So, this has come up several times in our campaigns, and I would like the forum's thoughts on it.
So, when can one spend Advantages and Threats on bonuses or penalties on the combat table? Some argue that these can be used with Advantages/Threats generated by any skill check, as long as it is in combat. Others argue that these can only be used on actual Combat Checks (using a combat skill to attack).
In the first point of view, Coercion could be, for example, used in combat to give an enemy Setback dice, without the need for any Talents. In the other point of view, combat is more rigid, and Setback dice could only be inflicted on an enemy as the result of an attack.
To me, the first alternative is way to loose, and the other is a bit rigid. What do you guys think?
-Eirik