Okay, so I need some advice quick, and hoping someone can provide it. I've been busy and now I'm cramming to plan for tonight's session. The crew managed to steal a Firespray last session. I'm going to let them keep it, but they're going to have to work for it. The idea is that this ship has been beat to all hell. It's basically the beater of this low level pirate outfit, and they've been jury rigging it like crazy just to keep it in the air.
The characters stole it after stealing the crew out in the Outer Rim and are now taking it back with them (They haven't decided whether they want to sell it). I haven't told them the condition of the ship yet. On the way back to proper civilization they're going to get ambushed by bounty hunters who are after them, and I want to simulate the effects of this ship. Shoddy handling, unreliable weapons systems, etc. I want it to be a really tense situation where they have to pull out all the stops to keep this ship afloat in the midst of battle (and leave the opportunity for it to get utterly trashed, and the crew of their main ship will have to rescue who's left in the Firespray)... If they do pull it off, they can either invest a significant amount of cash into repairing it and making it spaceworthy, or they can try to sell it for scrap.
Do you guys have any advice on how I'd simulate the conditions of the ship in combat? Use setback dice? Apply critical conditions to it as unfixable qualities? Reduce its stats?