Update: Ronan of the Wild and Deep Elves

By Omnislash024, in Descent: Journeys in the Dark

Elves seem to be a huge advantage for the overlord, I guess speed and avoiding them could be a good counter?

Well see, Ronan might make a very good treasure hunter. However, it's important to note that Pico only helps OTHER heroes search. Ronan himself does not get an action-free search benefit from Pico.

For that reason, he actually may do best in a party with multiple scouts.

Deep Elves look to be particularly tricky:

Melee attack? Only 3 range required, but you trigger Riposte.

Ranged attack? Minimum 5 range required if you don't want to trigger Riposte.

Reach attack looks to be the most effective against them. Non-adjacent so you don't trigger Riposte, but not ranged so not to add to the stealthy range requirement.

Edited by Zaltyre

Except Riposte goes off even if you hit the Elf. But that's only adjacent figures. Ranged figures don't take any damage.

Except Riposte goes off even if you hit the Elf. But that's only adjacent figures. Ranged figures don't take any damage.

Right- but what I'm saying is that because of stealthy, a melee attack is better than a ranged one (a melee attack from an adjacent space will require 0+3 range to hit, while a ranged attack from an adjacent space will require 1+3 to hit. Both will trigger Riposte.) However, due to Riposte, adjacent attacks are bad. Therefore, you want to step back at least 1 space. A reach attack still requires 0+3 range, while a ranged attack from 2 spaces away will require 2+3 range. Therefore, the best way to hit a Deep Elf is with reach melee, since you can avoid adjacency and still minimize the range requirement.

I think FFG will get more of my money. ****, these figures are awesome :wub:

Would Riposte trigger in the moment the hero kills the elf?

It would have to trigger at least after rolling dice and spending surges. Since it wouldn't make much sense for it to trigger after the elf is defeated, I would assume that it triggers during the "deal damage" step. The question is important, though, because it determines whether or not a fatal attack to the elf will be countered with Riposte.

Are you 100% sure Stealthy would trigger when attacking the Elf with a melee attack? There is a difference between saying the required range is zero, and that no range is required. If it's the latter then Stealthy is useless in that case.

Are you 100% sure Stealthy would trigger when attacking the Elf with a melee attack? There is a difference between saying the required range is zero, and that no range is required. If it's the latter then Stealthy is useless in that case.

Stealth absolutly triggers against melee attack, the update on the wendigos clarified that.

Am I the only one finding the Riposte ability kind of useless? In Act I Elves have brown defense die and with all the pierce thrown around I don't see this triggering except maybe on a miss. Even in Act II with the grey die, you will most of the time only get one shield.

Riposte is most useful as a deterrent for blue red attackers. There is a 1 in 3 chance they will miss due to stealthy, doing themselves some damage to add injury to the insult of a miss. The blue dice 2 range face has 2 hearts on it, so there's a fair chance of doing 4 or 5 damage. The riposte damage when you hit is a nice bonus but it isn't the main part of the ability, although cards like Dark Fortitude will keep heroes on their toes.

Deep Elves can really be a threat with Phantasm from Ariad 's plot deck, since the card add 3 range to other requirement.

So, all attacks would miss since 6 range from melee attacks, and 8 from distance would be far too much to be reacheable.

In other hand, Ronan would not be a good treasure hunter since it will not work with Pico. But I think that Ronan's feat is the best : he can exchange potions from affar, he can also receive equipiement and equip it immediately. for exemple, let's say he have a relic, he can makes attacks, then another hero starts his turn, and he gives his relic so that hero can equip it immediately and fight with it. So a same relic can be used twice in a row in a same turn.

Pico can be cool if another hero is the treasure hunter, so that means at least 2 scouts

Edited by rugal

Stealth absolutly triggers against melee attack, the update on the wendigos clarified that.

Could you please point me to that source? The new Wendigo card doesn't say more than the Deep Elf card does:

DJ29-wendigo-card1.png

or did FFG release a FAQ entry for this ability somewhere?

Edited by Indalecio

There is no distinction between melee and range, as only the word attack is used. Therefore melee would be affected as well as range attacks. A melee attack from an adjacent space would require 0+3 range. If the attacking figure has the reach attribute and stands in an adjacent space only 2 range would be required hit.

It would have to trigger at least after rolling dice and spending surges. Since it wouldn't make much sense for it to trigger after the elf is defeated, I would assume that it triggers during the "deal damage" step. The question is important, though, because it determines whether or not a fatal attack to the elf will be countered with Riposte.

On a related note, does Andira Runehands ability trigger when an attack becomes fatal?

There is no distinction between melee and range, as only the word attack is used. Therefore melee would be affected as well as range attacks. A melee attack from an adjacent space would require 0+3 range. If the attacking figure has the reach attribute and stands in an adjacent space only 2 range would be required hit.

Melee attacks don't require any range, we all agree on that. What you are saying is that no range = zero range. You can add 3 to 0 and require any melee attack to roll at least 3 range for it to hit. But the point I´m trying to oppose is, that melee attacks don't require range, period. The number of range is irrelevant because it's not applicable to melee attacks. Following that logic, Stealthy does not apply to melee attack because affecting range has no effect on a melee attack.

Just discussing. At this point of time, unless somebody has a more official answer to this I think my point has some validity.

EDIT: Question asked to FFG, will let you know.

Edited by Indalecio

From an old thread:

From: "Adam Sadler"

Sent: Thursday, September 27, 2012 5:43:23 PM

Subject: Re: Fantasy Flight Games [Rules Questions] - Descent: Journeys in the Dark Second Edition

Hi Triu,

The stealthy ability requires melee attacks to roll at least 3 range to hit. Melee attacks usually require 0 range (even with Reach), so 3 is all the range the attack would need.

Thanks,

Adam Sadler

Managing Game Designer

Fantasy Flight Games

From an old thread:

From: "Adam Sadler"

Sent: Thursday, September 27, 2012 5:43:23 PM

Subject: Re: Fantasy Flight Games [Rules Questions] - Descent: Journeys in the Dark Second Edition

Hi Triu,

The stealthy ability requires melee attacks to roll at least 3 range to hit. Melee attacks usually require 0 range (even with Reach), so 3 is all the range the attack would need.

Thanks,

Adam Sadler

Managing Game Designer

Fantasy Flight Games

Alright thank you.

The last FAQ already states this mater of stealth and melee attacks

It seems that Riposte leaves a lot of questions open. And here it is another one: it says " that figure suffers (hearts) equal to the defense results ". What these "defense results" are? Shields rolled on the die, or all shields added by OL tricks? Does Pierce affect to those "results", regarding Riposte?

Edited by AndrewMM

It would have to trigger at least after rolling dice and spending surges. Since it wouldn't make much sense for it to trigger after the elf is defeated, I would assume that it triggers during the "deal damage" step. The question is important, though, because it determines whether or not a fatal attack to the elf will be countered with Riposte.

On a related note, does Andira Runehands ability trigger when an attack becomes fatal?

Do you mean:

If Andira is attacked and she suffers enough wound to defeat her, will the attacker still suffer a wound? Yes, I think so. However, if she were part of a multi-attack (firebreath) and damage were resolved against her first, the monster would not take damage when damaging the other heroes.

It seems that Riposte leaves a lot of questions open. And here it is another one: it says " that figure sufferes (hearts) equal to the defense results ". What these "defense results" are? Shields rolled on the die, or all shields added by OL tricks? Does Pierce affect to those "results", regarding Riposte?

"Defense results" means defense results at the time of dealing damage- after spending surges- cards like dark fortitude add to the defense results. Pierce allows the attacker to ignore shields, but it does not alter the defense results. It is a a part of the attack result which influences how much damage is dealt.

EDIT: Also, Funkfried- Reach has no impact on stealthy. You always need to roll 3 range against a stealthy target with a melee attack, whether you have reach or not, whether you're adjacent or not.

Edited by Zaltyre

The defense result is the number of shields rolled on the dice plus the number of shield or bonuses added.

Pierce only ignore any number of shield when inflicting damage

Edited by rugal

It seems that Riposte leaves a lot of questions open. And here it is another one: it says " that figure sufferes (hearts) equal to the defense results ". What these "defense results" are? Shields rolled on the die, or all shields added by OL tricks? Does Pierce affect to those "results", regarding Riposte?

"Defense results" means defense results at the time of dealing damage- after spending surges. Pierce allows the attacker to ignore shields, but it does not alter the defense results. It is a a part of the attack result which influences how much damage is dealt.

So, that means a clever OL could deal a minimum of 4 hearts to a hero attacking the elf, using Dark Fortitude and Alric's Armor of Darkness. Adding the shields rolled, which could be 3, giving a maximum of 7. And don't know if there are any other ways to increase the shields...

Infection tokens can add a shield. There is also "Fight in formation" from Alric's deck, which could add one more if you're attacking the master adjacent to the minion- but that's really special case. I'm mostly cringing at the idea of Trenloe swinging at a deep elf with a blue/red/red/ axe, rolling 2 range and 2 damage on the blue and 3 hearts on each of the reds. His hero ability will add one more. He'd miss and suffer 9. Ouch.