What NPCs have you developed?

By Dogmanl4d2, in Dark Heresy Gamemasters

I'm working on a Ordo Hereticus campaign at the moment and I'm looking for more NPC's. What tough enemies or friendlies have you guys used or made yourselves to make a notable and fun campaign?

In every game I GM, I tend to randomly generate a lot of NPCs, and then use them as any and all people the PCs meet. The ones they like or have the best impression of, stick.

If you brush through this topic of mine (see linke below) you will find

+ three different hive enforcers, ready to use by "pull out and plug in somewhere else"
+ a short background for a underhive scum familiy (Skaeder Familiy)
+ a helpful little backpack-merchant venturing downhive now-and-then
+ a more-or-less helpful underhive crook down on his luck

Most of them will only proof helpful within a hive, since they were written for this environment, so.

https://community.fantasyflightgames.com/topic/121591-provided-additional-scenes-for-desolation-of-the-dead/

I have an Interrogator who's your typical sergeant-major type: gruff, no-nonsense, but good natured and cares for the men i.e. the acolytes (PCs included). He's been with the Inquisitor for many years so he can be the go-between, and helps the players and gives them direction.

I also have a mad preacher Magos with a thick Northern Irish accent (think Sam Neil in Peaky Blinders), who is trying to manipulate my tech-priest player, by splitting his loyalties. He likes to give religious speeches and spread hate against the mutant population.

The NPC my players really latched onto was Danica Voidfist, an aged underworld crime boss who earned her position and title by defeating the previous Scarface-esque crime boss in single combat. Everyone had a different version of the events of the duel, but the common thread to all of them was she either ripped his heart from his chest or punched straight through it.

After doing some work for her, the players were able to coax the real story out of her - she cheated and had rigged a shotgun shell into her glove that fired on impact - punching the guy in the chest with the force of shotgun at point blank range.

The players thought that was the coolest thing they had ever heard.

My campaign has a fully formed Inquisitorial backdrop, featuring the three big Ordos, half a dozen Inquisitors for the PCs to buddy up to or lock horns with.

I'll list the gist of them below.

Grand Inquisitor Rorsaka, Ordo Xenos, head of the Inquisitorum Prosperitas (my sector). She has seen her death in the seer-dreams of an Eldar Farseer and goes about her duties, invulnerable in her belief that she cannot die until that fated day. Owes the Eldar of Craftworld Muirganyth a 'favour'.

Inquisitor Elanora von Stross, Ordo Hereticus, KIA. With a body that was 80% Cybernetic, the players wondered but never inquired after the reasoning for the Inquisitors burning Hatred of the Adeptus Mechanicus. She instigated an Exterminatus on a Hive World and was killed in the aftermath by the PCs, even though they were meant to be working alongside oneanother. Nobody knows that the PCs murdered her, believing it was instead exposure to hard vacuum and a missing leg that did her in.

Inquisitor Geralt Monort, Ordo Hereticus. An oft-unseen operator, keeping the company of his Coterie of Assassins before any others, Monort has been a boon and a bane to the PCs in their adventures, they will find him helping and hindering at odds to their expectations as he acts to preserve his own inscrutable interests.

Inquisitor Pelmont Nayl, Ordo Hereticus. Excommunicatus Traitoris. Despite saving the PCs numerous times in their first campaign, he has sunken down the damned sinkhole of Radicalism. By his side stands a Lord of Change, its soul fragmented as it guides Nayl to gather and reform its essence. Nayl is now soul-bound into the body of a Traitor Astartes, his former human body destroyed after the PCs filled it with automatic fire and a web grenade.

Duke Inquisitor Octavius Electius, Ordo Malleus. The PCs former Inquisitor, soft spoken but resolute in his actions. The PCs are on good terms with him for now.

Honourary Inquisitor XV-18. Ordo Xenos. An Adeptus Mechanicus Priest, his investigations into the alien race of the Necrons warranted close ties with the Ordo Xenos. His Honourary title grants him limited access to work with Necron materials and utilise them in experiments. He has been infected with a Necron Memetic Virus that consumes his brain slowly, twisting him into an abomination of Flesh, Iron and Necrodermis.

There're a few others, but that's the Inquisitorial cast!

About four years ago (I have to reckon that I am growing old) I had served graver with some NPC idea. No stats, but I guess they count as "developed". See Graver´s old topic here:

https://community.fantasyflightgames.com/topic/54792-acolyte-cell/?hl=%2Bacolyte+%2Bcell

In addition, I remember that I once wrote a Witch-Hunter plus retinue for..I guess it was DarthSmeg. These come with stats, but for DH1st, they are available over at DarkReign.org

http://www.darkreign.org/articles/07-06-2013/witch-hunter-riccard-retinue


At some Point, I came up with three NPC meant to be an "extra" for Black-Crusade Game, the stuff is still up at DarkReign

http://www.darkreign.org/articles/25-12-2011/added-scenes-rivals-glory

The Mutant Szaljun might -perhaps- be useful if one turns him into a captured slave in the lair of one heretic or another. Let´s see if the characters accept his pleads for his life.. and regret it later.

Navisu Merth might be used as an Inspiration for a cult that just happens to rival the pc during their next Mission, if said Mission evolves around a daemonic item.

The Lady Debora might be tricky to insert...but then again, if the characters fail Subtlety test, but don´t act as acolythes, perhaps Debora will try to have them doing her dirty work. Her foul Little tricks could work on the honest as well as on the wicked.



One of my groups favorite NPC's that I created

Was a sword.

Used the rules from 1st edition to make a demonic weapon, and made it have a personality. Essentially, it was snarky as hell, and only the group psyker could really control the thing due to WP saves. The best part was that its personality meant that for a while, they didn't take the thing seriously. It was the adventure where the psyker got knocked out, and our tech priest decided he wanted a chance to use the weapon....and was promptly possesed as he rolled a 95 then a 99 (fate point) on his willpower save. The group spent 30 minutes trying to beat the guy into submission without killing him, with one person almost losing an arm to the sword.

Well, I've had a few that have stuck out.

Caradoc - Caradoc is one of my Inquisitors inner circle. He was highborn and something of a dandy. Despite his pretension, he tends to be the Inquisitors face (she tends to work in secret) and is surprisingly well liked by the players. He revels in coordinating junior Acolytes and likes nothing more than to swoop in and impress them at important moments (Which is half the reason the players like him) The other half of the reason they like him is his servitor, "Pip"

Pip- A servitor made from the body of an eight year old boy. Not just any eight year old boy, but one who was a very powerful Psyker (possibly bordering on Alpha level). His psychic gift manifests in the small servitor with small quirks that should not otherwise be present in properly made servitors, such as: having small elements of a personality, covering his ears and shutting his eyes when deamons are mentioned, and being able to receive (but not send) Astropathic messages. Pip has an autocannon mounted on his back, at the beginning of combat Caradoc kicks pip over and wields the large gun.

Grak "Da Weird"- I had an extremely loot hungry player in one of my campaigns, she was voracious to the point where she would willingly take and use cursed items. She literally could not restrain herself. My favorite cursed item I gave to her was a small amulet which contained the soul of an Ork Weirdboy who had been trapped there by a Chaos sorcerer. Unfortunately, things happened and somehow the party Psyker ended up wearing the amulet instead. Poor bastard kept failing saves during combat against Grak, and repeatedly rushed into melee shouting "Waaaaaaagh!!!"

The Black Chirurgeon- a villain who was created on the fly who ended up a potent nemesis of my party. Essentially the Black Chirurgeon was a rising figure within the underworld of hive Desoleum. He was practicing horrific flesh experiments, and funding them by creating cheap, disposable and easy to create downgraded Eversor Assassins and selling them out to varying gangs. One of my players tried to have another killed, I sent one of the cheap Eversors at him in a freight container. When it opened, a frightened girl stepped out and told them to run. A syringe plunged into her neck and she became a blathering berserker, charging the player with a pair of chainswords. She succeeded at putting the player down to something like -7 wounds, which made him lose an eye. The rest of the party had to put the thing down and drag the poor player away before an implanted det-pack destroyed several buildings. To date, I have never seen players so deeply disturbed by an encounter.

Edited by Oridaellin