Earning Credits

By TitchFender, in Star Wars: Age of Rebellion RPG

Hello. So, as Agents of the Rebellion, how would they go about making credits? this is something that my PC's have started asking questions about. How?

Alliance funding.

That, or sell Rebel assets to the black market without the Alliance's knowing, or get handsomely paid by the ISB for providing information on Alliance movements.

Unless you're running them as an independent Mission Group / Special Operations Group, they don't. They get "paid" by the Alliance in the form of requisition points which can be used to get free gear. Unless the players are going undercover as smugglers or similar, it's not very unlikely that the Alliance will let them take time off to work as smugglers and mercenaries.

That being said, there are other ways for you as a GM to let them come into some cash. They can find some money on NPCs they defeat in battle, you can arrange for them to find gear that the Alliance doesn't need to they're free to sell it, or they can get tangled up in some criminal types who happens to have some cash lying around. This pretty much requires you, as the GM, to seed the adventures with some money.

But if they want to do smuggling, trading or other similar activities I'd suggest either rolling up some Edge of the Empire characters or have them go on a long-term undercover mission.

Much as some GMs hate it, the Alliance depends on looting (call it liberating) gear from the Empire and it's subjects. They just have to balance the usefulness of the gear vs. the image issues of taking it. The Propagandist can be a big help here!

Out of curiosity do you attach the supplies given by the Alliance as a direct relation to Contribution Rank? Or does anyone use some sort of shop method related to duty pre 100 mark?

For example, my PC's always want to lay hands on minor goods such as stims, spare blaster packs, repair patches etc. How do you handle these requests assuming they are not in a long-term undercover mission? At the moment I've just had a disgruntled QM limit access but would like to know if there are other creative solutions either to assist or restrict PC access to goods.

There are limits to what the Alliance has on hand at any given moment, and for things like ammunition and medical supplies there are always going to be units that have a higher priority than the PCs. As has been mentioned above, it's always better to steal something from the Empire than to pay for it out of a very limited pool of credits.

Hello. So, as Agents of the Rebellion, how would they go about making credits? this is something that my PC's have started asking questions about. How?

Do they want money? Or do they want things you can buy with money?

A good middle ground solution is to give them a supply budget from time to time. After the adventure starts and you've given them the mission essential gear, toss some credits their way and let them buy what they can find and afford. Any credits not spent goes back in the Rebellion coffer.

That way you don't have the weird "why am I paying my dedicated Soldiers like Mercs?" thing while still providing a method of the players acquiring specialty gear to fit their taste.

I haven't done any research on the EU or anything on wether the Alliance pays their soldiers, but why wouldn't they? No sane person would ask someone to fight and possibly die without ANY compensation at all. I would try to arrange a monthly paycheck for characters working for the Alliance full time. Using the business rules from the Colonist sourcebook as a base, start them out with something like a couple of hundred credits per month. You'd need to keep track of the time passing in your current game, and I would give them raises in pay based on their contribution ranking, but it would give them a little spending money that is far from unbalancing.

Also remember that these guys are soldiers in a military. Yes, a most items a group of players are going to want will need to come from outside merchants, but the command they work for would be expected to provide them with basic supplies (i.e. food, shelter, medical access).

NOTE that I'm talking about full time soldiers set on a base somewhere. Spec/Ops and roaming characters who only check in with Alliance superiors every once in a while will be expected to provide for themselves AND donate to the Alliance in resources/intelligence, but they would still be permitted to come into a Rebel Base on occasion for medical assistance and possibly resupply basic food stocks and such. These characters would also likely be given a small paycheck even if they only stop by to pick it up once a year or so.

I, personally, would use the real world military for a basis on this. Yes the Rebel Alliance is under-funded and often a bit bedraggled, and yes there are going to be times when the characters SHOULD have to wait several months to actually receive their paychecks and even basic supplies as determined by the current well-being of the Alliance as a whole, but these character can expect to receive back pay when it becomes available.

For example, directly after the Battle at Hoth, I expect that most Alliance personnel worked without pay and utilizing only the most basic resources for several months at least. The Alliance was somewhat fractured for a bit. But, soldiers can't fight forever for free. A MAJOR priority for the alliance is finding sources of funding, especially after the death of Bail Organa at Alderaan. Eventually, no matter what is going on, even Rebel Alliance soldiers will expect to get paid.

How much do the agents of the Palestinian government in exile get paid?

cheers all. so, my gues will have a base, so ill figure out a monthly salary. my story arc is strange at the moment, i havent really set up a campaign basis. i guess ill work it in on the Perlimium Haul, but not 100% certain, maybe could be locating the base on Hoth, and then them setting up the base, using the colonist handbook

hmm... ideas....

anyway, thanks for the assistance guys :D

By the RAW, there's no "payment schedule" for members of the Alliance. If you're lucky, you get 3 squares a day and a safe bunk to bed down in. Mechanically, the Contribution Rank reward is supposed to help cover this, with the PCs simply able to select gear they want/need for their character so long as it's within a certain Rarity range.

That being said, for the AoR game I'm in, we came up with a "discretionary funds" notion to cover things like mission expenses as well as a small stipend we'd be given, since as PCs we're not rank-and-file troops but are instead a special missions team.

Formula for this stipend is Contribution Rank x 100, awarded at the start of every adventure. At low Contribution Ranks it's now much, but that makes sense as the PCs have yet to well and truly prove themselves to the Alliance brass. But as the PCs increase their Contribution Rank, the brass would be willing to allocate more of these "discretionary funds" to the PCs, as they've proven themselves capable and (presumably) loyal to the Alliance's cause. This way, the PCs have a resource to fall back on if they need to quickly procure things like stimpacks, extra reloads, emergency lodgings, or other mission-specific gear that a GM may not allow simply by flipping a Destiny Point. It also gives the PCs a means to upgrade any attachments they've got on their weapons or armor.

Thanks Ghostofman and Donovan. I'm looking at the discretionary funds + supply budget and digging those ideas.

yes, makes a lot of sense and looks fun. cheers again

Rebellion type soldiers work without pay all of the time IRL. They do it for the cause and get taken care of with food, shelter, and (hopefully) supplies for their mission.

Bellum se ipsum alet!

Of course they get paid. Some may do it for free, but not all. Someone funds the rebellion, and payroll is extremely likely to be part of the cost of running a military.

I looked up some stuff on the American Revolutionary War, and filled out my opinions based on this. Each command is likely different. Soldiers may have to pay for their uniforms, equipment, and food. Some of the pay is likely in various forms of credit, and some of it is likely in the form of promises for future credits, land, or goods.

Edited by darkrose50

my PCs are more or less running the Whisper Base from the Beginner Box, so I give them a Cash Budget for ongoing costs, which is not enough for high end gear, also every time they liberate stuff from the empire the can Keep a share, thats why they have a Armory Upgate to their Base by now.

Have they tried gambling with other soldiers during their down-time? A well organized gambling ring with a side of selling off the books hooch could be enough to sate the PCs credit-lust and provide hooks for future adventure.

Pilfering gear from the Empire, local gangsters, law enforcement agencies, etc. is also a good way to go. The A-Team never got paid, yet still managed to always come up with the gear they needed.

Remember Han Solo got paid...at least in the beginning of his career... If you can call saving and marrying the boss a "career"

Lots of gread ideas in this thread.

Personally I think the rebellion is big enough to have whatever you choose in it:

  • Some branches might be purely made up of former mercenaries with strict hierachy who still expect regular pay/compensation.
  • Other cells will simply survive by sharing their ressources and the one in charge is simply the guy who started it.
  • The royal guard of some former diplomats or other "honor-bound" soldiers might even refuse compensation alltogether.

Interesting discussion. Here's my 32 cents worth.

I served in the US Army in the late 80's. We got a paycheck, with money deducted for room and board, lost equipment, damage to property and the like. In the end it wasn't all that much looking back at it. I think my paychecks were something like $600 a month at first. I had to buy incidentals like toothpaste, deodorant and the like. Weapons, ammo and mission specific gear were taken care of by the Army. Oh how I spent that money like it was water. When I got out I had maybe fifty bucks to my name.

I think in my campaign my PC's will get a paycheck, when the paymaster can get enough money raised to pay them. Sometimes they will get paid in bags of grain or other such things their unit has in excess. However since they get paid, such as it is, any gear they "liberate" will be the property of the Alliance. They will of course be able to spend their pay on such goodies, at fair market value of course. I envision their paymaster to be an officer in the Quartermasters office. Anyone know a Star Wars equivalent to the Ferengi from Star Trek? That will be my Paymaster. With a fat cigar like thing smoldering away making the guy smell real bad. He will be quick witted and know the values of almost everything out there. He will also know to the tenth of a credit how much they have in their pay accounts. I expect them to come out for the worst on such trades to keep them from getting too much cool gear and personal droids to toss in harms way instead of themselves. Not my first rodeo here, I know what players will try and get away with....

Very good question. Made me think about a detail I hadn't put much thought into.

Remember, it's not up to you to die for the Alliance, it up to you to make the other guy die for the Empire.