Greetings
Bottom Line Up Front: Is there a resource/guidance on how to develop a commerce/trade mechanic for characters to earn credits?
I am new to Age of Rebellion and crafting my first story after playing the beginner game. I have the core rule book and have done key word searches on this site.
What I am looking for: A) Story building tools and player built scenarios akin to "mission control" on this site for x-wing game. B) Trade mechanics building blocks.
For my first campaign I am looking to have a couple of "once and future" rebels stranded after a shoot down which requires them to earn credits to make their way back to Rebel C4 location. (At beginning of game my characters are not Rebels. They get caught in middle of imperial raid on Fest while on a cargo run. Rebel fighter runs interference allowing them to survive attack, but they loose the ship, they later run in to a dying Rebel pilot who asks them to return a family crest to Rebel commanders....thus the quest to find a Rebel base). Story Arc is they beg borrow steal a ship run cargo to make money and poke at the Imperials as opportunity arises.
Short Version...don't want to re-invent the wheel but the core rule book is light on commerce/economics. There is a "rarity" rule set but it is aimed at gear. I am looking to build an ability to buy low sell high a spectrum of "stuff" (raw materials from outer worlds, finished goods to frontiers). I have a couple of ideas on how to do it (real world stats for example) but I am thinking its already out there.
Thanks
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DBW