Due to small number of ships, I figured out one squad, which I guess is more fun then competitive.
Buzzsaw Whisper - (32+12)
- VI (1), ACD (4), FCS (2), Gunner (5)
TIE Bomber - Scimitar (16+8/9)
- Assault Missiles (5) OR Concussion Missiles (4), Ion Puls Missiles (3), Munitions (1)
TIE F - Winged Gundark (15)
TIE F - Black Squadron (14 + 2)
- Squad Leader (2)
Total 100 or 99, depending on the choice of assaults or concussions, for initiative bid for Whisper.
The idea of bomber is to make it the more deadly in first round of shooting. It flies together with Gundark and Black Squad Leader. Thanks to squad leader, bomber may TL and focus the same round, to make sure that sth will hit and to maximize damage output.
Usually I set up the 3 TIE formation far from Whisper. The enemy has 2 priority targets - heavy loaded bomber and Whisper. If he/she decides to chase Whisper, I fly her defensively just to drag them into bomber's range. If he/she decides to face bomber first, Whisper can flank them. If the enemy will try to shoot down bomber first, Gundark can easily get into R1 and do some dmg. Black squad is kept behind the bomber, to support it with double actions as long as it's needed.
I played it twice against similar squadrons
-Fat Han and jake (unfinished, but I took of Jake first and left with whole squad and still fully loaded bomber)
-Chirpy and Buzzsaw Whisper - victory, I've lost Whisper, but it was a very close game and I had init.
So, what do you think of it? Do you see any spots that could be improved? I'm thinking of getting rid of munitions to get init bid, because bomber with double actions should always get a hit (but I will regret it when I roll 4 blanks...).