So... I've been playing around with ideas for a weapon I found on Wookieepedia, and thought I might post it here. I have a sneaking suspicion it's overpowered, but I've tried hard to give it some drawbacks, to keep it from becoming too strong.
Power Hammer
Skill: Melee
Damage: +3
Critical: 3
Range: Engaged
Encumbrance: 4
Hard Points: 3
Cost: 1,500 credits
Rarity: 5
Properties: Blast 5, Cumbersome 4, Disorient 3, Knockdown, Sunder
The power hammer (or repulsor hammer) is a durasteel bludgeoning weapon designed for use in heavy mining. Using repulsor and shockwave generators within the heavy head, it allows the wielder to strike with astonishing force. This ability allows miners to smash through rocks and dense ore veins with ease. The power hammer has also become a popular melee weapon, its use dating back to the early days of the Galactic Empire, when mining companies found themselves resisting governmental takeovers, their employees fighting back with whatever they had on hand.
The hammer is large and must be wielded with both hands. Its generators activate automatically when used, the repulsors creating a high-powered swing followed by the shockwave generator causing a shaped vibration burst upon a successful hit. Some users of the power hammer have modified their weapons to amplify the shockwave, making the weapon more dangerous not only to those on the business end of its strikes, but potentially to the user himself. (If the player activates the Blast property, he takes damage, as well, since he is engaged with the target. This damage may be mitigated with talents like Selective Detonation or by flipping a
.)