Starship House Rules

By Emperor Norton, in Star Wars: Edge of the Empire RPG

On 9/9/2015 at 1:14 AM, Emperor Norton said:

I've updated to 1.21 because I realized I REALLY hated one of the things I put into version 1.2, and I had a neat idea for allowing triumph to be spent to deal base weapon damage during GtA.

1.21 here

The link doesn't work. What exactly was the thing you hated? What did you add with a triumph during GtA?

EDIT: nevermind, it works.

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Like the last poster, any other news or updates available?

I like the rules you have created and I am gonna try them in my new campaign.

Edited by SSB_Shadow

Welp, my campaign died before I could try your rules. Shame. Can't believe one and a half year has passed since I posted.
I am trying to revive another campaign and I am once again checking your starship rules. Something that is bothering me is Gain the Advantage (GtA) and I have a few questions. I hope you haven't left the internet completely but anyone else is free to comment.

Quote

You choose one of the target vehicle’s fire arcs until the bonuses from Gain the Advantage are ended. The target vehicle can only fire on you with weapons that can target that fire arc, and you may only attack this firing arc.

Then, from the official rules for GtA:

Quote

If the check succeeds, the pilot ignores all penalties imposed by his own and his opponent's use of the Evasive Maneuvers starship maneuver until the end of the following round. In addition, the pilot also chooses which defense zone he hits with his attack.

Question 1: Isn't the bonus redundant? If I fail the check but generate two advantages, I choose the opponents aft fire arc and my front fire arc. He can't shoot me because he has no guns on that arc but I can shoot it. What's the point of succeeding with the GtA then if the result is the same? Doesn't this become redundant?

Question 2: Since you write "...until the bonuses from Gain the Advantage are ended", is the intention that these advantage abilities cannot be used on a failed GtA check?

I like these abilities but I wish there were advantage abilities that may be used even on a failed check. I would however rule that the Triump ability (the one giving a free base damage to the opponent) can be used on a failed GtA check. I think it's fitting with two fighters dogging it out and some stray bullets does manage to hit the opponent while weaving around each other.

Edited by SSB_Shadow