Found it! Haha, my memory did not fail me! Pg. 220 boxed info describes the penalties and effects of fleeing and or leaving melee (if a withdrawal is not done or cannot be done, enemy gets a free standard attack, if the player runs or is forced to run, they suffer the free standard attack plus the attacker gains the running bonus to hit. From each person/monster they are engaged by: +30 to hit in total). Then on pg. 229 the rules to determine who is in melee says "If an attacking character is adjacent to his target, both the character and his target are considered to be engaged in melee."
I should point out though that it does indeed say "an attacking character is adjacent" not "If an character is adjacent", so I am now more inclined to believe it should be an attack or an action to would naturally lead up to an attack... I'll keep looking to see if I just made up the concept or if there was reason for it.
Right, but this still doesn't cover the scenario where you can just run past a wall of people wielding melee weapons and incur no punishment (on your own turn).