Y-Thuggin and more..(Scum)

By Zazaa, in X-Wing Squad Lists

Hi everyone!

What you all think of this kind of squad build. Had some new ideas for squads after buying my second HWK-290 and second Most Wanted expansion pack.

Hired Gun(20)

Y-Wing

-Blaster Turret(4)

-R4 Agromech(2)

Hired Gun(20)

Y-Wing

-Blaster Turret(4)

-R4 Agromech(2)

Binayre Pirate(12)

Z-95 Headhunter

Binayre Pirate(12)

Z-95 Headhunter

Binayre Pirate(12)

Z-95 Headhunter

Binayre Pirate(12)

Z-95 Headhunter

Total of 32 Hit Points and 14 Attack Points...

Edit:

After the good suggestion I did edit those Inertial Dampeners out off the squad and changed the Syndicate Thugs for Hired Guns as well.

I quite like this squad with two Blaster Turrets and Astromechs backing them up and making the chance for bigger damage better too with the free Target Lock. Inertial Dampeners were just optional add cos' I had four extra points to spend. I know that they are not at their best with pilots with low skill, but hey, they cost only one point and they can be changed to something else, maybe one proton torpedo for one of the Y-Wings? I did edit those Inertial Dampeners out from the list and changed the Syndicate Thugs for Hired Guns as 'admat' suggested. Do you guys have some more ideas to fine tune this squad? I still feel like those turrets are nasty and Z-95's are quite nasty when they are operating in a swarm.

Edited by Zazaa

Interesting list. My experience with Headhunters is that they just go "poof" though, but they can be great blockers. Maybe this tweak:

Hired Gun (Blaster Turret, R4 Astromech) x2

Binayre x4

100 points

Interesting list. My experience with Headhunters is that they just go "poof" though, but they can be great blockers. Maybe this tweak:

Hired Gun (Blaster Turret, R4 Astromech) x2

Binayre x4

100 points

They seem to go 'poof' often, but they are still able to make some damage to the enemy before they get destroyed. And when flown in formation they can be very effective with directed fire on opponent, even more so when opponen has some bigger ship with poor agility. But maybe that Pilot Skill 4 would be better than those four Inertial Dampener on Z-95's.

Was disappointed, thought it said YT-huggin'.

Looking for a cuddly Chewie build, instead got Ywings

Since you have the HWKs you could swap Mux with ion cannon for two pirates. The extra 4 points Could get you Moldy Crow.

Since you have the HWKs you could swap Mux with ion cannon for two pirates. The extra 4 points Could get you Moldy Crow.

I like your idea and I did run couple ideas in Squad Builder, but that is kind of whole new squad then. I would rather see some minor polishing rather than whole structure changing.

I gotta admit that I quite like the opportunities that two Blaster Turrets gives to this game. I have always been big fan of those turrets, much more than Ion Turret, all tho, Dace Bonearm did change that a bit, it gave good reason for the use of it.

I played against Two Phantom and one Interceptor with great success! I had only one Z-95 shot down by one of the opponents Phantom, but those Hired Gun's with their turrets and R4 Agromechs did pretty steady damage and they did throw those dodgy imperial ships out of their track for Z-95's to pick some serious damage on them as well. I will definetly keep trying this out against different squads and let you guys know how it goes. This squad feels solid and quite well balanced at the moment.

I have played someting similar a few times

Kavil
Y-Wing
Blaster Turret, R4 Agromech
N’Dru Suhlak
Z-95 Headhunter
Dead Man's Switch, Lone Wolf
Syndicate Thug
Y-Wing
Ion Cannon Turret, R4 Agromech, BTL-A4 Y-Wing
Binayre Pirate #1
Z-95 Headhunter
Binayre Pirate #2
Z-95 Headhunter

Kavil gets 4 dice when not shooting in his arc so he is kind of a mini dash (focus every turn)
N’Dru Suhlak is basically a suicide flanker especially if he can explode in the middle of a swarm

Syndicate Thug title is optional but I like the double shot (focus every turn)
The Z-95 are blockers and support for the 2 y wings

I saw someone building a squad with good stressing ability for the regionals and that made me think some new ideas for Scum to provide extra stress for the opponent. Let's see what are you guys think of this.

Boba Fett(38)

Slave-1

-Push The Limit(3)

-Advanced Proton Torpedoes(6)

-Flechette Cannon(2)

-Tactician(2)

-Slave-1(0)

Binayre Pirate(12)

Z-95 Headhunter

Binayre Pirate(12)

Z-95 Headhunter

Binayre Pirate(12)

Z-95 Headhunter

Binayre Pirate(12)

Z-95 Headhunter

Note! I had Feedback Arrays on every Headhunter, but I did gave some extra thought and like shotbyscott said, it is the stupidest thing ever, all tho worth trying but not in swarm!! So here is the new version of that squad..

I think that double stress ability is worth trying! And I can't resist to try out the Feedback Array's on those Z-95's! :ph34r:

Edited by Zazaa

Feedback Array on a z-95 is the stupidest thing ever

you get and ion and 1 damage to give out 1 damage instead of attacking on a low hull ship and they they know where you will be next turn

Feedback Array on a z-95 is the stupidest thing ever

you get and ion and 1 damage to give out 1 damage instead of attacking on a low hull ship and they they know where you will be next turn

I think you might have good point there. How would you see this card to be used? This is one of the few cards that I find hard to fit in to any squad and I really would like to try out finding place for it tho. It is HUGE price to pay for one damage to get Ion and one damage to your own ship and even more so when opponent will know that what are you doing next with it. And in this particular squad it sucks eight points and could be used for many good things for sure, but like I said, I would/will love to give it a try anyways!

lots of people use it on the ig88 .... just to finish some one of thats close and only has 1 hit

lots of people use it on the ig88 .... just to finish some one of thats close and only has 1 hit

Yeah, makes some sense when that Feedback Array comes from that expansion pack as well. I did some adjustments for the squad and took all those Feedback Arrays out and pimped Boba's ship with some extra goodies. I have had some good experiences with those Advanced Proton Torpedoes, all tho one A-Wing was able to dodge all five hits from it in last game I had, unreal!

Any suggestions for the last squad? I chooce that Push The Limit just because I had those APT's on him so when I need to use them I can use them with focus and it has nice synergy with Boba's Pilot Ability. Re-rolling is the best!

The orignal list does look solid; attack power is a small issue but with 6 ships it should be able to wittle people down, provided the dice are in your favour.

I disagree with feedback arreys being stupid though; Z-95's are cannon fodder anyways in one form or another and 2 dice isn't the most reliable way to punch through certain ships, such as IG-88's and Flacons and low hp craft life interceptors. You just have to really spread them out and feel every loss just that little bit more. Or just run bombs on it.

Second list; generally don't like that Torpedo. I feel what is more importent is an an engine upgrade for Bobas craft to allow him to make adjustments to his movement; with push the limit you can basically boost into range 1 and focus, or more alternatively it allows you to adjust for targets that might be just out of arc (it's happened to me more then once) or to get somewhere really fast (I actually got the drop on one craft by 3 turning and boosting; allowing me to catch a flanker completely off guard.). Not sure what you would do with the last 2 points.

The orignal list does look solid; attack power is a small issue but with 6 ships it should be able to wittle people down, provided the dice are in your favour.

I disagree with feedback arreys being stupid though; Z-95's are cannon fodder anyways in one form or another and 2 dice isn't the most reliable way to punch through certain ships, such as IG-88's and Flacons and low hp craft life interceptors. You just have to really spread them out and feel every loss just that little bit more. Or just run bombs on it.

Second list; generally don't like that Torpedo. I feel what is more importent is an an engine upgrade for Bobas craft to allow him to make adjustments to his movement; with push the limit you can basically boost into range 1 and focus, or more alternatively it allows you to adjust for targets that might be just out of arc (it's happened to me more then once) or to get somewhere really fast (I actually got the drop on one craft by 3 turning and boosting; allowing me to catch a flanker completely off guard.). Not sure what you would do with the last 2 points.

Engine Upgrade would be very nice on Boba just like you said, he usually moves last so it really takes all-out from that upgrade. Maybe switch that Advanced Proton Torpedo to the Engine Upgrade and use those last two points for Inertial Dampener and take advantage from Initiative or take that Feedback array on his ship or Dead Mans Switch? Good thing in that Feedback array is that it's not attack and if you would be in situation where ship is left with one hull point or something similar, you could just finish him off by sacrificing one hit point from Boba and good thing is that it is Large Ship and it is not effected by the first Ion token either, but it is really situational and those points could maybe used in better manner. Other suggestion?

Love Engine on Boba. Been trying out;

Boba 50pts

VI

Engine

Recon

ion Pulse

2x Thugs 25pts each

Ion

BTL

R4 Argo.

Round 100 puts as I'm not worrying too much about initiative. Planning to change the missile on Boba to Proximity mines though as the Ion pulse hasn't come into play too much.

Edited by kopmcginty

Love Engine on Boba. Been trying out;

Boba 50pts

VI

Engine

Recon

ion Pulse

2x Thugs 25pts each

Ion

BTL

R4 Argo.

Round 100 puts as I'm not worrying too much about initiative. Planning to change the missile on Boba to Proximity mines though as the Ion pulse hasn't come into play too much.

I never used Engine Upgrade on Boba, but I quite like it on Kath Scarlet. How you find those BTL-4A Titles on Y-Wings? I have one list planed with those and Boba. I could post it here to show it actually..

Here we go!

Boba Fett(39)

Firespray-31

-Push The Limit(3)

-Flechette Cannon(2)

-Tactician(2)

-Engine Upgrade(4)

Syndicate Thug(18)

Y-Wing

-Ion Cannon Turret(5)

-BTL-A4(0)

Syndicate Thug(18)

Y-Wing

-Ion Cannon Turret(5)

-BTL-A4(0)

Pretty simple but I quite like the idea of BTL-A4 Y-Wings, I never tried them out yet, but people seem to use them a lot in their builds at least, not sure if they are playing with them tho?!

Bear in mind I consider myself no more than an intermediate player so far..

I really like them. They hit hard with the Agromech helping push through the secondary attack. Sure the locked firing arc means they will miss shots some rounds but Ion of course helps a lot there. With two of them firing chances are someone is getting stuck on the 1 straight. I like your idea of Tactician on Boba though. Land that on the guy you intend to Ion and that is someone about to have a bad day.

Arc dodgers are a pain in the ass and that's why I like VI and engine on Boba.

Switching Recon for tactician lets me have a 1pt initiative bid or more likely, stick Inertial dampness on to Boba.

Bear in mind I consider myself no more than an intermediate player so far..

I really like them. They hit hard with the Agromech helping push through the secondary attack. Sure the locked firing arc means they will miss shots some rounds but Ion of course helps a lot there. With two of them firing chances are someone is getting stuck on the 1 straight. I like your idea of Tactician on Boba though. Land that on the guy you intend to Ion and that is someone about to have a bad day.

Arc dodgers are a pain in the ass and that's why I like VI and engine on Boba.

Switching Recon for tactician lets me have a 1pt initiative bid or more likely, stick Inertial dampness on to Boba.

I'm not really more than intermediate player as well, but I like to play with new ideas for squads, like most of X-Wing community does I guess. I am also trying to find some fun setups for the squads and not relay too much on the meta around, but it is something to bear in mind too tho..

I am looking possible double stressing effect with that Flechette Cannon and Tactician in best case scenario with Boba. That will be devastating for all arc dodgers or pretty much for every ship, unless you fly with some bad ass A-Wing pilot who does not care about stress. There is not too many ships with that option to have Cannon Upgrade and Crew Slot with Scum to make that double stressing possible..

I saw someone trying to build a squad with few B-Wings with crew member upgrade and they both had Flechette Cannons and Tacticians, but I am quite happy that the new FAQ made Tactician 'Limited' card to avoid any crazyness like that!

Nah that craziness is still good to go. Limited just means one per ship, not one per list.

4 B's with tacticians is still a legal list.

Nah that craziness is still good to go. Limited just means one per ship, not one per list.

4 B's with tacticians is still a legal list.

Darn! Thanks for clearing that up! :)

I just finished my first tournament with this list. I finished 5th of 12 at 2-1-1. I was pretty pleased since this was my first tournament ever.

This Boba build was great. I'm just starting to get the hang of flying the firespray. But the PtL with Recon was great. I was worried about the few green options on the dial, but it was pretty easy to manage. Being able to do a two straight (or one bank), boost, and double focus worked really well for me. A few times I even went for the double focus and an evade. I would have liked the PS10 from VI, but the PtL gave me more options and made Boba tougher to kill.

Boba Fett (Scum) (39)
Push the Limit (3)
Recon Specialist (3)
Inertial Dampeners (1)
Engine Upgrade (4)

Syndicate Thug (18)
Ion Cannon Turret (5)
R4 Agromech (2)
BTL-A4 Y-Wing (0)

Syndicate Thug (18)
Ion Cannon Turret (5)
R4 Agromech (2)
BTL-A4 Y-Wing (0)

Total: 100

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I'll have to give Bowser's list a whirl. My friends never play PS9 or stress builds so this Boba would clean up.

I'll have to give Bowser's list a whirl. My friends never play PS9 or stress builds so this Boba would clean up.

I consider my English being pretty good for foreigner, but now I am not sure what are implying here? I am missing the meaning cos' I cant understand those keywords on those sentences 'whirl' and 'clean up'.. I do know what they mean on their own, but in this sentence I have no idea, could someone help me to clear that up? :blink: