Drops off the prisoners and... (!)

By Pac_Man3D, in Game Masters

Hi folks

Most of my gaming group are away for the summer holidays, leaving only my daughter for whom to run an adventure. The group has made the transition from EotE to a more AoR-theme and they've just taken Whisper Base. I'd like to give my daughter the task of transporting the Imperial prisoners from Whisper Base to an Alliance prison planet - either a small, Rebel-run backwater facility or the kind where prisoners are simply dropped off and left to their own devices on some godforsaken rock. I'd like my daughter's character to meet a droid (probably an R2/R5) who can tag along and help her out in a low-key way, mainly to make up for the lack of PCs, but as for the rest... I'm not sure really. The obvious things are 1) prison uprising, 2) prison uprising with prisoners masquerading as alliance staff, 3) getting stranded on the prison world (after prisoners steal her ship). But what are the alternatives? I daresay we'll be adding in elements of F&D when the time comes too.

So, hive mind, what could happen on the prison world?

Cheers in advance!

Pac_Man3D

An alien beast begins eating the prisoners and she needs to rescue them.

Of course, the prisoners are wary of their captor, as she is of them, so things get complicated.

Edited by jbmacek

If you're going with Force and Destiny when it drops anyway...

The prisoners are all acting strange. Too strange. The whole system there seems too Stepford-esque, and the people are helpful and make no attempt at escape. They try retaining or relating the party from leaving, inviting them to rest, to see the community they're building (or the guards, if any, are inviting them to dinners, functions for the staff).

One of the prisoners is someone everybody acts odd around. No one argues with him when he speaks, no one ever addresses him at all really, people seem to avoid crossing his path. A short but slow burn later, and it is revealed they were a Force Sensitive, and have developed their powers since being imprisoned. They begun to mind control the whole of the prison to make a utopia for them.

For the droid support, I'd suggest to take a long hard look at your daughters character. Make the droid a Rival level character specifically statted with assisting in mind. If it's a an area where she's go no ranks, make sure the droid has one, if there's an ability she has lots of points in, give the droid only a few. This will keep her rolling the dice, but allow for improved results using skilled assists and the right tools for the job.

Also (and this is just me yammering so take it or leave it) really look at the oddball weapons and gear when outfitting the droid. Slapping a blaster on an Astromech can work fine, but I've always felt doing so was a little too easy and didn't really feel "Star Wars" to me. There's plenty of other things that you can have fun with with a simple renaming though. Bolos or a tangle gun can become an industrial adhesive sprayer, poison gas gas grenades can be renamed mynock fumigation canisters... A little thought and a name change can allow for some really interesting combat effects without having to formally arm the droid.

I'm liking the suggestion about the Force-user having taken over the colony. Any other alternatives/adjustments? I'm not planning on running this for a week or so, so we've got time to thrash something out.

I was hoping the Rebels and Imps adversary deck would have a droid in there, but alas, no.

If you're going the whole "drop them off on a prison world" route, you could also have the PC get an order from Alliance Command: "While you're dropping these guys off, an agent of ours needs extraction from the same planet. He'll be a X coordinates, waiting for you..."

If you're going the whole "drop them off on a prison world" route, you could also have the PC get an order from Alliance Command: "While you're dropping these guys off, an agent of ours needs extraction from the same planet. He'll be a X coordinates, waiting for you..."

And he just so happens to be the Force-sensitive one? The one who doesn't want to leave? The one who's quite happy with his own little empire at this quiet corner of the universe?

If you're going the whole "drop them off on a prison world" route, you could also have the PC get an order from Alliance Command: "While you're dropping these guys off, an agent of ours needs extraction from the same planet. He'll be a X coordinates, waiting for you..."

And he just so happens to be the Force-sensitive one? The one who doesn't want to leave? The one who's quite happy with his own little empire at this quiet corner of the universe?

Sure! Although at that point, all things being equal, there's little reason to stay, and every reason to go back to the Alliance and report that their agent has turned warlord.

They'd be wise to cut their losses, unless there's some absolutely vital information that the prisoner has. So at that point maybe it's become a mission of information extraction, rather than asset extraction :)

Alternately, the prisoner was secretly killed by someone who looks similar to him, and who is now assuming his identity as a Rebel agent...

Or, the prisoner now wants to bring his girlfriend along with him, who herself has a strange look about her...

Or, the prisoner can't leave, not now, not while they're holding his wife hostage for a ransom that he can't pay...

Or, the prisoner needs to exact vengeance on those dirtbags who killed his friend, and refuses to leave unless you help him...

Or, there are two prisoners that you need to extract, and you can only find one. The other didn't make the rendezvous...

Or, instead of finding the prisoner, you find a note hastily scrawled on the nearby rock wall, asking you to meet him in the nearby settlement of Verdroz with only a pass-phrase (and a physical description from your CO) to go by—the address he provided is illegibly smudged.

If you're going the whole "drop them off on a prison world" route, you could also have the PC get an order from Alliance Command: "While you're dropping these guys off, an agent of ours needs extraction from the same planet. He'll be a X coordinates, waiting for you..."

And he just so happens to be the Force-sensitive one? The one who doesn't want to leave? The one who's quite happy with his own little empire at this quiet corner of the universe?

Or - how about - the PC has to negotiate (initially) with the Force-user to be permitted to take the agent (who is mind-controlled). What kind of favour might the colony "leader" want in exchange for the agent's release? Interesting...

If you're going the whole "drop them off on a prison world" route, you could also have the PC get an order from Alliance Command: "While you're dropping these guys off, an agent of ours needs extraction from the same planet. He'll be a X coordinates, waiting for you..."

And he just so happens to be the Force-sensitive one? The one who doesn't want to leave? The one who's quite happy with his own little empire at this quiet corner of the universe?

Sure! Although at that point, all things being equal, there's little reason to stay, and every reason to go back to the Alliance and report that their agent has turned warlord.

They'd be wise to cut their losses, unless there's some absolutely vital information that the prisoner has. So at that point maybe it's become a mission of information extraction, rather than asset extraction :)

Alternately, the prisoner was secretly killed by someone who looks similar to him, and who is now assuming his identity as a Rebel agent...

Or, the prisoner now wants to bring his girlfriend along with him, who herself has a strange look about her...

Or, the prisoner can't leave, not now, not while they're holding his wife hostage for a ransom that he can't pay...

Or, the prisoner needs to exact vengeance on those dirtbags who killed his friend, and refuses to leave unless you help him...

Or, there are two prisoners that you need to extract, and you can only find one. The other didn't make the rendezvous...

Or, instead of finding the prisoner, you find a note hastily scrawled on the nearby rock wall, asking you to meet him in the nearby settlement of Verdroz with only a pass-phrase (and a physical description from your CO) to go by—the address he provided is illegibly smudged.

If we go with your suggestion at the top there, then that could lead to the Alliance top brass sending the PC in to "terminate his command" a la Apocalypse Now. And that would be one helluva mission.

Edited by Pac_Man3D

Yep! The limit is the stars :)

Your shuttle was tagged perhaps the whistleblowing of Whisper Base was to first demonstrate there's a leak and that prisoner was tagged by means of a small transmitter that first gets the prisoner killed and allow it to be used to identify the world those POWs are being held so they can be rescued revealing important rebel secrets as well as preempt another attack on Whisper Base.

Does your player watch NCIS or The Mentalist for example?

You have an unexpected murder of one of the new prisoners and a break out revealing a leak in operational security.

First clue is discovering the escape prisoners are deliberately diverting their attention to allow a transmitter to be built and activated revealing the world's location.

Confronting the last escapee reveals the impending attack is merely one of many with Whisper Base being one of the targets!

So how will they react to that?