Rhmyer Reason

By USCGrad90, in X-Wing Squad Lists

Here is a build I was thinking about based on a thread about Cluster Missles:

(36) Tie Bomber Major Rhymer 26+ Cluster Missles 4 + Opportunist 4 + Extra Munitions 2

(32) Tie Bomber Captain Jonus 22+ Cluster Missles 4+ Opportunist 4 + Extra Munitions 2

(31) Lambda Shuttle Captain Yorr 24 + Fire Control System 2 + Gunner 5

Essentially Rhymer can attack from Range 3 with Cluster Missles and Jonus Aids in the first shot by providing rerolls. Yorr removes stress from Rhymer.

If focus and evade gets stripped in the first Cluster Missle attack, then the second attack is with Opportunist 4 dice and 2 rerolls from Jonus.

Jonus can fire normally at range 3 or with Clusters at Range 2. Yorr takes another stress if clusters are used on the first attack and Jonus may be able to trigger Opportunist twice..

Yorr uses FCS to get at least 2 chances to hit.

In the next round, Rhymer still has a cluster missle attack and Jonus has 1 or 2 - with ships likely now in range 1-2.

Yorr may be able to remove a stress and allow Opportunist to trigger on one or 2 attacks. Yorr again gets 2 chances to hit.

Not an agile group, but lots of red dice and hull and shields.

Might try it for fun to see how it does. A guy in my group runs a Decimator and I think these 3 hammering him would be fun to watch.

Official FAQ page 11:

"If, through his pilot ability, Captain Yorr intercepts a stress token that is part of the cost of triggering an ability on another ship (such as Soontir Fel or Opportunist), that ability’s effect does not resolve."

Opportunist doesn't work with Opportunist.