Dice blaming

By Bloodstripe Baron, in X-Wing

Sometimes it is the dice.

That doesn't mean you shouldn't have put yourself into an advantageous position where dice matter less. Every time you get into a position where dice can fail, then you are accepting some sort of risk.

Most of good or bad play is setting up the most positions where you have better dice advantage, either by more tokens or more total dice/shots.

Because there is a random element to this game, you can only optimize your chances and put yourself in the best position to win the game. Even after creating optimal chances to win, you will still lose from time to time when you probably should have won.

happens less when you take out the green dice... <_<

well, that is basically why I tried Armada and later got hooked :P

Edited by ficklegreendice

Shrug, I dunno. The dice can be obnoxious. But, if you want to really get angry about randomness, play poker. Losing a $1000 pot because some moron called your bet with a 10% draw, makes losing a ship to 4 blank green dice seem like nothing :)

Shrug, I dunno. The dice can be obnoxious. But, if you want to really get angry about randomness, play poker. Losing a $1000 pot because some moron called your bet with a 10% draw, makes losing a ship to 4 blank green dice seem like nothing :)

2, 7 off suit I see.. "All In"

A, K on suit I see.. "Call"

Flop: A, A, 2

Turn: 7

River: 2

Some days "RNGesus" is your best bud.. Other times it just leaves you baffled.

Shrug, I dunno. The dice can be obnoxious. But, if you want to really get angry about randomness, play poker. Losing a $1000 pot because some moron called your bet with a 10% draw, makes losing a ship to 4 blank green dice seem like nothing :)

Depends on how much the donk had to call to draw to his 4 or 5 outs. $100 or less, he's not a donk.

A, K on suit I see.. "Call"

2, 7 off suit I see.. "All In"

Flop: A, A, 2

Turn: 7

River: 2

Some days "RNGesus" is your best bud.. Other times it just leaves you baffled.

HINT: AK still wins that hand.

Edited by Jeff Wilder

Shrug, I dunno. The dice can be obnoxious. But, if you want to really get angry about randomness, play poker. Losing a $1000 pot because some moron called your bet with a 10% draw, makes losing a ship to 4 blank green dice seem like nothing :)

Depends on how much the donk had to call to draw to his 4 or 5 outs. $100 or less, he's not a donk.

A, K on suit I see.. "Call"

2, 7 off suit I see.. "All In"

Flop: A, A, 2

Turn: 7

River: 2

Some days "RNGesus" is your best bud.. Other times it just leaves you baffled.

HINT: AK still wins that hand.

Yes Jeff, I'm very familiar with pot odds and hand equity. I think given the point I was making, it can be inferred that the donk was getting far from the correct pot odds to make any kind of call.

I don't like to blame dice.

I also don't blame green dice- even if your cloaked at range 3 through an asteroid- your still in a position where you can possibly get shot.

What I blame, is red dice.

Sorry, I'm frustrated from yesterday. Easily, my worst day of public x-wing ever.

Great position- I had it.

Focus tokens-I usually had them. (I fly ties, so target lock wasn't an option)

To sum up my day, I had two ties and a shuttle at range 1 of a b-wing. (10 attack dice)

I took off one shield.

I have never seen so many blank red dice in one day. My green dice were fine, and my positioning was usually pretty good. But I couldn't kill a single thing for most of the game...

Boo

That doesn't even come close to my worst luck ever. I've thrown 4 fully blank HLC attacks in a row before (2 rounds from 2 B-Wings). The probably that 1 of the 2 blanks on a d8 will come up 16 times in a row is 0.0000000000023283 %. That is literally a 1 in 5 billion chance of happening. I bought a lottery ticket that day but lightning didn't strike twice.

You're going to have to try harder to impress me.

Shrug, I dunno. The dice can be obnoxious. But, if you want to really get angry about randomness, play poker. Losing a $1000 pot because some moron called your bet with a 10% draw, makes losing a ship to 4 blank green dice seem like nothing :)

Best way to win at gambling is to let some one else win then mug them once they've cashed out, anything else is a mugs game.

Or cheat but you have to be really good to make that work and who can be bothered with that :)

I always input my game into Lady Luck after I play on Vassal to line up the perception of luck vs. actuality of the dice rolls... And what I've found is that LL could use some improvements (getting 4/4 evades and triggering a gunner, to then get 0/4 evades counts as a net "lucky" exchange). But that's not what I'm hear to talk about.

I've actually started ignoring the results of the dice, and looking more at the number of dice rolled (or number of sets if you prefer) to actually talk about "dice screwed" vs. "outflown." I had a guy complain that his dice sucked and that's why I won the game - and while it's true that he never got more than 1 <boom> per attack, he also only got 2 attacks in the entire game.

Likewise, even if my greens "suck," if I'm rolling 3 dice 20 times, I have to expect that they will blank at least once. But if I only get shot twice and Corran manages to get killed from those 2 shots, that's when I have to go and say my greens were miserable.

@Khyros

I'm baffled and impressed by only letting him get 2 attacks off in an entire match.

Also, that helps me to better understand why players pick turrets. Barring flying on a rock every round or not engaging at all, a turret will never ever get so out played that it gets only 2 shots in one round. I know if I ever played a squad and managed to get out played that badly, I would probably throw that squad away. Now I think I agree that Arc Dodgers even being mildly prevalant in the current meta (and being played by competent players) is reason enough to bring out more turrets. Can't be made a fool of when your ship always shoots!

@Khyros

I'm baffled and impressed by only letting him get 2 attacks off in an entire match.

Also, that helps me to better understand why players pick turrets. Barring flying on a rock every round or not engaging at all, a turret will never ever get so out played that it gets only 2 shots in one round. I know if I ever played a squad and managed to get out played that badly, I would probably throw that squad away. Now I think I agree that Arc Dodgers even being mildly prevalant in the current meta (and being played by competent players) is reason enough to bring out more turrets. Can't be made a fool of when your ship always shoots!

Yes, this is why turrets aren't going anywhere. With the super defensive high PS arc dodgers in the game, turrets are a needed evil. Some of the turret nerf suggestions instantly make SuperFel godlike. Fel with Autothrusters is nearly unbeatable by most of the turrets. The game has unfortunately devolved (evolved?) into turrets and hypermobility.

@Khyros makes a good point, but it's similar to the points above. Khyros has put himself in the optimal position to win the game by maximizing his opportunities to roll dice, and minimizing his opponents. That doesn't mean he is going to certainly win though. Even with the minimal opportunities his opponent has to shoot at him, those opportunities could be abberations in his favor and win him the game. It's pretty **** unlikely, but it's possible.

It's not about the dice rolling gods breaking reasonable expectations. It's about their complete lack of respect for my expectations. The last 3 local tourneys I have lost Corran Horn in two final matches with failing 2 green rolls against unmodified reds. The first was two unmodified B wing attacks Vs unmodified greens. The second was 5 unmodified greens vs 3 unmodified reds. The third tournament was throwing 20+ Boba modified+/- rerolls reds vs a single green to fail to kill a B wing. The previous tournament lobe wolf focus on a fire spray wiffing on an A wing for 3 rounds. It's not that the dice don't work how they are supposed to, it's that they don't care about the game.

@Khyros

I'm baffled and impressed by only letting him get 2 attacks off in an entire match.

Also, that helps me to better understand why players pick turrets. Barring flying on a rock every round or not engaging at all, a turret will never ever get so out played that it gets only 2 shots in one round. I know if I ever played a squad and managed to get out played that badly, I would probably throw that squad away. Now I think I agree that Arc Dodgers even being mildly prevalant in the current meta (and being played by competent players) is reason enough to bring out more turrets. Can't be made a fool of when your ship always shoots!

Yes, this is why turrets aren't going anywhere. With the super defensive high PS arc dodgers in the game, turrets are a needed evil. Some of the turret nerf suggestions instantly make SuperFel godlike. Fel with Autothrusters is nearly unbeatable by most of the turrets. The game has unfortunately devolved (evolved?) into turrets and hypermobility.

@Khyros makes a good point, but it's similar to the points above. Khyros has put himself in the optimal position to win the game by maximizing his opportunities to roll dice, and minimizing his opponents. That doesn't mean he is going to certainly win though. Even with the minimal opportunities his opponent has to shoot at him, those opportunities could be abberations in his favor and win him the game. It's pretty **** unlikely, but it's possible.

you guys do realize that

a.) Fell gets absolutely ****** by not only mundane things like blocking and obstructions, but also 2+ stress and the upcoming conner net.

b.) PWTs aren't even nearly as affected by the above things, losing only an innate action without having to worry about how limited maneuvers or loss of boss affects their arc, nor losing predator/gunner/c3po

c.) PWTs are defensive, hypermobile arc-dodgers

right?

seriously, Fell hits as hard as a rookie pilot, but apparently he's unbeatable if it weren't for the 13/16 health undodgable monstrosity that constantly fires out modified attacks of which misses can be gunnered

The Fell hype gets so silly and out of proportion, especially when he was a chump until this wave and especially since Cheri (the other half of the meta defining build) is still here from last wave when he was run with another, far more potent arc-dodger. If anything, PWTs seem to only encourage arc-dodgers.

I really can't understand why anyone would want to keep a PWT around when they're far worse than Fell. Fell can be outflown and killed after a single mistake, PWTs simply can't be avoided outside of very extirpating circumstances and constantly force dice on the game regardless of your efforts.

Edited by ficklegreendice

Ya I think all of us have had the red dice go cold on us at least one in a tourney. I remember my second tourney ever I fought a guy with almost the exact same list as me (mainly bwings). I was able to catch him with a stress and ioned his bwing for prolly 3/4 of the game but yet he still survived and ended up beating me since we went to time. Afterward he said I had outflown him and outplayed him and that I should have won. It was a nice compliment but still frustrating when I focus fired on that stupid bwing and just couldn't get anything to stick, meanwhile he was getting hits on my ships and round after round wasted attacks on his bwing. It was brutal and demoralizing. Ironically very next game faced a guy who had a pretty decent counter to my list and ended up tabling him. I was rolling 2 hits and a crit or hit and 2 crits almost every attack and the times I would roll with 4 dice all 4 showed some form of hit or focus which I had focus tokens haha. Complete opposite of the previous game. That was 2 years ago I believe and it's still fresh in my memory because of how ridiculous it was. Since then I have not had a game quite as bad as that first one. There are definitely days but then I compare it to that day and it doesn't seem as bad haha. So maybe this experience will be like yours and now whenever you have a bad dice day you'll think back and go" it could always be like that one day".

I had some horrible red dice in a game last night. Highlights were a range one 5 dice attack with focus and one reroll that got 4 blanks and I rerolled the blank to a blank. Also had a range one 4 dice attack with focus that got 3 blanks.

I friend of mine got last week angry at me because I rolled a natural 3 crits, 2 impacts with scum Scarlet at range 1, rear arc, just after 2 of his ships were affected by a proton bomb, also released by Scarlet

He says he won´t play against me anymore :D :lol:

i rolled 38 dice against Kath scarlett at a tournament today using Boba Fett and IG-88 B with HLC. Fett had Gunner and was at R1 twice, i did a tiotal of 3 shield damage in 3 turns.I't now my no.1 worst dice rolled game ever!!!!

The other day I had Suhlak far away from the rest of my ships with cluster missiles, lone wolf, and munitions failsafe just in case, aimed at a B-Wing flank. Essentially 8 red dice with 2 chances to re-roll a blank just waiting to blow that B-Wing out of sky. Even after the re-rolls, they all whiff. He didn't even have to roll his one green dice. All blanks and focuses.

Alright, no big deal, this what I took munitions failsafe for.

Going in for Round 2 on blowing this guy up. Uh-oh, looks like one of my Pirates strayed too close, and Suhlak is in range 2 of him. No more additional dice, no more re-rolling blanks. This is fine though. I'm still throwing 6 red dice against him between the two attacks. I roll 1 hit, which goes unevaded.

...

So, 14 red dice and 5 squad points returned me 1 out of 5 shields on one B-Wing. I just about rage quit the game on turn 2.

Played game with my friend... he shoot my Soontir trough rock... I got five evades without focus... but few rounds after HLC Dash gave 4 hits and my Soontir got 4 blanks... The green die betrayed me so bad :)

Last night, had a game with my Rule of Two list (Vader & Palpatine). Vader's undamaged TIE Advanced (with Lone Wolf) was blocked by Biggs, putting him in range 1 of an Outer Rim Smuggler and an HWK piloted by Jan Ors.

The ORS (swarmed and boosted by Jan) landed two hits and a Direct Hit. Jan then followed up and landed two hits with her primary. Vader rolled one evade, even with a reroll from Lone Wolf. As he already had the direct hit, Jan's attack was able to finish him.

The Dark Lord of the Sith was killed by an Outer Rim Smuggler and the primary weapon of an HWK in one round of shooting.

I don't like to blame dice.

I also don't blame green dice- even if your cloaked at range 3 through an asteroid- your still in a position where you can possibly get shot.

What I blame, is red dice.

Sorry, I'm frustrated from yesterday. Easily, my worst day of public x-wing ever.

Great position- I had it.

Focus tokens-I usually had them. (I fly ties, so target lock wasn't an option)

To sum up my day, I had two ties and a shuttle at range 1 of a b-wing. (10 attack dice)

I took off one shield.

I have never seen so many blank red dice in one day. My green dice were fine, and my positioning was usually pretty good. But I couldn't kill a single thing for most of the game...

Boo

Edited by LordPasty