Stats for a Golan DF.9

By arunwe2012, in Star Wars: Edge of the Empire RPG

I would appreciate some help with this. I am planning a new campaign heavily oriented to perform militar operations, and was looking for stats for several cannons / light cannons /anti-infantry cannons, but couldn't find any. Specifically, I want the stats for an antiinfantry Golan DF.9 cannon. Are they described in any sourcebook? If not, what stats do you think it should have?

My first attempt is Fire Arc: All, Damage 18, Critical 3, Range: Extreme, Blast 10, Auto Fire, Pierce 3, HT 5, SS 5. Do you think is too much? What would you change?

I'd dial back the damage to 12-15 and pick either the Blast or the Auto-Fire quality (but not both).

I agree with Krieger on the damage (12-15) but drop Auto-fire and Pierce. The damage is nearly enough to kill a PC with one hit and I don't think players would like facing something that deadly. I'm assuming this would require the Gunnery skill as well?

Yeah, I'm not really clear on what the weapon is intended to do. I mean I know what it's supposed to be in relation to movies/other systems, but the proposed stats don't seem to know what the weapons in game purpose and encounter effects are supposed to be.

Assuming you don't mind Wookieepedia as the primary source for this thing, it has a rather slow RoF with a hefty blast component, so I'd drop Autofire and instead change it to something like (Gunnery; Damage 18; Critical 2; Range [Extreme]; Blast 12*, Pierce 3, Slow-Firing 1; * = Blast effects all targets within Short range of the primary target).

Assuming you don't mind Wookieepedia as the primary source for this thing, it has a rather slow RoF with a hefty blast component, so I'd drop Autofire and instead change it to something like (Gunnery; Damage 18; Critical 2; Range [Extreme]; Blast 12*, Pierce 3, Slow-Firing 1; * = Blast effects all targets within Short range of the primary target).

Going off of Wookiepedia, I'd do the following:

Planetary-scale: Damage 2, critical 3; range close; blast 1.

I went with planetary-scale since the Wookiepedia entry says that it a threat to light vehicles like the AT-ST, which has an armour of 3. This means that a good shot—2+ successes—will exceed it's armour and do some hull damage.

In order to be a threat to light vehicles, it had to be planetary-scale, even if that means 30+ damage per hit on ground targets.

Gah, this 10x scale thing is ridiculous. x5 would be perfect! 1 success would be 15 personal-scale damage, and two successes would be 20 personal-scale, and it would still be a threat to light vehicles.

Take what you will, and ignore the rest :P

-EF

Assuming you don't mind Wookieepedia as the primary source for this thing, it has a rather slow RoF with a hefty blast component, so I'd drop Autofire and instead change it to something like (Gunnery; Damage 18; Critical 2; Range [Extreme]; Blast 12*, Pierce 3, Slow-Firing 1; * = Blast effects all targets within Short range of the primary target).

Going off of Wookiepedia, I'd do the following:

Planetary-scale: Damage 2, critical 3; range close; blast 1.

I went with planetary-scale since the Wookiepedia entry says that it a threat to light vehicles like the AT-ST, which has an armour of 3. This means that a good shot—2+ successes—will exceed it's armour and do some hull damage.

In order to be a threat to light vehicles, it had to be planetary-scale, even if that means 30+ damage per hit on ground targets.

Gah, this 10x scale thing is ridiculous. x5 would be perfect! 1 success would be 15 personal-scale damage, and two successes would be 20 personal-scale, and it would still be a threat to light vehicles.

Take what you will, and ignore the rest :P

-EF

I'm going to disagree with Eldritch entirely and say to keep the weapon personal scale and just give it a breach rating of 2 and a damage around 15 at most. That would allow for a 5 success+Triumph crit to an AT-ST while keeping the weapon from superWTing a player in a single hit. Toss in a reasonable Blast (say around 5-7) that can injure but not WT a player and you're good.

Bear in mind that assuming you need to damage AT-STs with this weapon. That "can threaten an AT-ST" is based on the damage models of previous systems which handled vehicle scaling quite differently..

Nevermind, the DF.9 (or something that sounds really really like it) is in the Arda book. Sil 2, Armor 1, HT 4, SS2, Personal scale cannon, range extreme, Damage 16, Crit 2, Blast 8.

So there ya go.

Golan Arms DF.9 (Personal Scale)

Turretcannon_negwt.jpg

Silouette: 2

Crew: 3

Armor: 2 (20 soak)

Defense: 2 (proton shielding)

Weapons: laser cannon (Gunnery; Damage 15; Critical: 4; Special: Blast 10, Breach 2, Slow-firing 1)

Nevermind, the DF.9 (or something that sounds really really like it) is in the Arda book. Sil 2, Armor 1, HT 4, SS2, Personal scale cannon, range extreme, Damage 16, Crit 2, Blast 8.

So there ya go.

Crap. Forgot Hull trauma anyways.

Edited by mouthymerc

Nevermind, the DF.9 (or something that sounds really really like it) is in the Arda book. Sil 2, Armor 1, HT 4, SS2, Personal scale cannon, range extreme, Damage 16, Crit 2, Blast 8.

So there ya go.

Huh, look at that. There ya go.

-EF