Basic question, in your opinion is it worth buying the Adversary Decks from FFG?
Is it worth buying Adversary Decks?
I use them a lot. Every game. They make improving things on the fly much easier. If they did one with ships and vehicles I would buy it in an instant.
I use them a lot. Every game. They make improving things on the fly much easier. If they did one with ships and vehicles I would buy it in an instant.
Thanks for the quick reply, i'll probably pick them up when I get payed on Friday
Yes.
Yes yes yes.
Yes? Yes yes yes, yes yes, and yes.
I say yes.
I've found them very useful for when I come up with adventures on the fly, and a friend of mine that's still getting her feet wet as a GM has found them to be incredibly handy when putting together her own adventures, going so far as to call the set I gave her one of the best birthday presents she'd received.
They're also handy if you have NPCs that are under the players' control; this way you can just hand them the card and say "here's what that NPC ally can do," covering such things as Rebel troops, an astromech droid, or even a bounty hunter that the PCs have formed a temporary alliance with.
It depends on how you play. I find them not of great value, but then I plan online and transcribe that info into roll20 anyway, essentially generating my own decks.
I find them to be a great asset. I will still come up with my own NPCs from time to time, but they are great in a pinch. Especially if your party decides to go shopping, lies to the shop owner while selling stolen goods, and then try to shoot him when he finds out to keep him quiet so he shoots back. In other words, needing to know more than just his negotiation pool.
I just had a fun encounter the other day where my Party was attacking some slavers. Using the adversary card, they were equipped with nets and put them to good use. I most likely would not have thought to give a Slaver NPC a net.
I like em.
I like them as well. I find it especially helpful for players that don't want to spend a lot of time in the rulebook. They figure out what they want and when upgrading, pull cards from the deck and pay the experience. Then they only have the cards they can use in their folio and can do a quick memory refresh at the next game without digging through everything.
Also, a note, they are really well made and feel durable without being overly stiff.
Well thanks all for the replies, I guess I have to pick them up now after such overwhelming positive feedback. ![]()
I like them as well. I find it especially helpful for players that don't want to spend a lot of time in the rulebook. They figure out what they want and when upgrading, pull cards from the deck and pay the experience. Then they only have the cards they can use in their folio and can do a quick memory refresh at the next game without digging through everything.
Also, a note, they are really well made and feel durable without being overly stiff.
I think you are referring to the specialization decks, which have the talents from the talent trees.
I like them as well. I find it especially helpful for players that don't want to spend a lot of time in the rulebook. They figure out what they want and when upgrading, pull cards from the deck and pay the experience. Then they only have the cards they can use in their folio and can do a quick memory refresh at the next game without digging through everything.
Also, a note, they are really well made and feel durable without being overly stiff.
I think you are referring to the specialization decks, which have the talents from the talent trees.
Oops... you are correct... I guess I focused on Deck and not Subject... /#internetfail
Though, I expect the Adversary decks to be as useful... and stuff...
Yes, they are great.
Wish they had such for vehicles...
Yes, they are great.
Wish they had such for vehicles...
...and critters...
Yes, they are great.
Wish they had such for vehicles...
...and critters...
... and Force users...
I picked up a set of each of the Adversary Decks when they first came out. They've since seen use in every game I've GMed or played in. In addition to their obvious use as on-the-fly opponents, they're also helpful for comparison purposes when building your own NPC adversaries. I would highly recommend them.
Well, after all the input and a quick check on my PayPal balance, Neal at the Warstore will ship my Adversary cards out Soon. Then maybe I'll have better feedback for this thread and a better gaming experience. As much as I like some of the other cards, I'm sure I'll really like these...
In case it wasn't known, all the profiles on the cards are taken straight from the back of the CRBs. They just don't cover every character and could definitely make more. So if you didn't realize it, check the back of your books for even more NPC goodness!
Bought them when they first came out and they are great! They are condensed and some detail info may be missing compared to the full book entry but overall very good, means I have to write out fewer stats for games, just sift through my decks to make my encounter stacks for each session plus 1 or 2 surprises.
Casting Scum and Villainy
1-5 Swoop Ganger
6-10 Smuggler Baron
11-15 Black Marketeer
16-20 Hired Thug
21-25 Street Tough
26-30 Arms Dealer
31-35 journeyman Bounty Hunter
36-40 Master Bounty Hunter
51-55 Corrupt Bureaucrat
56-60 Slaver
61-65 Shipjacker
66-70 Slicer
71-75 Hutt crimelord
76-80 Black Sun Vigo
81-85 Infochant
86-90 Assassin Droid
91-95 Pirate Crew
96-100 Apprentice Bounty Hunter
Absolutely worth it!
Question regarding their use: the cards (for example, for Stormtroopers) list the statistics for a single trooper (e.g. W. Threshold 5), but the group skills (e.g. Ranged Heavy) apply only if there are a group of them (e.g. 3 Stormtroopers = Ranged 2). Is that right? If so, how do you keep track of the hits and so forth for the individual troopers?
Edited by CausalQuestion regarding their use: the cards (for example, for Stormtroopers) list the statistics for a single trooper (e.g. W. Threshold 5), but the group skills (e.g. Ranged Heavy) apply only if there are a group of them (e.g. 3 Stormtroopers = Ranged 2). Is that right? If so, how do you keep track of the hits and so forth for the individual troopers?
Paper and Pen. Still less stuff to write down
Casting Citizens of the galaxy
1-5 Corp Sector Authority Security Police
6-10 CSA Security Captain
11-15 CSA vice Prex
16-20 Ughnaught Laborer
21-25 Astromech Droid
26-30 Shadow port Mechanic
31-35 Maintenance Droid
26-40 Medical Droid
41-45 Protocol Droid
46- 50 Security Droid
51-55 Wealthy Nobel
56-60 Twilek Dancer
61-65 Politician
66-70 Customs Inspector
71-75 Comm Operator
76-80 Lutrillian Merchant
81-85 Planetary Governor
86-90 Diplomat
90-95 Spaceport Administrator
95-100 Physician