An elegant weapon...

By Lorne, in Star Wars: Force and Destiny RPG

...for a more civilized age .

tl;dr: No obvious change from last beta update.

Edited by Lorne

Darn. I was really hoping they'd have divorced Lightsaber ones from Careers and made them all Generic.

This might be the first StarWars game where they aren't ludicrously overpowered.

Still prefer us to have a 'generic' lightsaber spec like Recruit that isn't tied to a form.

Or have the skill in the Guardian or Warrior career.

I understand that fighting stance when you're using a stabbing sword, like a Gladius. I'm not sure it's quite as wise when holding the snooker cue of death.

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This might be the first StarWars game where they aren't ludicrously overpowered.

Still prefer us to have a 'generic' lightsaber spec like Recruit that isn't tied to a form.

Or have the skill in the Guardian or Warrior career.

They are ludicrously overpowered. The breach quality make every enemies dont specificelly built to face them just paper sheet waiting to be killed.

Lightsabers in the right hands are supposed to be super rediculous. I would have preferred damage being directly tied to ranks in the weapon, but don't think they are over powered or under powered the way they are

They a

This might be the first StarWars game where they aren't ludicrously overpowered.

Still prefer us to have a 'generic' lightsaber spec like Recruit that isn't tied to a form.

Or have the skill in the Guardian or Warrior career.

They are ludicrously overpowered. The breach quality make every enemies dont specificelly built to face them just paper sheet waiting to be killed.

If you use the basic version. It's really not much stronger then a blaster; Unless extra allowances/knight level is made you can't get hold of one of these. Even then they still have to get into extreme.

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This might be the first StarWars game where they aren't ludicrously overpowered.

Still prefer us to have a 'generic' lightsaber spec like Recruit that isn't tied to a form.

Or have the skill in the Guardian or Warrior career.

They are ludicrously overpowered. The breach quality make every enemies dont specificelly built to face them just paper sheet waiting to be killed.

That's strange. I have a minion group of stormtroopers right here just waiting to take down the lightsabre-wielder. Fairly common opposition really. What's that? You want them to walk right up to you so you can kill them? No... I don't see why they would want to do that. They'll just keep blasting you from medium range, thanks.

I would have preferred damage being directly tied to ranks in the weapon

Awwww, but then I wouldn't be able to have nearly as much fun with novices who roll a double despair. ;)

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This might be the first StarWars game where they aren't ludicrously overpowered.

Still prefer us to have a 'generic' lightsaber spec like Recruit that isn't tied to a form.

Or have the skill in the Guardian or Warrior career.

They are ludicrously overpowered. The breach quality make every enemies dont specificelly built to face them just paper sheet waiting to be killed.

That's strange. I have a minion group of stormtroopers right here just waiting to take down the lightsabre-wielder. Fairly common opposition really. What's that? You want them to walk right up to you so you can kill them? No... I don't see why they would want to do that. They'll just keep blasting you from medium range, thanks.

That's the best way to deal with lighsabres, ranged weapons and if you can blast weapons. One on one in melee a lightsabre will murder things but a heavy blaster rifle at long range will make short work of a jedi who can't close the distance.

If you let a lightsabre into melee combat with you and you don't have lightsabre resistance armour then it's your own fault you died.

They a

This might be the first StarWars game where they aren't ludicrously overpowered.

Still prefer us to have a 'generic' lightsaber spec like Recruit that isn't tied to a form.

Or have the skill in the Guardian or Warrior career.

They are ludicrously overpowered. The breach quality make every enemies dont specificelly built to face them just paper sheet waiting to be killed.

That's strange. I have a minion group of stormtroopers right here just waiting to take down the lightsabre-wielder. Fairly common opposition really. What's that? You want them to walk right up to you so you can kill them? No... I don't see why they would want to do that. They'll just keep blasting you from medium range, thanks.

Two maneuvers and the force user is engaged with them, not terribly difficult to do in one turn.

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This might be the first StarWars game where they aren't ludicrously overpowered.

Still prefer us to have a 'generic' lightsaber spec like Recruit that isn't tied to a form.

Or have the skill in the Guardian or Warrior career.

They are ludicrously overpowered. The breach quality make every enemies dont specificelly built to face them just paper sheet waiting to be killed.

That's strange. I have a minion group of stormtroopers right here just waiting to take down the lightsabre-wielder. Fairly common opposition really. What's that? You want them to walk right up to you so you can kill them? No... I don't see why they would want to do that. They'll just keep blasting you from medium range, thanks.

That's the best way to deal with lighsabres, ranged weapons and if you can blast weapons. One on one in melee a lightsabre will murder things but a heavy blaster rifle at long range will make short work of a jedi who can't close the distance.

If you let a lightsabre into melee combat with you and you don't have lightsabre resistance armour then it's your own fault you died.

That expecting too much every bad guy your force user will met know he has a lightsaber.

Lightsabers in the right hands are supposed to be super rediculous. I would have preferred damage being directly tied to ranks in the weapon, but don't think they are over powered or under powered the way they are

Damage is tied to skill in this game: un-canceled successes are used to increase damage, and as successes increase with skill improvement

And it's not just lightsabers, it's all weapons.

Sounds like Shii-Cho Knight is still going to be exclusively focused on melee instead of incorporating at least some measure of protection versus ranged attacks (i.e. ranks in Reflect) since a substantial part of Shii-Cho is blast-deflect training. Then again, if the Lucasfilm archives say otherwise, then FFG is probably beholden to those archives.

Beyond that, as Lorne said nothing really revolutionary here in comparison to what we've seen thus far in the Beta.

As for the combat potential of a lightsaber... it honestly depends.

I'll agree that the basic lightsaber by itself is pretty potent thanks to Breach 1, but it's not the monster the EotE/AoR versions were; for most starting PCs you're generally assured one defeated minion per hit, maybe two if you generate a couple of advantages to trigger a critical injury.

But also consider the default setting the game uses, namely the time frame when the Empire is running the galaxy. The article pretty much says that having a lightsaber is illegal, since it's one of the big identifiers to the outlawed Jedi Order. Force and Destiny is set in an era where openly identifying yourself as a Force user, much less a (possible) Jedi is a bad idea. If you look back to ANH, notice how quickly those stormtroopers showed up after Obi-Wan broke out his lightsaber; not very long, and this is on a fairly remote planet that's nominally under Imperial control. Imagine trying to pull that sort of stunt on a Core World; the Empire would likely be on top of you within minutes and probably with significant force.

The other trade-off to the lightsaber is the fact you have to be engaged with the target. If the bad guys are using even a bit of tactical savvy, then they'll try to keep at least some distance between them and the maniac with the laser sword. Meanwhile, the PCs equipped with blasters can go right ahead with shooting the bad guys, possibly getting similar damage results if using heavy blaster pistols, blaster carbines, or blaster rifles, all three of which are weapons that a PC can very easily start with if they go with the +5XP/+1K credits Morality option. Unless a starting group resource has been added in the core rulebook, a PC generally can't start with a basic lightsaber, and instead has to settle for either the Ancient Sword or the Training Lightsaber, which is Damage 6 but no Breach 1 and is restricted to Stun damage. Still pretty distinctive, but doesn't have the damage advantage over other weapons that a basic lightsaber has.

And better yet, a blaster doesn't draw nearly as much attention as a lightsaber. Going back to ANH, you see Han commit what's only a few small steps away from murder (would fall under self-defense in terms of legality) and not many people bat an eye at that, a stark contrast to how the entire bar went silent after Obi-Wan whipped out his lightsaber.

Lightsabers in the right hands are supposed to be super rediculous. I would have preferred damage being directly tied to ranks in the weapon, but don't think they are over powered or under powered the way they are

Damage is tied to skill in this game: un-canceled successes are used to increase damage, and as successes increase with skill improvement

And it's not just lightsabers, it's all weapons.

Yes I already know that. I meant even more so for sabers. But I'm good with the system so no need for changes. If it was upto me I would have had damage equal to 3 plus ranks in lightsbers plus any crystals but that was my original thought before they worked on F&D.

They are ludicrously overpowered. The breach quality make every enemies dont specificelly built to face them just paper sheet waiting to be killed.

Really? You think so? A bog-standard lightsaber costs 9,300 CR, and has a damage of 6, crib 2, breach 1, sunder.

For the same price, I can get a vibe-axe (assuming a Br of 3) that gives the same damage and has sunder and pierce 2 for 750 CR. Throw on a fully-modded mono-molecular edge for +1.2k CR and it's now crit 1 and pierce 4. That's only 1,950 credits. Throw on Superior for +5k CR and it's now Br +4 damage, crit 1, pierce 4, and generates an auto-advantage.

And, just because we can, let's throw on the stun pulse attachment for 550 CR. Now it can deal 5 strain that bypasses soak entirely, as long as one advantage is rolled (remember it's superior, so it generates half the advantages we need to activate the stun pulse).

Actually, now I want to play a wookie marauder with this axe. It'll be fun!

-EF

Actually, now I want to play a wookie marauder with this axe. It'll be fun!

-EF

In the (not for much longer) beta game I'm currently playing in, there's a Wookiee with Ryyk blades that has pretty much that. No stun pulse attachment, but a Cortosis weave instead.

And the four Force users in the party (myself included) get regularly wrecked by stormtroopers who just step back out of melee range and get an Easy attack on us with damage 9 E-11s. Reflect is great and all, but unless you've chosen two lightsaber combat trees, you probably don't have enough to get rid of all 9 points of base damage, let alone however much additional damage is put on there by successes.

Hell, the non-Force sensitive medic dropped an Inquisitor with a headshot. The galaxy is a dangerous place for swords, regardless of how sparkly they are.

That right there is why my builds are extremely high XP. If a bunch of stormtroopers fire at Obi Wan, he's going to nosell them.

Edited by Angelalex242

Man, she is going to cut her own arm off, standing like that!

swc12_6980_sariss_tonyfoti.jpg

Nah.

For the Force is her ally, and a powerful ally it is. It prevents...ya know, dismembering yourself.

...Yoda totally had his work cut out for him preventing accidents with younglings training.

...cut out for him...

Pun intended? :D

Man, she is going to cut her own arm off, standing like that!

swc12_6980_sariss_tonyfoti.jpg

She spent 50xp on the "Don't hurt my own arm technique" which is in the Armless lightsaber form. Very few reach the talent on the bottom of the tree before they severed their limbs

Not the silliest stance we've seen in Star Wars.

Obi-Wan in RotS does a ready stance where the blade isn't that far from his face, and he actually passes the blade pretty close to the fingers of his off-hand as he adopts that stance.

My personal headcanon for that picture is a Cortosis bracer. It's useful fighting other lightsaber users, and means she CAN rest the lightsaber on her arm like that.