Laser Laetin and the Light Scyks

By Rakaydos, in X-Wing Squad Lists

Laetin 18

-heavy scyk 2

-heavy laser 7

-hull upgrade 3

Cartel spacer 14

X5

Laetin is simotaniuslt the mmost attractive target, and the most awkward one to focus d own- a badroll can let her start stacking evade tokens. Compared to a z swarm, the cartel spacers are more difficult to pin down, with an extra green and an evade action- the extra 10 points arnt quite enough to get an extra ship.

Too bad Laetin didn't have an EPT. Predator would make that HLC scary.

I like Tansarii pt vet for that reason, but then again, doesn't have the same durability as Laetin, so its a tradeoff.

Here's what I'm doing with my Scyks (at least until the Khiraxz comes out, and then they may get shelved...)

Guri w/ push the limit & autothrusters = 35

2 Tansarii Pt Vets w/ predator, title, HLC & hull = 32 x 2

99

Push on Guri is better than Predator since I sometimes need the option for a barrel roll + boost to keep the heat off her. Also, setting up that range 1 TL + free focus can be so worthwhile, especially if both Tansarii's have the same target in arc (that's A LOT of damage in one turn!).

I wish I could take ptl on Laetin to actually get her defensive train rolling with a focus+evade. She might become unkillable barring unblockable damage or terrible luck with those tokens and stealth device.

Well, it gets away from the "Light Syck" part... but how about this:

XwSB's apparently a little busted at the moment, Link may not work: http://xwing-builder.co.uk/view/282700/syck-swarm

Serissu: (25 total)
PS 8, Atk 2, Agl 4(3), Hull 2, Shield 1

-- Squad Leader (See Notes)

-- Stealth Device

Laetin A'shera: (30 total)

PS 6, Atk 2, Agl 4(3), Hull 2, Shield 1

-- Heavy Syck

-- Heavy Laser Cannon

-- Stealth Device

2x Cartel Spacer: (22 per, 44 total)

PS 2, Atk 2, Agl 4(3), Hull 2, Shield 1

-- Heavy Syck

-- Ion Cannon

-- Stealth Device

Grand Total: 99

Notes:
With Serissu being the priority target (everything else is nearly unkillable with her still in formation; Effectively 5 dice, + focus...) she won't last long... Hopefully long enough to get Laetin and Co. into action. Focused, target-locked HLC, and double, focused-IC. Two rounds of that and even a large ship's going to be feeling a little ventilated.

If not bidding for initiative, or if you think your opponents are going to be savvy enough to bust Serissu first, Swap Squad Leader for PTL. Brings point total to 100 and makes Serissu as tough to hit as possible, with 4 Agl (till she gets tagged) +Focus +Evade. She's still the priority target, but she'll be tough to kill on the first pass, maybe even the second. Losing her doesn't hurt too badly (everything else still has some serious agility, and long range capability (as they're only firing secondaries...) and only HLCs (or massive trickery involving Jan Ors and Expose...) are going pose much of a threat against such high evasive power. With the Ion Cannons aboard the other two Sycks, you can nail down two of the opposition's starfighters, giving you the chance to swing in close and unload with primaries and the HLC, or you can lock down a single large ship.

Either way, the best possible formation strategy has Serissu flying in an extreme trail position just inside range 1 of Laetin in lead, flanked by the Cartel flunkies. The point is to either have Serissu completely out of range of the first exchange of fire, or @ range 3 while Laetin and the flunkies are @ range 2. That way, everything that gets shot Serissu's way has the most defensive advantages thrown at it.