How are they doing Nar Shaddaa?

By mazz0, in Star Wars: Imperial Assault

So I was just re-reading the article about the Hired Guns (and others) and I noticed the following:

You’ll find a new skirmish map that invites you to complete two new missions within the sewers of Nar Shaddaa.

Which made me wonder: what tiles will they be using to represent the sewers of Nar Shaddaa? None of the ones in the core set seem quite right for this. Do we know if this pack will be before or after Twin Shadows? I remember Twin Shadows includes more Tattooine terrain, do we know what else? Inside Imperial ships and stations wasn't it?

They do some really tenous maps sometimes, especially in the Wave I ally packs. How that map in the Han Solo pack campaign mission is meant to be the Millenium Falcon I have no idea...

Probably just the... what's it. There's forest, desert, empire interior... and that other one. I assume it'll be made of those tiles.

Twin Shadows comes with only a few new tiles, most notably are a cantina bar and an ISD bridge. Which are probably two sides of the same tile.

My guess is they'll just use Core tiles. It would be unwise to put out an expansion (mainly aimed for skirmish players) and make the players also required to buy a campaign focused expansion just to be able to play the skirmish missions.

Twin Shadows comes with only a few new tiles, most notably are a cantina bar and an ISD bridge. Which are probably two sides of the same tile.

My guess is they'll just use Core tiles. It would be unwise to put out an expansion (mainly aimed for skirmish players) and make the players also required to buy a campaign focused expansion just to be able to play the skirmish missions.

On the contrary, I think it'd be crazy not to. Surely you don't think every additional map they ever put out in an expansion should only use the core tiles? I think they'd be needlessly tying their hands if they did that, and also reducing the value of the expansions' new tiles.

Edited by mazz0

Probably just the... what's it. There's forest, desert, empire interior... and that other one. I assume it'll be made of those tiles.

Yeah, that's kinda what I'm thinking, maybe with the odd bit of jungle to represent the growth you get down below the mega-cities (like the ground on Taris in Kights of the Old Republic 1).

Kinda disappointing, as I can't wait for tiles to represent planets like Nar Shaddaa, Coruscant, Taris, etc (and Naboo, but of course that would be a different style). Heh, they could come with a bunch of extra models to represent random citizens, who just block your movement and line of sight, and whom only the baddies can attack! :P

They do some really tenous maps sometimes, especially in the Wave I ally packs. How that map in the Han Solo pack campaign mission is meant to be the Millenium Falcon I have no idea...

Ooh, I shall I have a look at that. Don't suppose you have a picture? I'm away and can't get to my games for a few days,