Tie Punisher Secondary Weapons

By USCGrad90, in X-Wing Rules Questions

So it looks like the Punisher allows for 2 Bombs, 2 Missles, and 2 Torpedoes.

My question is on other models - Is the picture they post an accurate indication of what will be included?

Based on the photo on the FFG site, it looks like it comes with 1 each of Cluster Mine, Ion Bomb, Advanced Homing Missles, Plasma Torpedoes, and Flechette Torpedoes. There appear to be only 5 tokens for Extra Munitions.

My wish would be that they include 2x for each secondary weapon, including any needed tokens.

Also - because you have 6 weapon slots - there should be at least 6 tokens included for Extra Munitions.

swx34-tie-punisher-layout.png

what's the rule question here?

Actually, it does show that it has six munition upgrades and it only needs five tokens for Extra Munitions. This is because Extra Munitions is a torpedo upgrade rather than a modification. However, you are right about the one missile upgrade from what I can see.

Also - because you have 6 weapon slots - there should be at least 6 tokens included for Extra Munitions.

Well, I guess you could put an EM token on EM...

what's the rule question here?

It's a clarification question. It really doesn't fit in any category of the forum, so since the description of the forum is "A place to discuss the rules and clarifications for X-Wing" I thought I would place it here.

Not sure if there is a better place, but if there is, I wish somebody would let me know.

Thanks,

Actually, it does show that it has six munition upgrades and it only needs five tokens for Extra Munitions. This is because Extra Munitions is a torpedo upgrade rather than a modification. However, you are right about the one missile upgrade from what I can see.

OK - that makes sense then that you would only need 5 EM tokens. (Maybe 1-2 extra in case you lose one. C'mon - it's only cardboard.)

Still - I would like to see 2x of the Plasma Torpedoes, Adv Homing Missles, Cluster Mine and Ion Bomb.