possible. The lack of dice modification is mitigated by VI Cracken quickly allowing him to take a focus.
Biggs will go down as quickly as ever to any focus fire of course but with Bandits initially blocking to deny actions and spread the incoming fire a little, the hope is that he lives long enough for the Headhunters to get off their missiles. If not then the usual trouble of gaining a TL at ps2 is helped helped by Cracken if the Bandit can survive to get its shot off.
Next tournament dominating list.. Well no, but it looks like fun. Without going away from the general idea of the list, what are people's thoughts?