Are we expecting an FAQ and updated Tournament rules?

By ID X T, in X-Wing

I see that several other games got updates to FAQs and Tournament rules today in preparation for Gencon, (as well and SW:TCG last week) but X-wing did not.

Do you think this is a sign that the rules won't be updated for Gencon? Will they delay it till after the after the next set of releases or even wait till prior to worlds?

I'm not sure there is much to add at this point, other than maybe actions after landing on debris (Yorr and Tycho).

Is anyone aware of anything that would be essential to add before Gencon or anything that needs resolving at present.

Let's hope there is no cat thrown among the pigeons and they add in partial points :(

They need FAQ clarification for Bossk already. We are gonna need a few more clarifications on some new ordnance and slams and what not too.

I don't remember what exactly it was, but I remember there being one or two issues with wave 7 that were going to need a FAQ (beyond the several issues that don't but will get FAQed anyway because people can't read).

I also expect them to have some advance wave 7 stuff (and possibly the raider) at GenCon, so I kinda expect a new FAQ shortly after the con.

edit: that was it. tourney scoring for the pup. I don't expect that to be in the actual "rules" for deploying the pup, but it is going to need to be addressed VERY quickly in the tournament rules once the Hound's Tooth is out.

Edited by Forgottenlore

Oh, a final explicit statement that Juno can't do a 6 straight.

And some corner cases of the two target locks

After the Raider pack not necessarily, maybe for Epic and competitive Epic format but not really for standard.

After wave 7 most likely. The New Auxilary firing arc and the hounds tooth will defiantly need detailed clarifications.

They'll need to answer the stressbot+twin laser turret question, though I'm pretty sure it can't double stress by itself.

Oh, a final explicit statement that Juno can't do a 6 straight.

And some corner cases of the two target locks

Maneuver Templates

Maneuver templates precisely measure distance

and angle to ensure that all ship movements are consistent. The ends of a maneuver template display one arrow (the bearing) and one number (the speed). After a player reveals his dial during the Activation phase, he finds the template matching the bearing and speed of the revealed maneuver and uses that template to move his ship.

Show me a FFG Straight 6 Template and Juno can execute it. Till then, not so much.

I wouldn't expect one before Gencon. We really haven't gotten anything new. All the LCGs have had product releases (multiple) since Regionals started. I would expect one before Worlds, though.

They'll need to answer the stressbot+twin laser turret question, though I'm pretty sure it can't double stress by itself.

It can't. I asked about Tarn's interaction with cluster missiles (because they use the same triggers and FFG never answers questions about unreleased cards). There is only one declare target step in the attacks that force you to shoot twice at the same ship. I'm sure it'll be in the updated FAQ, but like others have said, they're probably waiting until after wave 7/raider drop.

After wave 7 most likely. The New Auxilary firing arc and the hounds tooth will defiantly need detailed clarifications.

I wouldn't expect one before Gencon. We really haven't gotten anything new. All the LCGs have had product releases (multiple) since Regionals started. I would expect one before Worlds, though.

They'll need to answer the stressbot+twin laser turret question, though I'm pretty sure it can't double stress by itself.

It can't. I asked about Tarn's interaction with cluster missiles (because they use the same triggers and FFG never answers questions about unreleased cards). There is only one declare target step in the attacks that force you to shoot twice at the same ship. I'm sure it'll be in the updated FAQ, but like others have said, they're probably waiting until after wave 7/raider drop.

Then they are contradicting the Core Rules, when they specify that during the Combat Phase the player may perform an attack, and if he does so, the steps are:

  1. Declare Target
  2. Roll Attack Dice
  3. Modify Attack Dice
  4. Roll Defense Dice
  5. Modify Defense Dice
  6. Compare Results
  7. Deal Damage

If the card says "perform this attack twice", it has to mean that it uses the same weapon to perform two attacks, and every of those attacks have a step 1: declare target. So R3-A2 should work twice.

Also, there are two attacks, so the "after you perform an attack" trigger should trigger twice. So Tactician should work twice.

They'll need to answer the stressbot+twin laser turret question, though I'm pretty sure it can't double stress by itself.

It can't. I asked about Tarn's interaction with cluster missiles (because they use the same triggers and FFG never answers questions about unreleased cards). There is only one declare target step in the attacks that force you to shoot twice at the same ship. I'm sure it'll be in the updated FAQ, but like others have said, they're probably waiting until after wave 7/raider drop.

Then they are contradicting the Core Rules, when they specify that during the Combat Phase the player may perform an attack, and if he does so, the steps are:

  1. Declare Target
  2. Roll Attack Dice
  3. Modify Attack Dice
  4. Roll Defense Dice
  5. Modify Defense Dice
  6. Compare Results
  7. Deal Damage

If the card says "perform this attack twice", it has to mean that it uses the same weapon to perform two attacks, and every of those attacks have a step 1: declare target. So R3-A2 should work twice.

Also, there are two attacks, so the "after you perform an attack" trigger should trigger twice. So Tactician should work twice.

I 100% agree with you that the rules state that (I've said that in the rules section). That being said, a 26 point 8 health ship that can give 3 stress every turn seems OP to me. So while I agree this is how it should be treated until otherwise stated, I'm 90% certain that the FAQ will say it can only occur once.

Actually, it would be pretty welcome. 3 stress at R2-3? Bye bye Chirpy Soontir build.

Also, there is some precedent for multi-attacks skipping some step...

Can you actually fire at a different target with TLT? I didn't think you could. but if we go by your "must declare attack for each attack" logic, then yes we can.

Seems like we currently declare target, then do multi-attacks.

Actually, it would be pretty welcome. 3 stress at R2-3? Bye bye Chirpy Soontir build.

Also, there is some precedent for multi-attacks skipping some step...

Can you actually fire at a different target with TLT? I didn't think you could. but if we go by your "must declare attack for each attack" logic, then yes we can.

Seems like we currently declare target, then do multi-attacks.

Well, there's a slight precedent: Gunner. We already know you can choose a different target for Gunner, but let's take a look at the verbage between the two.

After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You cannot perform another attack this round.

Attack: Perform this attack twice (even against a ship outside your firing arc). Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results. Attack: 3. Range: 2-3.

So, Gunner says perform an attack. Then perform another attack. TLT says Perform this attack twice. So RAW, both of them would go through steps 1-7 twice. But I'm wondering if that's the intent. Heck, if we look at Cluster missiles, there is no valid target for the second round.

Attack [Target Lock]: Spend your Target Lock and discard this card to perform this attack twice. Attack value: 3. Range: 1-2.

The declare target happens in step 1, but the weapon choice in step 2. So the first time around, you Declare the target, then you declare the weapon (which in and of itself contradicts non-PWT turrets btw), spend the TL and the card, complete the first attack, but then you don't have cluster missiles to perform the second attack. Plus, even if you did, you would not have a TL to attack again.

And of course, weapons engineer brings up a second issue with cluster missiles - can you attack a different target if you have a TL on him as well?

Cluster Missiles should read something more along the lines of "Attack [Target Lock]: Spend your Target Lock to perform this attack. Then perform this attack against the same target again. Then discard this card. Attack value 3. Range 1-2."

So, now CM requires you to have a TL, it requires you to spend the TL on the first attack, it then allows you to perform the attack again. It then tells you to discard the card. Therefore, the text now aligns with how the card operates. Though do we have a ruling on whether or not Tactician triggers twice with Clusters? We know Airen triggers twice, and Tactician has the same wording. Therefore, I would think that it's all but confirmed that TLT would trigger Tactician twice. R3-A2 is still up to the developers whether they want to follow the rules (which clearly show it would trigger twice) or not.

They need FAQ clarification for Bossk already.

They don't need one for Bossk until he's legal for tournament play. Even if they have advanced copies of Wave 7 for sale at GenCon that doesn't mean they're legal for tournament play. That's how it worked with wave 5 IIRC.

A TLT Stresshog is going to be awesome being able to double stress a target at range 3. If you can triple stress a target, its going to be absurd.

They need FAQ clarification for Bossk already.

They don't need one for Bossk until he's legal for tournament play. Even if they have advanced copies of Wave 7 for sale at GenCon that doesn't mean they're legal for tournament play. That's how it worked with wave 5 IIRC.

I'm still confused: what about Bossk needs any clarification? He's really, really straightforward.

They need FAQ clarification for Bossk already.

They don't need one for Bossk until he's legal for tournament play. Even if they have advanced copies of Wave 7 for sale at GenCon that doesn't mean they're legal for tournament play. That's how it worked with wave 5 IIRC.

I'm still confused: what about Bossk needs any clarification? He's really, really straightforward.

My guess is crew Bossk, to be absolutely certain whether he can trigger or not when already stressed.

They need FAQ clarification for Bossk already.

They don't need one for Bossk until he's legal for tournament play. Even if they have advanced copies of Wave 7 for sale at GenCon that doesn't mean they're legal for tournament play. That's how it worked with wave 5 IIRC.

I'm still confused: what about Bossk needs any clarification? He's really, really straightforward.

My guess is crew Bossk, to be absolutely certain whether he can trigger or not when already stressed.

"After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender."

He triggers after every missed attack, stress or not, and you receive a stress if you don't already have one. Resolve those conditions and you get a focus and target lock.

Cluster Missiles also bring up another wording problem in the attack steps. If you have to spend the TL to do the attack, how does one attack the second time around without another TL to spend? You'd have to have FCS or something

They need FAQ clarification for Bossk already.

They don't need one for Bossk until he's legal for tournament play. Even if they have advanced copies of Wave 7 for sale at GenCon that doesn't mean they're legal for tournament play. That's how it worked with wave 5 IIRC.

I'm still confused: what about Bossk needs any clarification? He's really, really straightforward.

My guess is crew Bossk, to be absolutely certain whether he can trigger or not when already stressed.

"After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender."

He triggers after every missed attack, stress or not, and you receive a stress if you don't already have one. Resolve those conditions and you get a focus and target lock.

By that interpretation (the R7-T1 precedent) Accuracy Corrector doesn't have to cancel its dice before adding two hits.

It could be either, although I suspect it doesn't trigger if you're already stressed. It's a 2 point upgrade after all.

Edited by Blue Five

Cluster Missiles also bring up another wording problem in the attack steps. If you have to spend the TL to do the attack, how does one attack the second time around without another TL to spend? You'd have to have FCS or something

Because you're spending your TL to "attack (and also do this card text)", not just spending it to attack. The second attack is a card-text effect.

I'm still confused:

Well there is the question of the Pup I think. But honestly what I meant that was until wave 7 is legal there's no need to worry about a updated FAQ. In fact I don't think they've ever released a FAQ for a wave until after it had been released, never before...

They need FAQ clarification for Bossk already.

They don't need one for Bossk until he's legal for tournament play. Even if they have advanced copies of Wave 7 for sale at GenCon that doesn't mean they're legal for tournament play. That's how it worked with wave 5 IIRC.

I'm still confused: what about Bossk needs any clarification? He's really, really straightforward.

My guess is crew Bossk, to be absolutely certain whether he can trigger or not when already stressed.

"After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender."

He triggers after every missed attack, stress or not, and you receive a stress if you don't already have one. Resolve those conditions and you get a focus and target lock.

By that interpretation (the R7-T1 precedent) Accuracy Corrector doesn't have to cancel its dice before adding two hits.

It could be either, although I suspect it doesn't trigger if you're already stressed. It's a 2 point upgrade after all.

You're reading it wrong though. Accuracy Corrector does have to cancel it's hits, by the same reasoning, with the existing wording, in order to choose if you apply the two damage. In order to activate the Then statement, you must positively resolve the preceding clause.

Think of it as "if you cancel the results, you may proceed to the then statement." If you choose not to cancel the dice, you're choosing not to engage the card effects.

Edited by ViscerothSWG