RAIDER... IN 2 WEEKS?

By Joe Boss Red Seven, in X-Wing

Yeah. With AC, they can consistently score two hits at any range. They won't have the 3-4 hit highs of a BBBBZ, but they also won't have the 1-damage lows. Meanwhile, they get to keep focus tokens for defense, making them fairly durable.

After seeing him in play last night, I'd probably switch the Dark Curse part of AC/DC for Night Beast with a Mk 2 TIE once Wave VII hits. He's fairly awesome with green 3-banks.

what horrible timing.

Maybe if one is available still after 4 weeks...

DUNNO... but AMAZON is hollering 2 weeks!

No, amazon is not saying anything. Funagain games is saying 2 weeks. A 3rd party seller who has no inside information whatsoever and is known for just putting random dates on their pre-orders.

I don't know why I have to keep explaining this.

It's not improbable or unfeasible that the Raider (and Wave 7?) could be available by the end of the month, especially since it seems like a reasonable bet that they'll want at least something available at GenCon.

But yeah, Funagain doesn't have a great reputation with their release dates.

Four X1 Advanceds will be putting out some heavy damage, combined with pretty decent dials. I wouldn't write them off.

I think I prefer three AC Tempests and an ace (Soontir? Echo? Vader?) but yeah. I don't think they'll be meta-defining or anything but A Bunch Of Tempests will be plenty competitive, I reckon. Particularly given that a bunch more low-agility targets are about to make an appearance.

More than one is going to be rare, given they're crazy expensive and you can only run one anyway.

I've got 2 Transports and 1 Corvette, so 1 Raider will probably do it for me. It will fit in well with the 3 Tie Advanced I already own. :)

A second Raider, thought... That could...

Nope! I don't need it. Nope. Not at all!

So I'll be getting one Raider. On another note I've played several matches using the unreleased TIE Advanced cards. My build has been Tempest x4 with AC and Cluster Missles. So far I'm 3-1 with all matches flown by quality opponents using meta lists. In one game I melted down a full health Chiry in two rounds of shooting. You should've seen the look on my opponents face. It's not a perfect list (I was 1-1 vs Brobots) but it will wreck some of the fat turrets.

So I'll be getting one Raider. On another note I've played several matches using the unreleased TIE Advanced cards. My build has been Tempest x4 with AC and Cluster Missles. So far I'm 3-1 with all matches flown by quality opponents using meta lists. In one game I melted down a full health Chiry in two rounds of shooting. You should've seen the look on my opponents face. It's not a perfect list (I was 1-1 vs Brobots) but it will wreck some of the fat turrets.

Oh, It's going to be gooooood....

Is that the one we were calling the Thunderstruck list? I know there was a thread about all the different x1 builds using AC/DC song names.

all I remember is Accuracy Corrector, Dark Curse

So I'll be getting one Raider. On another note I've played several matches using the unreleased TIE Advanced cards. My build has been Tempest x4 with AC and Cluster Missles. So far I'm 3-1 with all matches flown by quality opponents using meta lists. In one game I melted down a full health Chiry in two rounds of shooting. You should've seen the look on my opponents face. It's not a perfect list (I was 1-1 vs Brobots) but it will wreck some of the fat turrets.

Oh, It's going to be gooooood....

Is that the one we were calling the Thunderstruck list? I know there was a thread about all the different x1 builds using AC/DC song names.

Yeah that's the Thunderstruck list. Other notable ones I can remember are Highway to Fel: 3 AC tempests and a soontir, and I personally like calling 3 ac tempests with Vader Back in Black.

DUNNO... but AMAZON is hollering 2 weeks!

No, amazon is not saying anything. Funagain games is saying 2 weeks. A 3rd party seller who has no inside information whatsoever and is known for just putting random dates on their pre-orders.

I don't know why I have to keep explaining this.

It's not improbable or unfeasible that the Raider (and Wave 7?) could be available by the end of the month, especially since it seems like a reasonable bet that they'll want at least something available at GenCon.

But yeah, Funagain doesn't have a great reputation with their release dates.

Yeah I read that here a while ago too... but Cool Stuff is kinda good with dates. I always (almost) research this stuff before I make a post here.

;)

We want it and it has come due... I think it just might be out at least within the coming month.

:ph34r:

So I'll be getting one Raider. On another note I've played several matches using the unreleased TIE Advanced cards. My build has been Tempest x4 with AC and Cluster Missles. So far I'm 3-1 with all matches flown by quality opponents using meta lists. In one game I melted down a full health Chiry in two rounds of shooting. You should've seen the look on my opponents face. It's not a perfect list (I was 1-1 vs Brobots) but it will wreck some of the fat turrets.

Oh, It's going to be gooooood....

Is that the one we were calling the Thunderstruck list? I know there was a thread about all the different x1 builds using AC/DC song names.

Yeah that's the Thunderstruck list. Other notable ones I can remember are Highway to Fel: 3 AC tempests and a soontir, and I personally like calling 3 ac tempests with Vader Back in Black.

Yeah the cluster missiles variant was discussed in that thread. But I was very surprised how easy it was still to get those locks. Perhaps I over estimate my opponents sometimes.

However the down side is that it is likely to lose one missile carrier before they get their shot off if played against well.

Also the damage mitigation is pretty crap if on your TL turn and on any k turns cuz of the moderately crappy dial.

However the strength is the jousting ability and most people unfamiliarity with missiles. We're heading into an interesting golden age people.

So I'll be getting one Raider. On another note I've played several matches using the unreleased TIE Advanced cards. My build has been Tempest x4 with AC and Cluster Missles. So far I'm 3-1 with all matches flown by quality opponents using meta lists. In one game I melted down a full health Chiry in two rounds of shooting. You should've seen the look on my opponents face. It's not a perfect list (I was 1-1 vs Brobots) but it will wreck some of the fat turrets.

Oh, It's going to be gooooood....

Is that the one we were calling the Thunderstruck list? I know there was a thread about all the different x1 builds using AC/DC song names.

Yeah that's the Thunderstruck list. Other notable ones I can remember are Highway to Fel: 3 AC tempests and a soontir, and I personally like calling 3 ac tempests with Vader Back in Black.

darth_vader_dark_side_bling.jpg

It's not improbable

The Raider was put on the boat on July 1st, so it kinda is improbable that it will be in stores by the end of the month. Typically it's 8-10 weeks, so it's most likely it will be here end of Aug. I mean one time a expansion got here sooner then that.

That of course assumes the status update was accurate and they hadn't started shipping it before the 1st. There will most definitely be some at GenCon though.

It's not improbable or unfeasible that the Raider (and Wave 7?) could be available by the end of the month, especially since it seems like a reasonable bet that they'll want at least something available at GenCon.But yeah, Funagain doesn't have a great reputation with their release dates.

It's not really the (overly) optimistic release date hoping that gets to me, it's that (and this isn't really directed at Joe boss) every single release we get 1-2 threads where people say that AMAZON is listing a (close) release date and every single time it is just funagain games. If the thread titles and/or original post would just say "funagain games is listing the release date as next week!!!!" (Or whatever), I wouldn't mind. But Amazon is a big company who is not going to announce a date that they don't have from the publisher. By claiming that "Amazon" says it will be released by X, it creates an expectation among people who read the thread and don't look into it and then two weeks from now we all have to listen to people complaining that they were promised a product by then because it has been through a couple rounds of rumor reverb.

Anyway, to answer the question in the OP, I will probably get 2 of them, same as the Tantive. One from my LGS as soon as it us released and another at half price when an online place has a sale sometime.

Still buying 3.

Only if you are at Gencon :huh:

Everyone else gets it in 2 months. :P

I'll buy one at first. Then it may get a wingman later.

Four X1 Advanceds will be putting out some heavy damage, combined with pretty decent dials. I wouldn't write them off.

I disagree. They wont have the pilot skill to guarantee the shots they need to take in this meta of PS6-9 arc dodgers. They still only have 3HP/2SP/3AGI so they die a fair bit quick to the rain of HLC's that is current(or whatever 4+ die attack you'll have to deal with), manglers even have some small edge on them when at range. They'll be a marked improvement for sure and certainly some will be caught off guard, but they'll be basically X-wings as far as I can tell and I'm hoping I won't have much trouble.

This is like watching someone ringing the dinner bell for Pavlov's dogs.

Four X1 Advanceds will be putting out some heavy damage, combined with pretty decent dials. I wouldn't write them off.

I disagree. They wont have the pilot skill to guarantee the shots they need to take in this meta of PS6-9 arc dodgers. They still only have 3HP/2SP/3AGI so they die a fair bit quick to the rain of HLC's that is current(or whatever 4+ die attack you'll have to deal with), manglers even have some small edge on them when at range. They'll be a marked improvement for sure and certainly some will be caught off guard, but they'll be basically X-wings as far as I can tell and I'm hoping I won't have much trouble.

This wasn't my experience playing them. The BBBBZ performed fairly well in this meta for a while. TA have two more green dice and min two hits on every attack (n such thing as a bad roll). That sounds like what a person says when they think about the situation but haven't played it. With the Tempest x4 I paired them in flights of two, slightly staggered with arcs fanning out. It's easy for many of the higher PS to arc dodge 1v1 but I never failed to catch a ship in less than 2 arcs on the initial pass. This build is geared for a big alpha strike vs a two ship fat turret build. That's its strength. It's very good against The MF and Deci.

Four X1 Advanceds will be putting out some heavy damage, combined with pretty decent dials. I wouldn't write them off.

I disagree. They wont have the pilot skill to guarantee the shots they need to take in this meta of PS6-9 arc dodgers. They still only have 3HP/2SP/3AGI so they die a fair bit quick to the rain of HLC's that is current(or whatever 4+ die attack you'll have to deal with), manglers even have some small edge on them when at range. They'll be a marked improvement for sure and certainly some will be caught off guard, but they'll be basically X-wings as far as I can tell and I'm hoping I won't have much trouble.

Four X1 Advanceds will be putting out some heavy damage, combined with pretty decent dials. I wouldn't write them off.

I disagree. They wont have the pilot skill to guarantee the shots they need to take in this meta of PS6-9 arc dodgers. They still only have 3HP/2SP/3AGI so they die a fair bit quick to the rain of HLC's that is current(or whatever 4+ die attack you'll have to deal with), manglers even have some small edge on them when at range. They'll be a marked improvement for sure and certainly some will be caught off guard, but they'll be basically X-wings as far as I can tell and I'm hoping I won't have much trouble.

This wasn't my experience playing them. The BBBBZ performed fairly well in this meta for a while. TA have two more green dice and min two hits on every attack (n such thing as a bad roll). That sounds like what a person says when they think about the situation but haven't played it. With the Tempest x4 I paired them in flights of two, slightly staggered with arcs fanning out. It's easy for many of the higher PS to arc dodge 1v1 but I never failed to catch a ship in less than 2 arcs on the initial pass. This build is geared for a big alpha strike vs a two ship fat turret build. That's its strength. It's very good against The MF and Deci.

There's a lot going on here. I'm the opponent he played 1-1 against a Brobots list: (VI HLC variant BC).

Firstly, either I or people in general have gotten worse at actual flying due to the amount of new builds to try and large bases to use, but times have changed and it is now possible to catch higher PS ships in a few missile carriers arcs.

We saw a huge amount of uselessness of ordnance in Wave4 due to this: The Phantom was nigh uncatchable pre-nerf, nearly impossible to take out with a single lucky shot from a lower PS even if caught cuz of ACD. Also, most of us had less experience flying with and against large base boost.

Now the problem with this build is another thing: Against an opponent who's never played against missiles before or against a weaker maneuvering opponent, you can "guarantee" a few shots off. (Btw, I really really really hate that wording, it assumes far too many variables. And when it doesn't happen, people furrow their brow and make excuses as to why it didn't happen as guaranteed.)

Against an opponent who is an extremely skilled tactical flyer, you will immediately see how much of a "magic gap" there is. There is a huge amount of play room for the missile player to be outplayed.

In the second game, where AC missiles lost was dictated abysmally by constant outflying. The IGs were just wayyy too maneuverable. Although I will hear screaming contrary opinion about it otherwise, the IG i lost towards the end was simply because I was trying to end the game early and I didn't bother making the safer choice of pulling away and re-engaging. So, it was very very possible to end the game 100-0. (It didn't happen, for many reasons: Mainly I misjudged the odds 3 green dice vs the 2 damage of AC against my naked green dice.)

This build is also a "wave7/raider" build built to counter the wave6 meta which has no check to big ships and has mostly only reliable crit damage via Vader. an ATC tie/adv will do a fine job of putting annoying crits on large ships.

It would also likely have a much harder time versus Whisper and Soontir and Turr flown by someone who plays them very well.

In counter-counter, if one believes the dice average are enough to overcome these ships' defenses, then I ask the question: Is this the "AMAZING I solved the meta completely" build, or does it actually have weaknesses that are not being considered in enough detail.

I will say to this: That evade + 5hp 3 green is seriously hard to overcome.

Second that charlesanakin definitely can fly these type of ships very well. I did not think it was possible to even get any mileage out of it, but after playing it, I'm firmly in the camp that its a remarkably possible option for better than average players.

This is like watching someone ringing the dinner bell for Pavlov's dogs.

Woof. *drool*