Example, a ship receives a critical hit and flips Munitions Failure: Immediately choose 1 of your secondary weapon Upgrade cards and discard it. However said ship has no weapon Upgrade cards. How do you resolve this?
Is it simply converted to a normal hit?
Logic would dictate that a ship can not suffer a critical hit to a system it does not have. So possible resolutions:
1) Draw another critical hit card in place of the one that can not be resolved (continue until one that can be resolved is drawn).
2) Take an additional hit in place of the critical effect (totaling two hits).
3) Roll an attack die and suffer any Hits or Critical Hits rolled as additional damage.
Other ideas or ruling? (did a board search but couldn't turn anything up)