I was thinking of a new type of trap that would play into the engagement area instead of the staging area....
Tripwire
1 cost Lore attachment
Trap
Play into the engagement area. Attach to the next enemy you engage (limit 1 tripwire per enemy). Until the beginning of the next round's combat phase attached enemy cannot attack.
I guess it is really a Feint in Lore with the restriction of having to play it during set up, but the advantage of lasting longer. Still a bit more controllable that many of the other traps since we might be able to decide who to engage. Thematically, it is based on the idea than enemy coming to engage you wanders into an area that you have prepared, falls down on the tripwire and looses the ability to act....giving us a free swing.
Falling Net
1 cost Lore attachment
Trap
Play into the engagement area. Attach to the next enemy you engage (limit 1 Falling Net per enemy).
Action: Exhaust Falling Net to declare an attack against attached enemy.
Doesn't stop the enemy from attacking, but gives you more options about how to handle it (attack at appropriate time, then attack again early in next turn before enemy can swing again or ignore enemy this round to deal with other enemies, but then kill him next turn before he can strike again. Thematically I don't have as strong a case for this one, but suppose you could go with the idea that net hampers his movement enough to make him vulnerable.
Seems like playing into this area could be a nice addition to the Trap arch-type (which I really like, but haven't been super successful with).
Thoughts?
Edit: Whoops...just looked again at the spoiled cards and realized how similar to Ambush Falling Net is...Oh well...
Edited by Trialus
