Gotcha, I was a little tired when I posted #70:
If I had a player that didn't care whether his PC fell to the dark side, and his Morality ended up dropping to below 30, I would disallow the player from playing his character anymore until he came up with something really good that detailed the PC's ultimate fall to the dark side, and then we roleplayed it. That kind of stuff usually works to get players invested in the narrative: when they actually take part in creating it, they value it inherently.
So I can see how one might take this to mean I take his character away. The key word is "until," and also key is the assumption that I'm not a jerk
But "disallow" is a strong term that was probably too succinct for my intent.
Here's how I'd see such a situation panning out.
Bill is playing Jacen, a Human Mystic with a few hundred XP under his belt, and has started just going off the deep end in terms of evil actions. When we started the session, he was down at 32 Morality. I tell him that he's gained so much Conflict this session that he's going to have to consider how his character turns to the dark side very soon. He surprises me with a negative response, telling me that he "shouldn't have to do that," because he's "not interested in the Morality mechanic," and he is still a "good guy." I am taken aback, because he's been playing a Force & Destiny Character, accepting Conflict, and writing the Morality down every session, and I've explained the lure of the dark side and falling to the dark side at least a handful of times to the group. His character sheet says "bad guy," but he still want to play a "good guy." This is weird, not to mention the suspension of disbelief pretty much evaporates if this happens.
So I pull him aside about the session. "Hey man, let's have a talk. You made some mention in the game tonight that Jacen doesn't see the universe in black and white and for that reason you don't think you should have to fall to the dark side, even though your Morality is now at 5 with that last spate of murders. Problem is, you are still using the Force like nobody's business and pretending that you're a good guy, but now you're actually going to be using the dark side to fuel your powers, and any Jedi around you are eventually going to be able to tell.
"So unless you are willing to play this fall to the dark side out, we need to take a different direction. For next session, if you're not willing to embrace the Morality mechanic and work out how Jacen is falling to the dark side, we can either 1) redesign your character or 2) just build a new character. If you really dislike the Morality mechanic, we can use Obligation instead of Morality, and if you are bored with this character, then we can make him go away: either relegate him to NPC status or just tuck him away for a future date where you can bring him back as a PC. And then we can build you a new character with an equivalent XP."
My main point was that it's the GMs job to make make sure that players have every opportunity to invest themselves in the story, but if a character is flat out ignoring something like Morality then that's kind of weird, and probably points to a missed opportunity to get invested in that aspect of his character. (I'm abashed that we got here from talking about the Move power and damage
)
Also, I agree that it's the players responsibility to actually get involved, but if the GM is being a good leader, he won't just leave the players in the dust of his narration and presumptions.
So in the imaginative situation above, Jacen chooses to take on the mantle of Sith Lord, and he decides he still wants to play the character for now (although he ultimately wants to give him up as a Nemesis and play a non-Force-sensitive hero). So I design a session that focuses on the character's fall. Luckily, it turns out that one of our other players is bored with her character, and wants to play something different, so we set up a little betrayal/murder/cover-up that Jacen enacts against that poor PC. And now he can start down the path of becoming a Sith Lord, complete with a new Motivation (Galactic Domination) and wardrobe (all black).
Not to say that "You can't play your character anymore!" But rather, "You don't seem to want to play this character anymore. What's up, and how can I help?"
Edited by awayputurwpn