Noob Quest: Enter the Simulator?

By Fenris013, in X-Wing

So I have a great big nothing planned to do today and I figured I'd run some X-wing solo. In addition to generally working on maneuvers with my tie interceptors i was wondering if there was anything else I could do to step up my game.

I'd say if you have enough ships to do so, practice swarm maneuvers. Moving a tight group of fighters is tricky to do whenever turning becomes necessary. Even if you don't fly swarms or ever plan to competitively, I feel there is some benefit in this to the rest of your gameplay as it helps familiarize you with the different maneuvers and how they look near and around each other.

Set up two sides and play both. It gets you maneuvering practice, and it also gets you into a mindset of planning moves that are good even if the other player guesses them correctly.

Put out all of your obstacles, toss numbers on them and try to slalom a squad through them in order.

So max Ships

The biggest squadron I can probably muster is 6 for imperial (If I ignore the 100 pt limit as the defender puts me at 8 points over. 5 ships if I DO observe the normal point limit.). 4 for Scum, and 1 for Rebels. (Yay for the starter X-Wing! I really need to pick up some more rebel faction packs)

Toss some asteroids out there (the only obstacles I have.)

and go at it.

Edited by Fenris013

and decided I want to do things by the book. So Im running Carnor Jax, 2 Alpa pilots, Dark Curse, and Academy Pilot

Or you can always play on Vassal

This is slowly getting better and better. Just avoid the non implemented pilots and upgrades that are listed in the console, up to the right.

http://xws-bench.github.io/bench/#

It is still buggy, and not all rules seem to be rightly enforced (ships leaving the area attack in the combat phase and are finally destroyed during the end phase), but I have got my dream team's rear kicked by 4 tempests with X1 and Accuracy corrector.