We've all seen them and we all want them, Fusion Cutters are the nastiest pieces of close quarters hardware this side of a lightsaber and cheaper than most blasters. There is no doubt that there is a mechanic somewhere buying these in bulk lots and churning out weapons built around them ... the question is, how does that work.
In normal use, a fusion cutter is an improvised melee weapon - it gets 1 threat automatically and breaks if the GM chooses to use 2 threat to do so. That makes it increadibly fragile - good for a swing or 2, but it's probably going to break before the end of the first fight. A good mechanic should be able to fix that - reinforcing the plasma guides, refining the burn pattern, etc. The following is a proposed means of weaponizing the fusion cutter into an attachment.
P lasma Jet
A weaponized form of a fusion cutter, this attachment creates a 40cm jet of fusion plas ma. A plasma jet is not a coherent energy blade like a lightsabers . This has several effects, but most importantly the blade can neither be parried by nor parry a lightsaber blade. Plasma Jets are not normally available on the open market, they are the workbench specials of mechanics (Mechanics<Hard>) and are custom made for a specific weapon.
It can be used in place of a lightsaber crystal in which case t he fusion jet is not affected by the Extended Hilt or Dual-Phase Modification attachments if present. The 2 step reduction in difficulty for a Jedi working on his own lightsaber does not apply to making a Plasma Jet . This attachment is most commonly put on a Lightsaber Pike – allowing the shaft to be used to parry the opposing weapon.
It can be added to a Ranged(Heavy) weapon as a bayonet, use the Melee skill when engaged with no penalties.
Finally, it can be added to a blunt melee weapon (stun baton, staff, truncheon, etc) as a second Melee profile.
Visually, the blade changes shape while in use – cuts cause the blade to stream out like a scimitar while thrusts shorten the blade only to have it extend to it's normal length when the hilt stops moving. This has no game effect but can provide narrative flavor.
If a Plasma Jet is “ Out of Ammo ” it cannot be reloaded during the encounter – there is no “ Extra Reload ” available.
Base Modifiers:
Installing a Plasma Jet adds a profile of: Damage 5, Crit 3, Breach 1 , Burn 3, Sunder, Vicious 3 .
Modification Options :
1 Reduce HP required by 1
Hard Points Required:
3
Cost:
not available for sale – parts cost 250 (75 credits plus the cost of the fusion cutter being rebuilt)
In this setup, using the fusion cutter on a hilt would be a Lightsaber skill rather than melee as it is essentially a weightless energy blade.
Opinions?