BBZ squad... prob done before but...

By wilsont, in X-Wing Squad Lists

Thoughts on this a list:

Ten Numb - Fire-Control System, Heavy Laser Cannon, Swarm Tactics, B-Wing/E2, Mercenary Copilot

Keyan - Fire-Control System, Autoblaster, Push the Limit, Engine Upgrade

Bandit Z-95 Headhunter
Like B-Wings and this seemed like a pretty heavy hitting set up

go cheaper on Numb...AS+Mangler+VI

Mangler on Numb plays to his pilot ability; uncancellable crit.

go cheaper on Numb...AS+Mangler+VI

AS over FCS... not sure of the advantage of it.... still learning the ins and outs of all of the upgrades, any examples to help me understand better??? thx

Mangler on Numb plays to his pilot ability; uncancellable crit.

ok i see that mangler makes a lot more sense with Ten.

Thanks for the tips on this build.

go cheaper on Numb...AS+Mangler+VI

AS over FCS... not sure of the advantage of it.... still learning the ins and outs of all of the upgrades, any examples to help me understand better??? thx

Mangler on Numb plays to his pilot ability; uncancellable crit.

ok i see that mangler makes a lot more sense with Ten.

Thanks for the tips on this build.

ya for ten numb i always go mangler+vi. lets you move after soontir and other PS9's. it also allows you to shoot through soontir's stealth and give him a crit. I also give him AS over FCS. chances are with three dice youll get at least one hit that can be turned into a crit with the mangler. As sensors lets you do actions before a K-turn, barrel roll before moving over an asteroid, take an action before yo move from an ion.

go cheaper on Numb...AS+Mangler+VI

AS over FCS... not sure of the advantage of it.... still learning the ins and outs of all of the upgrades, any examples to help me understand better??? thx

Mangler on Numb plays to his pilot ability; uncancellable crit.

ok i see that mangler makes a lot more sense with Ten.

Thanks for the tips on this build.

ya for ten numb i always go mangler+vi. lets you move after soontir and other PS9's. it also allows you to shoot through soontir's stealth and give him a crit. I also give him AS over FCS. chances are with three dice youll get at least one hit that can be turned into a crit with the mangler. As sensors lets you do actions before a K-turn, barrel roll before moving over an asteroid, take an action before yo move from an ion.

Thanks for details that helps a lot with trying to understand how it all works together

with the left over points from doing this where would be a good idea to put them? hull upgrade on the Z?

Edited by wilsont

if youre wanting to keep ten numb and keyan as the crux of your list i would do:

1. ten+VI+mangler+AS

Keyen+ptl+fcs

2xTala

in this list, ten does everything we already discussed. keyan can ptl and then trigger his ability. you also have two talas which come in at a higher PS than typical throw in pilots. you are also at 99 for initiatvie bid

2. ten+VI+Mangler+As

keyan +stay on target+AS

2X tala

Same idea but i like the Keyan here a bit better. you can AS to double action. then move but use stay on target to trigger keyan's ability. he can theoretically do non-stop K-turns as well.

I like the 2nd list above the best. In my opinion that's the best way to run both Ten and Keyan.

go cheaper on Numb...AS+Mangler+VI

AS over FCS... not sure of the advantage of it.... still learning the ins and outs of all of the upgrades, any examples to help me understand better??? thx

Mangler on Numb plays to his pilot ability; uncancellable crit.

ok i see that mangler makes a lot more sense with Ten.

Thanks for the tips on this build.

I can't take credit for it. It was pointed out to me and I'm just passing it along. Us noobs need to stick together.

if youre wanting to keep ten numb and keyan as the crux of your list i would do:

1. ten+VI+mangler+AS

Keyen+ptl+fcs

2xTala

in this list, ten does everything we already discussed. keyan can ptl and then trigger his ability. you also have two talas which come in at a higher PS than typical throw in pilots. you are also at 99 for initiatvie bid

2. ten+VI+Mangler+As

keyan +stay on target+AS

2X tala

Same idea but i like the Keyan here a bit better. you can AS to double action. then move but use stay on target to trigger keyan's ability. he can theoretically do non-stop K-turns as well.

the idea of none stop kturns is nice... need to pick up another Z to do the 2x tala... though, nothing wrong with more ships but gotta get it past the wife LOL

if youre wanting to keep ten numb and keyan as the crux of your list i would do:

1. ten+VI+mangler+AS

Keyen+ptl+fcs

2xTala

in this list, ten does everything we already discussed. keyan can ptl and then trigger his ability. you also have two talas which come in at a higher PS than typical throw in pilots. you are also at 99 for initiatvie bid

2. ten+VI+Mangler+As

keyan +stay on target+AS

2X tala

Same idea but i like the Keyan here a bit better. you can AS to double action. then move but use stay on target to trigger keyan's ability. he can theoretically do non-stop K-turns as well.

How does AS give a double action on Keyan in the second build?

Typo

Was looking at first whilst typing the second

List two is better than one for Keyan but still up to personal preference

if youre wanting to keep ten numb and keyan as the crux of your list i would do:

1. ten+VI+mangler+AS

Keyen+ptl+fcs

2xTala

in this list, ten does everything we already discussed. keyan can ptl and then trigger his ability. you also have two talas which come in at a higher PS than typical throw in pilots. you are also at 99 for initiatvie bid

2. ten+VI+Mangler+As

keyan +stay on target+AS

2X tala

Same idea but i like the Keyan here a bit better. you can AS to double action. then move but use stay on target to trigger keyan's ability. he can theoretically do non-stop K-turns as well.

How does AS give a double action on Keyan in the second build?

Keyan's stress token from Stay On Target here counting as an action, I'd imagine.

if youre wanting to keep ten numb and keyan as the crux of your list i would do:

1. ten+VI+mangler+AS

Keyen+ptl+fcs

2xTala

in this list, ten does everything we already discussed. keyan can ptl and then trigger his ability. you also have two talas which come in at a higher PS than typical throw in pilots. you are also at 99 for initiatvie bid

2. ten+VI+Mangler+As

keyan +stay on target+AS

2X tala

Same idea but i like the Keyan here a bit better. you can AS to double action. then move but use stay on target to trigger keyan's ability. he can theoretically do non-stop K-turns as well.

the idea of none stop kturns is nice... need to pick up another Z to do the 2x tala... though, nothing wrong with more ships but gotta get it past the wife LOL

You can do a stress hog instead if don't have talas ( btl gold+ict+r3a2)

if youre wanting to keep ten numb and keyan as the crux of your list i would do:

1. ten+VI+mangler+AS

Keyen+ptl+fcs

2xTala

in this list, ten does everything we already discussed. keyan can ptl and then trigger his ability. you also have two talas which come in at a higher PS than typical throw in pilots. you are also at 99 for initiatvie bid

2. ten+VI+Mangler+As

keyan +stay on target+AS

2X tala

Same idea but i like the Keyan here a bit better. you can AS to double action. then move but use stay on target to trigger keyan's ability. he can theoretically do non-stop K-turns as well.

How does AS give a double action on Keyan in the second build?

Keyan's stress token from Stay On Target here counting as an action, I'd imagine.

Yeah, I can see some as taking it that way. Good call.

if youre wanting to keep ten numb and keyan as the crux of your list i would do:

1. ten+VI+mangler+AS

Keyen+ptl+fcs

2xTala

in this list, ten does everything we already discussed. keyan can ptl and then trigger his ability. you also have two talas which come in at a higher PS than typical throw in pilots. you are also at 99 for initiatvie bid

2. ten+VI+Mangler+As

keyan +stay on target+AS

2X tala

Same idea but i like the Keyan here a bit better. you can AS to double action. then move but use stay on target to trigger keyan's ability. he can theoretically do non-stop K-turns as well.

the idea of none stop kturns is nice... need to pick up another Z to do the 2x tala... though, nothing wrong with more ships but gotta get it past the wife LOL

You can do a stress hog instead if don't have talas ( btl gold+ict+r3a2)

hopefully at comic con in tampa in week ill pick up most wanted a starviper so then i could do either 2 tala or the btl version