TL;DR, but on this last page we are at last getting somewhere, at least to how I understand the Morality Crux (without Beta or Release! heh). You have opportunities to roleplay no matter how the dice fall.
Your friend will die if you don't save them! Roll dice.
Lots of light points? Yay, your friend lives and you did a Good Deed. Proceed to next roleplay encounter or episode.
Less light points? Oops... well, let's see if your friend will survive the partial fall. Tell us what you said? Proceed to next step in resolving roleplay for this encounter
No light points, lots of dark points? You now have a choice. Can you stand to watch your friend fall, like all of your other friends?
----- "I tried but I am not strong enough yet..." you tried to do a Good Deed, but your powers are not as strong as a Padawan. Proceed to next roleplay step in resolving this encounter. (Shame on GM for the life or death decision)
----- "I don't care what happens to me, I have to save my friend, she means more to me than my own life... and I would miss her so much if she was gone!" Bam! The dark side responds to your emotional wish! You save your friend by using powers beyond mortal control. Accept conflict, cause face it... you know it's not normal and you failed but could not accept your failure so you succeeded at any cost. Proceed to next roleplay encounter or episode (just watch out for the visions and bogeys).
Personally, if I'm a GM in this situation, it is very unlikely that a player is going to have to face a single die force roll to save a family member or party member. When they have 3? You betcha! I will put them where they are faced with challenging situations that do not have a straightforward resolution.
If I'm a player and I failed to roll the saving dice needed to save someone with the force and I am trying to be a good Jedi, I would fight to avoid the dark side even at harm to my friends. Will I face conflict mechanically? Nope, because I did what was required... I attempted to save them. Will I face conflict in my roleplay? Yes, very much so. Will my character feel remorse and anguish because I let someone die and was not strong enough to save them? Yes, absolutely. Will there be days where I am not strong and face conflict in both mechanics and roleplay? You betcha.
If someone is trying to avoid one form of conflict or another (because, let's face it, that's the issue at hand), there are consequences to pay. No matter how extreme the situation you make, there are going to be consequences. Just like in our modern world, people do not want to look at consequences, so it carries over into the roleplay. In the example above, saving your friend is difficult because you do not want to fail. The consequence of losing the friend is difficult. It is easy to justify our actions when we do not want to face the consequences of failure. Funny how we're totally ok with facing consequences of succeeding. Choosing to use dark side does not make it a good thing, it means you could not stand to face the consequences and accept the failure your action produced, so you choose a path that gave you power to make a difference in any circumstance. Absolute power corrupts absolutely. The idiom is easy to remember for a reason.