Balance - does it exist, or is it just me?

By Lendosan, in X-Wing Rules Questions

I've never won - ever, a single game. I've had friends look at my lists, I've even used other peoples lists. No joy. I am a nineteen year veteran wargamer, so it's not like I am new to the scene. Used to be a hardcore Battlefleet Gothic player, so I understand the whole "Plan ahead, not behind" part of the game mechanic.

It just seems like Alliance, which is the reason of my post, just have better ships, at cheaper prices with easier upgrades. I attempted to work out a comparison, where I put a basic ship for basic ship, and compared them (based on role and type) and Alliance ships are just cheaper overall for the stat's they have.

My friend had a look for me, came up with some tasty lists using the new ships, yet the K-Wing just craps all over the Punisher. The Punisher finally gave a decent answer to the "Two Big Ships" alliance issue. The nerf to the Phantom really took a sting out of the Empires arsenal. Yet the K-Wing can do two moves, still gain the ability to shoot thanks to upgrades, and is still cheaper than a Phantom. How is that balance?

I'm an honest open person, if I am crap at the game, so be it. I just enjoy playing, however against Scum, it is always a close game. Against Alliance, its just one sided. What does anyone else think?

Are Alliance overpowered because they are the peoples favourites? Or am I wrong?

I'm fairly new to this game and play rebel and so far I'm finding it's pretty even.

The Phantom is still an awesome ship by brother recently schooled me in a game with it but we are still learning....

There's no rules question here, just some speculation about unreleased ships.

There's no rules question here, just some speculation about unreleased ships.

Thanks for reading the full post before responding. It is nice when the community assists.

Still no rules question.

Each faction requires a different play style. If you fly imperials like rebels, you'll get stomped. If you fly scum like imperials, you'll get stomped, if you fly rebels like scum....

Now new ships. We don't even know the dial yet for the k-wing. Also no upgrade lets it shoot after its slammed. Take an action, yes. So bomb yes. But those require skill to drop.

Happy to assist - particularly with posts suggesting that the K-Wing is overpowered, when we don't even know its dial.

Edited by TezzasGames

The game is balanced, but as with any game that has had many waves of expansions you end up getting certain builds that are much better suited towards dealing with some builds than other builds. FFG has even mentioned this evolution in their own articles, referring to jousters turrets and arc-dodgers, resulting in a little bit of a rocks-paper-scissor dynamic coming into play. Throughout the last few expansions, however, FFG has tried to give tools to some ships in these classes, such as autothrusters for arc dodgers and ordnance designed to strip shields and immobilize to deal with highly shielded targets. This has, in my opinion, greatly helped to improve the balance of the of the game after the presence of phantoms scared everyone off to flying turrets.

What I'm curious about is what kind of builds are you flying, what kinds of builds have you been flying against, and how do you fly? If you feel imps are underpowered, have you tried running soontir, carnor jax, and a shuttle against a turret build, or any other build for that matter? As long as you don't get blocked and fly well they're monsters.

In my small community of players we saw the same thing, at least initially. Rebels always seemed to win. Slowly we learned how to design better Imperial (and now scum) squads and got better at flying them.

Rebel ships tend to be more forgiving and easier to fly for new players. The more experience we've gotten, the more balanced we find the game to be.

I've never won - ever, a single game. I've had friends look at my lists, I've even used other peoples lists. No joy. I am a nineteen year veteran war-gamer, so it's not like I am new to the scene.

All I read was this far and thought .... "The force is weak in this one" couldn't read and further

2.5 useful responses. Sorry for making a mistake, I guess the internet and its associated communities aren't helpful. Thought this place was different. Bye.

I've never won - ever, a single game. I've had friends look at my lists, I've even used other peoples lists. No joy. I am a nineteen year veteran wargamer, so it's not like I am new to the scene. Used to be a hardcore Battlefleet Gothic player, so I understand the whole "Plan ahead, not behind" part of the game mechanic.

It just seems like Alliance, which is the reason of my post, just have better ships, at cheaper prices with easier upgrades. I attempted to work out a comparison, where I put a basic ship for basic ship, and compared them (based on role and type) and Alliance ships are just cheaper overall for the stat's they have.

My friend had a look for me, came up with some tasty lists using the new ships, yet the K-Wing just craps all over the Punisher. The Punisher finally gave a decent answer to the "Two Big Ships" alliance issue. The nerf to the Phantom really took a sting out of the Empires arsenal. Yet the K-Wing can do two moves, still gain the ability to shoot thanks to upgrades, and is still cheaper than a Phantom. How is that balance?

I'm an honest open person, if I am crap at the game, so be it. I just enjoy playing, however against Scum, it is always a close game. Against Alliance, its just one sided. What does anyone else think?

Are Alliance overpowered because they are the peoples favourites? Or am I wrong?

I was like this when I started. My son got the game and got me interested in playing. He ran Rebels and I took Imperials.

I kept getting stomped - no matter what I ran. Played with a guy in his group. Got stomped. Really frustrated.

Finally took more time to resolve to figure out how to get better, changed tactics and focused on better flying, positioning ships out of arc and maximizing pilot abilities.

Suprised one of the guys I was playing with by pulling a 3K with an Interceptor while stressed - using Adrenalin Rush. He had not ever thought of doing that or realized you could use it while stressed. Placed it between 2 of his ships and blocked one's movement while getting behind the other for a range 1 shot. Finally won a game.

Went to my first tournament and went 0-4 with 2 Interceptors and Ties - BUT 3 of 4 games went to the time limit with a only Modified Win for the opponent. During that tournament, I saw how I was getting beat, which was more about positioning and ship placement than anything else.

After I came back, played in a mini-tournament with our local guys and went 2-2 with one 100-0 win. This while running Imperials.

I have beat one of our local guys 2 of 3 times we have played and he was the Regional Champ in Atlanta this year. Luck of good dice has a lot to do with that. He told me that sometimes it is how the dice roll on a certain day that makes the difference.

Imperials definitely appear to have disadvantages when it comes to hull and shield, but make up in terms of Pilot abilities and maneuverability.

Are Alliance overpowered because they are the peoples favourites? Or am I wrong?

All three factions have dud ships, its just that the Rebels have workhorse ships that work (B-Wings) and the Empire doesn't, unless you want to bleed MoV and trust in green dice.. they also have more shields on average and better synergy overall.

I suggest that you wait until the Raider is released and then I am sure that you will see a shift.

The idea that Rebels are stronger than Imperials doesn't really play out when looking at Regionals results this year. You will find a large number of winning and "cut-making" Imperial squads including Decimators, Interceptors, Phantoms, and TIEs. It seems to me that the balance issues lie in the types of builds being used by most players. Factions overall seem fairly healthy in balance.

I guess the internet and its associated communities aren't helpful

This community is very helpful, if you actually ask questions. But all you did is come here with a chip on your shoulder, complaining about how a 19 year vet, shouldn't get beat at this game, so clearly it's broken.

This game is balanced, no one faction is that much better then another. The regional tournaments prove this quite nicely.

Clearly the only issue here, is you just aren't that good at the game, which is understandable if you're new, and you think that somehow 19 years of experience with other games means you have nothing more to learn.

Newsflash... This isn't BFG, it doesn't play anything like that game and your experience with it or other games isn't going to always translate to this one.

So lose the attitude, ask a real question not a oh so thinly veiled rant, and be willing to actually take the advice offered to you and you might find this community is quite willing to help out.

Edit: Then again, this may just be another Ribban sock puppet...

Edited by VanorDM

I guess the internet and its associated communities aren't helpful

This community is very helpful, if you actually ask questions. But all you did is come here with a chip on your shoulder, complaining about how a 19 year vet, shouldn't get beat at this game, so clearly it's broken.

This game is balanced, no one faction is that much better then another. The regional tournaments prove this quite nicely.

Clearly the only issue here, is you just aren't that good at the game, which is understandable if you're new, and you think that somehow 19 years of experience with other games means you have nothing more to learn.

Newsflash... This isn't BFG, it doesn't play anything like that game and your experience with it or other games isn't going to always translate to this one.

So lose the attitude, ask a real question not a oh so thinly veiled rant, and be willing to actually take the advice offered to you and you might find this community is quite willing to help out.

Edit: Then again, this may just be another Ribban sock puppet...

.

Question One

Yet the K-Wing can do two moves, still gain the ability to shoot thanks to upgrades, and is still cheaper than a Phantom. How is that balance?

Question Two

I'm an honest open person, if I am crap at the game, so be it. I just enjoy playing, however against Scum, it is always a close game. Against Alliance, its just one sided. What does anyone else think?

Question Three

Are Alliance overpowered because they are the peoples favourites? Or am I wrong?

No attitude, in fact the only attitude has been in response to ass-hats not actually being helpful, but trying for some form of higher positioning through a "Troll" mentality. Relax - as I have stated, if people actually learnt to read, and didn't red-rage at the first few words, they'd realise what I actually said, shortened for the simplicity of the intelligence level is this stooping too.

I am not sure if the game is unbalanced or I am bad at the game. If I am bad, so be it. What do you think?

How is that balance?

This isn't a question, it's a statement phrased as one. You're saying something is imbalanced that isn't even released yet. How can anyone actually answer this question?

What does anyone else think?

Everyone else thinks the game is balanced just fine between the factions, and the tournament results

No attitude

Yes attitude, lots of it, which is why people responded they way they did. The subject of your post and your opening line set the tone for this, and that's all on you. Then you continue to respond with nothing more then more attitude, not even replying to everyone who tried to answer your so-called questions.

In fact I'll sum up your first few lines, just to show you how your posts reads.

"I'm a 19 year vet at games, and since I can't win at this game clearly it's broken. Also the Dev's clearly favor the Rebels and make their ships OP'ed."

Edited by VanorDM

Wow. Ask for reassurance, ask for help, get shot down by the guy swinging his piece. Thanks for those who have offered assistance, your comments have been duly noted and I will be changing my game plan. However thanks to those who just want to rage, I'm out.

Thanks for the help guys.

The 3 factions have different strength and weaknesses.

Rebels are easier to joust with and have good synergy and group effects.

Empire has better repositioning and relies on agility dice to survive.

Scum is still working on it but somewhere like the rebels but less synergy.

1) Dropping a bomb is not an attack so a K-wing can only drop a bomb in concert with a slam. Bomb drops are hard to pull off right.

2) Rebels have good control and joust options. If you are not playing a Rebel list, reposition and force the rebel squad to engage you ship to ship. Or put a tanky ship in to draw them in and have flankers pick at them. maneuvering and tactics are a big part of winning games. You just might not see that yet with how new everything is but experiment. Try evading ships with barrel rolls and boosts and you'll start to see how that is an Empire asset.

3) This I don't know. I don't see them as overpowered as more of the easiest faction to play. If you look at all the top squads, X-wings are not represented very well. Turrets are big right now and that is because they are easy to fly. but if your opponent has mad skills are flying ships that are geared and capable of taking out a turret ship, they will and often do win.

FWIW, we talk about rules interaction or understanding issues in this forum and as a newer player that might not have been readily apparent. You did have questions to ask and it is unfortunate how some members have been replying to them, even if they are off topic.

The wrong forum post was your newb mistake, their rude responses was theirs.

Edited by Sergovan

2.5 useful responses. Sorry for making a mistake, I guess the internet and its associated communities aren't helpful. Thought this place was different. Bye.

You would have probably gotten a better response if you'd posted this on the general forum. The questions you asked in the OP, even the ones that weren't just rhetorical, weren't rules questions. Personally, one of the reasons I cruise this subforum is because it's refreshing to see questions with definitive answers rather than endless looping arguments about whether this or that part of the game is over or under powered.

Frustration over the perceived incursion of general forum stuff into the rules question forum may be at the root of the "unhelpful" responses.

This is probably an unhelpful response too, by your initial metric, but if you absorb it you might have a better experience in the future. Or if you actually have left: bye!

2.5 useful responses. Sorry for making a mistake, I guess the internet and its associated communities aren't helpful. Thought this place was different. Bye.

valid comment but when you post startes of all its not fair I cant win I just gave on reading any further. Look through the lists here and try to work out what fits your game style

Several people have mentioned your comment about the k-wing being able to slam and still shoot not being correct, are you playing something incorrectly or was that supposed to mean something else? If there is a fundamental misunderstanding of the rules that could be an issue, but if that line was just badly phrased then maybe not.

Edited by Forgottenlore

Looking at your signature I noticed that you don't have a firespray either. I would rectify that immediately, and you might find yourself winning more games. The firespray is one of three solid ships that give a little bit more meat to the empire. It's at a cost point between that of the decimator and the shuttle, and has better maneuverability than either. Plus that awesome rear auxiliary arc.

I've never won - ever, a single game. I've had friends look at my lists, I've even used other peoples lists. No joy. I am a nineteen year veteran wargamer, so it's not like I am new to the scene. Used to be a hardcore Battlefleet Gothic player, so I understand the whole "Plan ahead, not behind" part of the game mechanic.

It just seems like Alliance, which is the reason of my post, just have better ships, at cheaper prices with easier upgrades. I attempted to work out a comparison, where I put a basic ship for basic ship, and compared them (based on role and type) and Alliance ships are just cheaper overall for the stat's they have.

My friend had a look for me, came up with some tasty lists using the new ships, yet the K-Wing just craps all over the Punisher. The Punisher finally gave a decent answer to the "Two Big Ships" alliance issue. The nerf to the Phantom really took a sting out of the Empires arsenal. Yet the K-Wing can do two moves, still gain the ability to shoot thanks to upgrades, and is still cheaper than a Phantom. How is that balance?

I'm an honest open person, if I am crap at the game, so be it. I just enjoy playing, however against Scum, it is always a close game. Against Alliance, its just one sided. What does anyone else think?

Are Alliance overpowered because they are the peoples favourites? Or am I wrong?

I've never won - ever, a single game. I've had friends look at my lists, I've even used other peoples lists. No joy. I am a nineteen year veteran wargamer, so it's not like I am new to the scene. Used to be a hardcore Battlefleet Gothic player, so I understand the whole "Plan ahead, not behind" part of the game mechanic.

It just seems like Alliance, which is the reason of my post, just have better ships, at cheaper prices with easier upgrades. I attempted to work out a comparison, where I put a basic ship for basic ship, and compared them (based on role and type) and Alliance ships are just cheaper overall for the stat's they have.

My friend had a look for me, came up with some tasty lists using the new ships, yet the K-Wing just craps all over the Punisher. The Punisher finally gave a decent answer to the "Two Big Ships" alliance issue. The nerf to the Phantom really took a sting out of the Empires arsenal. Yet the K-Wing can do two moves, still gain the ability to shoot thanks to upgrades, and is still cheaper than a Phantom. How is that balance?

I'm an honest open person, if I am crap at the game, so be it. I just enjoy playing, however against Scum, it is always a close game. Against Alliance, its just one sided. What does anyone else think?

Are Alliance overpowered because they are the peoples favourites? Or am I wrong?

Don't get discouraged by losing. I've played military simulations for a very long time and started with X-wing in February of this year. My best friend and I are about equal in skill but my record at the flgs is horrid! One bit of advice I can give you is know your squad. Your pilot abilites and upgrade cards are essential in putting together a viable squad. If you don't know what you have or what your pilots can do you've lost before your first move.

Another thing to try is mirrored, individual combat. You and your opponent choose one ship, lowest pilot skill and fight. With one ship, no upgrades you can focus on flying. You'll get a better understanding of that ship's "flight mechanics". Do this a couple of times with each ship and then start to add skilled pilots. Then work on upgrade cards. You've come into the game after 6 waves have been released. It's a lot to absorb. Some of the guys have been around before wave 1. They started with few ships and fewer upgrades. They forget that. With you (and me) it was like dropping a hungry man into a buffet! Where do we start?

I like to compare X-wing to chess. Easy to learn, fun to play and a b....h to get good at. Have some faith and patience. You'll start to win.

Also look at playing on Vassal. There's a lot of the guys that hone their skills on with this game.

Edited to add Vassal comment.

Edited by Stoneface

To some of you that posted in response to the OP. Get off your horse and relax. Where you heard whining I heard frustration. Obviously the OP has difficulty with this game. I don't think someone has to kowtow before you to get a reasonable response to a plea for help. Read the whole post before commenting.

To some of you that posted in response to the OP. Get off your horse and relax.

I did, and I read his followup comments, and they all came off as passive aggressive bitching. His whole post could be summed up with "I'm too good to lose, so clearly the game is broken."