Meet the SUPER-TANK (2xFrigate, Neb - 300pts)

By doobleg, in Star Wars: Armada Fleet Builds

Hi, guys! I came up with a list that I think is pretty solid, but I'm looking to make it solid-er. ;)

Nebulon-B Support Refit - Leia Organa - Engineering Team - Redemption (67)
Assault Frigate Mark II A - Mon Mothma - Raymus Antilles - Gunnery Team - Electronic Countermeasures (132)
Assault Frigate Mark II A - Gunnery Team - Enhanced Armament (98)

Total: 297 points

The idea with this fleet is to (generally) fly the Neb between and behind the two Frigates, leading with the flagship.

From turn 3, the flagship will constantly perform a repair action.Thanks to Redemption and Raymus, this gives it a total of 8 engineering to spend per turn. That's 4 shields, 2 hull and a shield, or combinations of repairing and redirecting shields from the non-combat side. ECM allows the flagship to ignore one accuracy dice per turn (always handy). This guy can take HEAPS of punishment while dishing out his fair share.

Gunnery Team allows both Frigates to make the most of their best arc if it faces two ships (or a ship and squadrons). Enhanced armament makes the second Frigate the heavy hitter, taking Concentrate Fire actions that Leia can change to repairs as needed.

Mon Mothma significantly increases the survival of not only the Neb, but both Frigates as well. I don't think either of the other Rebel leaders do as much good for this fleet as Monny.

So! That's my fleet. At 297 it's not likely to get an initiative bid, but I think a three ship list works pretty well for going first.

I've played it a few times now (all on Contested Outpost with me as second player), and it's worked quite well against a 2xFrigate/Corvette build (with only the flagship surviving as the lone Corvette fled), and a Frigate/Neb/bomber list (losing only the second frigate while wiping out both ships). In both cases I held the outpost for all of the turns played, and the flagship came out unscathed (he repaired all damage in the first game, and my opponent didn't shoot it in the second).

It failed against three SDs (1 blue, 2 blacks). I didn't try to hold the outpost beyond turn 1, and tried to kill a single SD while running away from the other two. This didn't work as my opponent ably trapped the flagship, and he died in turn 3. I put significant damage on two of the SDs but couldn't do enough to kill either, and I lost my other Frigate in the final turn (I brought him back into the fight without sufficient repair orders). In this game I'd switched out Leia (who I didn't use in game 2) for Paragon, but that extra black dice didn't do much at all.

So! I'm wondering what you guys think about this list, and how you think it might be improved.

Cheers! :D

I'm not sure how you get 8 Engineering points, as spending a dial and a command token still counts as 1 instance of that command, so Redemption only adds 1 engineering point (4 for the dial, 2 for the token and 1 from Redemption), but 7 is still a lot.

It seems like it would do its job protecting the flagship, but I'm not certain if it's versatile enough to handle someone with enough manoeuvrablity or firepower choosing to ignore your flagship and go after your other two instead. That being said, I'm also trying to work on my own Redemption build, so this is some good inspiration. I feel like such lists will get better at 400 points when more ships can benefit from the bonus.

Yup it is just 7. Using a dial and token is considered a single command.

Ah, thanks for clearing that up for me, guys - I was treating Redemption as a "ships get +1 engineering value" rather than "ships get +1 engineering point". :)

Yup just 1 point.

I actually built a list like this as well. I was sad that the Whales could not get Nav Teams but I guess that mitigates their bulk

Had a similar idea for a kitted out Assault Frigate with:

Raymus Antilles

Advanced Projectors

Enhanced Armaments

Thie idea is that using Raymus and Engineering commands I can bring back 3 shields per turn, and the advanced projectors to tank any hits on the fore/aft shields as they are needed.

I'd planned to run this with Dodonna and (ideally) a pair of Neb-Bs that would sit at long range.