Rebel Aces with Biggs

By surly88, in X-Wing Squad Lists

I'm currently playing around with Biggs a bit. As a fresh "Wave 6 Player" I haven't yet had time to try him out much, but he feels like he still can compete in the current meta, even though he doesn't show up much.

Though I tried various 4 or 5 ships builds I found him pretty cool in combination with two Aces. Since I wanted to have Corran in the list points got a bit short, especially because I wanted something that can carry the R3A2. Wes seemed like a nice fit therefore, so here's what I finally came up with:

Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)

Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)

Biggs Darklighter (25)

Total: 99

View in Yet Another Squad Builder

Phantoms, Soontir and RAC are pretty common in my area, so I wanted something that can beat them reasonably well while not being too one-sided. So far it has beaten Soontir/RAC combo twice but I haven't had time yet to play it against something else.

The idea is pretty basic: fly them in formation until you want to engage and try to engage at your terms thanks to pilotskill 10. After trading some shots your opponents greatest thread should be either dead or at least lowered, so Corran and Wes can carry the victory home. The longer the game goes, the harder Corran gets to kill, which is basically the whole idea behind this list.

I read quite a few times that Biggs isn't really efficent when he's only paired with 2 ships, so I don't know if not some other high priority target (say a Stress Y-Wing) wouldn't be the better choice here ... as said I haven't had much time playing Biggs yet ;)

Anyway, I'm really open for input of any sort, especially if you see any weaknesses. Without having faced them I have a feeling though that it would perform kinda poor against 7+ ship swarms since the X-Wing can't really dodge arcs well.

I read quite a few times that Biggs isn't really efficent when he's only paired with 2 ships, so I don't know if not some other high priority target (say a Stress Y-Wing) wouldn't be the better choice here ... as said I haven't had much time playing Biggs yet ;)

Anyway, I'm really open for input of any sort, especially if you see any weaknesses. Without having faced them I have a feeling though that it would perform kinda poor against 7+ ship swarms since the X-Wing can't really dodge arcs well.

People say all kinds of things, that, without context, can be meaningless. I say, if a particular card or combo is powerful, you should go with it. Biggs has always been powerful. In fact, I recall back in Wave 2/3 people would complain that he was OP and there were threads here whining/bemoaning his ability and that he shouldn't exist, etc, etc (I know, crazy, right?).

Anyway, Biggs + Corran is a good idea because it allows Corran to become a jouster (role in which he doesn't usually shine because he hates focus fire). I think the list looks fine. As an alternative, you could try Wedge w/ R3-A2 instead of Wes, but only to try to squeeze a little more damage dealing in before Biggs bites it. Wes' ability might help keep Biggs around one extra turn though, so maybe its better as is...

My thoughts on the archetype

Interestingly, Wes here is filling the role of Support, by knocking away offensive tokens. I had not considered him.

DTF + Regen still works on him, but I like your control options as well.

Edited by DraconPyrothayan

r4-d6 is conspicuously missing

dude'll give you an entire extra round to live against Dash and Aggressors; more than worth the single point

I agree that R4-D6 should be put on Biggs for a 100pt squad. You don't really need the 1pt initiative bid with Corran and Wes at PS10.

Thanks for the replies! :)

Anyway, Biggs + Corran is a good idea because it allows Corran to become a jouster (role in which he doesn't usually shine because he hates focus fire). I think the list looks fine. As an alternative, you could try Wedge w/ R3-A2 instead of Wes, but only to try to squeeze a little more damage dealing in before Biggs bites it. Wes' ability might help keep Biggs around one extra turn though, so maybe its better as is...

True, that's basically the idea behind the list. Playing Corran as a jouster is pretty nice actually, especially with Wes as a wingman. Getting Corran into the lategame is key obviously, and since most opponents will probably go for the second X after Biggs this is pretty doable.

I'm also torn between Wedge and Wes, but can't really decide. One thing that is nice with Wes at PS10 is that he can strip the token before Corran shoots if I want to do so. However, against Rebel Captive ships Corran can go first, take the stress, then Wes gets stressed by R3A2.

Against RAC with Ysanne I normally pick Wes first and don't stress, since he doesn't have that much of a hard time getting rid of it (depending on the situation for sure).

My thoughts on the archetype

Interestingly, Wes here is filling the role of Support, by knocking away offensive tokens. I had not considered him.

DTF + Regen still works on him, but I like your control options as well.

Thanks for the link, some really useful information there. Reading through the thread I somehow want to get Luke into the list, but not sure I like him more than Wes for example.

I also tried Corran and 10Numb in combination, but even with minimal equipment they only leave 22-23 points left for something else.

I might like a non-Biggs version too, running three aggressive ships. Problem here is that Corran is probably too expensive to make it work, but something like Numb (Mangler, VI), Wedge (Predator) and Wes (VI, R3A2) and simply go balls out sounds like fun too.

... there are simply too many builds, no idea how I'll ever decide :D

r4-d6 is conspicuously missing

dude'll give you an entire extra round to live against Dash and Aggressors; more than worth the single point

I agree that R4-D6 should be put on Biggs for a 100pt squad. You don't really need the 1pt initiative bid with Corran and Wes at PS10.

;)

Thanks for reminding.