Hi everyone!
What you all think of this kind of squad build. Had some new ideas for squads after buying my second HWK-290 and second Most Wanted expansion pack.
Hired Gun(20)
Y-Wing
-Blaster Turret(4)
-R4 Agromech(2)
Hired Gun(20)
Y-Wing
-Blaster Turret(4)
-R4 Agromech(2)
Binayre Pirate(12)
Z-95 Headhunter
Binayre Pirate(12)
Z-95 Headhunter
Binayre Pirate(12)
Z-95 Headhunter
Binayre Pirate(12)
Z-95 Headhunter
Total of 32 Hit Points and 14 Attack Points...
Edit:
After the good suggestion I did edit those Inertial Dampeners out off the squad and changed the Syndicate Thugs for Hired Guns as well.
I quite like this squad with two Blaster Turrets and Astromechs backing them up and making the chance for bigger damage better too with the free Target Lock. Inertial Dampeners were just optional add cos' I had four extra points to spend. I know that they are not at their best with pilots with low skill, but hey, they cost only one point and they can be changed to something else, maybe one proton torpedo for one of the Y-Wings? I did edit those Inertial Dampeners out from the list and changed the Syndicate Thugs for Hired Guns as 'admat' suggested. Do you guys have some more ideas to fine tune this squad? I still feel like those turrets are nasty and Z-95's are quite nasty when they are operating in a swarm.
Edited by Zazaa