If I hit a enemy ship with a Conner Net, one that already haves it's chosen maneuver set but not yet executed, does it perform the chosen maneuver or the white one forward for being ionized? Thanks.
Conner Net vs. Chosen maneuver
We had an email ruling from the designers a while ago about a similar situation and they said then that you would execute the planned maneuver and be ionized the next turn. It is possible that ruling will change in the FAQ, it's happened before, but until then that is the best we got.
If the planning phase has already passed and a ship has been assigned a maneuver dial, then the ion effect does not come into play until the following turn.
But the action loss take place immediately, I suppose?
The logic, as I've seen it, is that once you've been assigned a maneuver dial, you will execute it.
Receiving an Ion Token after you've been assigned a maneuver dial, therefore, will not un-assign it; simply forcing you not to assign it a dial on your next opportunity.
But yes, this is most assuredly going into the FAQ.
This could get confusing. If, as appears to be the intent, if you get ioned in the activation phase the ion effect occurs next round, you could
Be flying a ps 7 pilot
Be ioned by a ps 9 pilot
Next round, don't set maneuver dial because of ion token
Then get ioned again by a ps 5 pilot before you make the ion move from the previous round
You now go to make your ion move and have 3 ion tokens, but two of them aren't supposed to take effect until next round?
Sigh....
This could get confusing. If, as appears to be the intent, if you get ioned in the activation phase the ion effect occurs next round, you could
Be flying a ps 7 pilot
Be ioned by a ps 9 pilot
Next round, don't set maneuver dial because of ion token
Then get ioned again by a ps 5 pilot before you make the ion move from the previous round
You now go to make your ion move and have 2 ion tokens, but one of them isn't supposed to take effect until next round?
Sigh....
I assume there are 2 scenarios that could happen:
1) While you are Ionized, somebody drops a Conner Net on top of you.
In this case, it immediately detonates and you are dealt one damage and two ion tokens, with loss of actions for this turn.
When you move 1 forward, you immediately "remove all ion tokens" per the existing rules.
You may attack as normal and assign a maneuver dial the next round.
I consider this first scenario to be similar to somebody shooting you once with an Ion Cannon and then using a different ship to Ion you again in a combat round. You do not have to make 2 white 1 moves to remove the tokens from both hits.
2) While you are Ionized, somebody drops a Conner Net in your path.
You move forward one, removing the existing Ion token, but in the process or at the end of movement, detonate the Conner Net and get damage, ion tokens and loss of actions.
Now you are ionized with tokens that require a white one forward to remove them - so cannot assign a maneuver dial next turn.
But the action loss take place immediately, I suppose?
I would assume loss of action happens immediately.
Since normal Ionization does not prohibit actions - this is a new twist that is an effect of the Conner Net and not necessarily based on the Ion token.
Do we know yet that a Conner Net detonates immediately when dropped on a ship? Maybe it doesn't, specifically to avoid this situation.
I assume there are 2 scenarios that could happen:
1) While you are Ionized, somebody drops a Conner Net on top of you.
In this case, it immediately detonates and you are dealt one damage and two ion tokens, with loss of actions for this turn.
When you move 1 forward, you immediately "remove all ion tokens" per the existing rules.
You may attack as normal and assign a maneuver dial the next round.
This would certainly be consistent with the rules as they are written for ion tokens. However, the ruling we had about Leebo(crew) and advanced sensors contradicted this interpretation, in violation of the RAW.
Do we know yet that a Conner Net detonates immediately when dropped on a ship? Maybe it doesn't, specifically to avoid this situation.
I don't think we know this 100% certain, but it is deployed exactly like a proximity mine, and should be acting like one with regards to detonation. If that is not the case, they either have to change the ruling on dropping mines on top of someone (again, they were just changed recently), or prox mines and conner nets will behave differently despite having the exact same wording.
Or... we wait for a rule book that comes free with every 'Net!