Gand Discharger?

By FreeXenon, in Star Wars: Edge of the Empire RPG

Ok, so I am making a Gand Bodyguard and I have heard of this thing called a Gand Discharger from Wookiepedia which says:

The Gand Discharger was a weapon that was considered the pinnacle of Gand technology; dischargers could both paralyze or kill enemies, and they were very rare because few Gand earned them.

It sounds interesting to do what it takes to earn the right to wield one. Does anyone know more about this or have stats for it hiding somewhere?

Thanks!

Ooh, I found this one from the SW:KotOR RPG which is not too 'deadly'.

Gand Discharger
Scale: Character
Skill: Melee Combat: Stun Baton
Difficulty: Very Easy
Damage: STR+1D (Maximum 3D)
Special: Stun 1 round on hit. Roll 1D: if the number rolled is 4-6, the target is stunned. Target must make a successful Stamina (Very Difficult) check to resist stun.
Upgrade: Not Upgradeable

Although, I am not familiar with the system, so that may be part of my problem.

Edited by FreeXenon

I am familiar with that system... but he's got some odd word use so I'm not sure if his intent is to make it disorient easily... or knock out stupid easily.

IIRC the discharger is the shocky-staff thing the Gand's in KOTOR II use, right? It's been a while since I last played KOTOR II so I don't really remember.

If that is the case though I'd say to just use the Force Pike stats. They essentially have the same description and function: a Melee weapon that can do serious damage that also has a stun setting. It's entirely likely they actually were originally intended to be Force Pikes and the Discharger thing was merely added to a later guidebook to make them sound more race specific.

Edited by Ghostofman

Interesting. Were they meant to be a one or two handed weapon? The Force Pike definitely seems to be a two-handed weapon.

Only pic I can find, it's on the right. Looks 2 handed to me. If that level weren't halfway through the game I'd just gotta grab a fresh one.

img-74.JPG

There’s an existing Stun Baton that is one-handed (see http://swrpg.viluppo.net/equipment/weapons/1439/ ). If you want your Gand Dischargers to be one-handed, you could use those stats as your baseline.

At first glance I misread the thread title as "Gand discharge". The images in my head were horrifying. :o

At first glance I misread the thread title as "Gand discharge". The images in my head were horrifying. :o

LOL!

I had on consider it that way! Get your mind out of the gutter, you sicko!! =) =P

There’s an existing Stun Baton that is one-handed (see http://swrpg.viluppo.net/equipment/weapons/1439/ ). If you want your Gand Dischargers to be one-handed, you could use those stats as your baseline.

I had considered that since it is stunny, but it is definitely not 'deadly' nor would that be the pinnacle of Gand technology and require permission to wield.

Although, that may be a great place to start.

Perhaps, it really can end up being a the equivalent of a vibro club that has a stun setting?

How about something like this?

Gand Discharger:

  • Encumbrance: 2
  • Hard Points: 2
  • Rarity: 7 r
  • Price: --/2000
  • Damage Mod: +3
  • Range: Engaged
  • Critical: UU
  • Skill: Melee
  • Qualities: Superior, Defensive 1, Pierce 2, Stun Setting, genelock
Edited by FreeXenon

I am picturing this currently like supercharged escrima sticks, since it says stun baton skill above).

I am also thinking that they could be treated like bladed vibro weapons with respect to attachments that way they could get access to the bludgeoning equivalent of monofillament to increase its pierce value

Edited by FreeXenon

Anyone have any history on these so we can have more of a knowledge about what these are supposed to be and how they fit into Gand culture and history?

Most likely anyone caught with one who was not a Gand (or had and very specific reason for having one) would most likely face reprisals and stigma from individual Gand and their ambassadors.

Edited by FreeXenon

How about this for a description?

A Gand Discharger is an extremely deadly one-handed melee weapon that is as capable of paralyzing an enemy as it is slaying them. They are considered the pinnacle of Gand technology and, as such, are rare items which are treasured by the few Gand who possessed them. Developed around 4000 BBY , the discharger was considered a sturdy and long-lasting weapon finely honed through a few thousand years of Gand interwar-fare, and were used heavily with the different Findsman houses before the refined technology was claimed by the Gand monarchy for its uses in protecting Gand interests.

Each one is specifically designed and developed, and registered to the individual it is meant for and it is gene-locked to help ensure that only the user is able to use the technology. Many are also rigged to explode when unauthorized users are able to activate it, to ensure the technology does not get out of Gand hands. If one does fall into the wrong hands those who have violated Gand cultural technology may face reprisals from Gand and their representatives. Individual Gand may also work against or confront the individual, often reporting them to Gand and other authorities to make sure that they are dealt with.

If a person attempts to use a Discharger that is not theirs then they suffer a +1 sbd penalty due to the heavy customization for the individual user.

Edited by FreeXenon

I am picturing this currently like supercharged escrima sticks, since it says stun baton skill above).

I am also thinking that they could be treated like bladed vibro weapons with respect to attachments that way they could get access to the bludgeoning equivalent of monofillament to increase its pierce value

The stats you found above are D6, but are for an item from KotOR2, which didn't come out until looooooong after WEG lost the license (Kotor is actually a D20 based game iirc). So somebody just made those, they aren't really based on anything other then the creators imagination, and probably the same Wookieepedia article you're looking at (note:Wookieepedia is prone to hype and exaggeration).

So good news is you can make this device out to be however you like. There's nothing to go on other then a Wookieepedia article and an old video game. It's only as right or wrong as you or your players think it is.

Edited by Ghostofman

I see. Well that is both liberating and disappointing. =)

Hmmm...

Here it is with a slight change

Gand Discharger (cultural technology)

A Gand Discharger is an extremely deadly one-handed melee weapon that is as capable of paralyzing an enemy as it is slaying them. They are considered the pinnacle of Gand technology and, as such, are rare items which are treasured by the few Gand who possessed them. Developed around 4000 BBY , the discharger was considered a sturdy and long-lasting weapon finely honed through a few thousand years of Gand interwar-fare, and were used with the different Findsman houses and military units, before the refined technology was claimed by the Gand monarchy for its use in protecting Gand interests.

Each one is specifically designed and developed, and registered to the individual it is meant for and it is gene-locked to help ensure that only the user is able to use the technology. Many are also rigged to explode when unauthorized users are able to activate it, to ensure the technology does not get out of Gand hands.

If one does fall into the wrong hands, those who have violated Gand cultural technology may face reprisals from Gand and their representatives. Individual Gand may also work against or confront the individual, often reporting them to Gand and other authorities to make sure that they are dealt with.

If a person attempts to use a Discharger that is not theirs then they suffer a +1 sbd penalty due to the heavy customization for the individual user.

Encumbrance: 2

Hard Points: 1

Rarity: 7 r

Price: --/2000

Damage Mod: +3

Range: Engaged

Critical: UU

Skill: Melee

Qualities:

  • Superior
  • Gene Locked
  • Defensive 1
  • Pierce 2
  • Stun Setting
  • Disorient 1
Edited by FreeXenon

Did you look at the force pike stats and discription for comparison?

Yea, I did. It is very similar to the Vibroblade.

As far as I am concerned this could be a 1 or two-handed weapon.

Edited by FreeXenon

We could drop the 1 remaining HP and have it so that there are three basic models:

  • Model 1 - Balanced Hilt
  • Model 2 - Pierce 4
  • Model 3 - Disorient 2

As far as I am concerned this could be a 1 or two-handed weapon.

Wielding a weapon with two hands adds no benefits. Wielding one-handed weapons two-handed is nothing more than narrative. Only weapons that are large and heavy have the rule requiring two hands. If it has the option for one or two hands, then mechanically it is a one-handed weapon.

As far as I am concerned this could be a 1 or two-handed weapon.

Wielding a weapon with two hands adds no benefits. Wielding one-handed weapons two-handed is nothing more than narrative. Only weapons that are large and heavy have the rule requiring two hands. If it has the option for one or two hands, then mechanically it is a one-handed weapon.

Right! I am thinking about it from the 'Can they wield dual these?' question, which is important to ask for something like this, since it is a bit more powerful than we usually expect from a weapon.

Edited by FreeXenon

Right! I am thinking about it from the 'Can they wield dual these?' question, which is important to ask for something like this, since it is a bit more powerful than we usually expect from a weapon.

Yeah, my Wookiee who likes to use a pair of vibro-axes in Two Weapon Combat would like to know the answer to the same question, for the same reason.

And if players could dual-wield Arg’Garok axes in an older game, and those are supposed to be heavier and more awkward than modern vibro-axes, while also doing considerably more damage, I would definitely want to be armed with a pair of these bad boys if at all possible.

I am thinking now, that it should probably only be a two-handed weapon, since wielding two would be kinda messed up. =)

Perhaps this means we should work on a one-handed verision?

I am thinking now, that it should probably only be a two-handed weapon, since wielding two would be kinda messed up. =)

Perhaps this means we should work on a one-handed verision?

If it is a two-handed combat weapon with some stun capabilities, consider the gaffi stick. Two-handed, defensive. It'd be a good base.