Hi all,
I have an idea for getting the most out of the good Admiral Screed by using an all ship fleet that can really exploit the critical hits. Grateful for your views on changes and/or tactics, and what I will need to watch out for due to the lack of squadrons. Here goes:
Victory II
Screed, Overload Pulse, Enhanced Armament, Defence Liaison
Victory I
Enhanced Armament, Defence Liaison
Gladiator I
Demolisher, ACM, Engine Techs
I am thinking fly the fleet in a pyramid formation, with Screed in the front. He can then unload the overload pulse on a target before the Demolisher flies in for a devastating punch. If the opponent gets to avoid the Demolisher, they fly into the front arc of my other Victory. What do you think?
Cheers,
Mundo