I've been playing since the inception of this game, so I feel like my historical intellect can be put to use
Universal Fighting System first started in February 2006 with the Penny Arcade battle box. Two months later, UFS launched with two neighbor property sets; Soul Caliber 3 and Street Fighter. People who read the Street Fighter comic books could read advertisements within those comics advertising Universal Fighting System. Many people took interest in UFS for many reasons. The main reason was that their favorite fighting games, Soul Caliber and Street Fighter, were in a card game format. Street Fighter was already in the Epic Battles card game, but that failed due to the incredible marketing plan of being a Blockbuster-exclusive card game.
Many also took a liking in UFS because of it's unique gameplay. Many agreed that progressive difficulty was genius. Others liked the idea of control checking, keeping every turn fresh and not unlimited like some other card games. Players could apply as scouts and could sign their hobby store up to recieve free prize support from Sabertooth Games. The game started to grow rapidly.
As players got more and more familiar with the game, many believed it became stale. The Void symbol dominated the entire format. The infamous Void Trio as it was dubbed, were three very powerful foundations that all had the Void symbol. The Void Trio was Ring Veteran , Lost Memories , and Yoga Mastery . Many players were pushed away by this trio of foundations. Many believed that most games came down to whoever got the Void Trio out first. A majority of people complained about Yoga Mastery, a card which shut down half of the game's mechanics. Despite the countless threads about it on the Sabertooth Forums, the card was never banned or errata'd. Also, an action called Power Up was free momentum generation for Void, which allowed easy recursion with Unorthodox Style . Power Up easily was considered the most valuable UFS card, fetching a price of up to $60 a copy. If Void ever cycled or mulligan'd useful cards, they would just use Mystic to fetch them back. To push attacks through, they would use Charisma as a hand control method.
At this time, the two top characters were Promo Zasalamel and Rare Cassandra . While Cassie denied her opponent foundations, Promo Zasalamel's ability basically read "F: Search your deck for any card and play it." On top of it all, both these characters had the Void symbol. Promo Zasalamel fronted an infinite loop combo utilizing Strong Punch and Devotion . Cassie was the queen of UFS with her negation ability, which could also negate blocks. Her main kill was Power Up into Ryu's Tatsumaki . These were the two most broken characters at the time.
Starter Ken
was also a major threat in the format. Combined with
Signature Style
fueled by Power Up, Ken could rapidly draw through his entire deck, drop a
Maelstrom Divide
, pitch their hand with Charisma, then pitch his hand with the powerful for an instant OTK. Instant action was taken on Ken. They could not ban him because he was a Starter Deck character, so they errata'd his draw ability to once per turn. Starter Ken still remained a strong force, but was not as broken as he once was.
UFS Nationals 2006 came around. With Cassie as the queen of UFS, denying her opponents everything, Wess Victory piloted her to the top, winning his
Wess Victory
championship card. Even with Cassie showing her dominating performance, no action was taken against Cassie.
Set 2 dropped, Street Fighter: World Warriors and Soul Caliber 3: A Tale of Swords and Souls. These sets gave more symbols more support, however Void still remained on top. These sets opened up more playstyles. With a poor-man's Power Up available as a common, Hop was an easy way to generate momentum. However, this card was abused greatly. UFS' very first consistent First-Turn-Kill deck appeared utilizing Rare Sagat , Hop , and Ryu's Tatsumaki . Characters such as Zasalamel and Cassandra who shared a symbol or two with Hop also played it to get around certain tech cards such as Overwhelming Strength .
Worlds 2007 came along. This was the true proving ground. A little under 50 people showed up for the World Championships. For UFS only being around for 6 months, 48 people was spectacular. Top 8 was:
Tycho
Cassie
Dhalsim
Taki
Astaroth
Zasalamel
Vega
Tira
Surprisingly, Maelstrom Ken did not make top 8. I remember the Astaroth deck was piloted by Brian Garber (unifiedshoe) utilizing Bo Rush as a kill
Top 4 dropped to:
Tycho (Fred Erhart)
Cassie (Wess Victory)
Dhalsim (Rhodium Boy)
Tira (Matt Kohls)
Finals were
Tira vs Dhalsim
Matt Kohls defeated RhodiumBoy with his favorite card, False Contrition . Soon, Matt Kohls was immortalized in cardboard.
Top 4 Gen Con Decks:
First Place – Matt Kohls: (mattkohls)
Tira (Promo)
Foundations: 30
Megalomania: 4
Glimpse of Fate: 4
Apathy: 3
Float Like a Butterfly: 3
Beginners Luck: 4
Unknown Force: 4
Yoga Mastery: 4
Lost Memories: 4
Attacks: 19
Nergal’s Poison Sting: 4
Buffalo Head butt: 4
Drop Kick: 2
Dash Uppercut: 1
Poseidon Crest: 2
Roundhouse Kick: 4
Helm Divider: 2
Characters: 6
Nightmare: 2
Ivy: 2
Blanka: 1
Tira: 1
Actions: 7
Power of the Edge: 3
You will not escape: 4
Side board:
Hop: 3
False Contrition: 2
Straight throw: 3
Second Place – Brian Brockney (RhodiumBoy)
Dhalsim (UR)
Attacks: 6
Roundhouse Kick: 3
Drill Kick: 2
Tiamat’s Rampage: 1
Assets: 5
Overwhelming Str: 3
Yoga Necklace: 2
Actions: 14
Power Up: 3
Yoga teleport: 3
Block: 4
Power of the Edge: 2
Back flip: 2
Foundations: 34
Lost Memories: 4
Unorthodox Style: 4
Charisma: 4
Yoga Mastery: 4
Shotokan training: 4
Ancient Insight: 4
Ring Veteran: 4
Mystic: 3
Calculating: 2
Calm Mind: 1
Side board:
Yoga Fire: 1
Yoga Jab: 2
Diminishing Returns: 2
Overwhelming Str: 1
Calm Mind: 2
Fred Ehrhart (Protoaddict)
Tycho
Actions: 12
You will not escape: 4
Yoga teleport: 4
Back Flip: 4
Assets: 4
Overwhelming Str: 4
Attacks: 15
Roundhouse Kick: 4
Offering to Kishar: 4
Inazuma Kakato Wari: 3
Shadow Banishment: 4
Foundations: 28
Lost Memories: 4
Calculating: 4
Ring Vet: 4
Someone in your Corner: 4
Shotokan training: 4
Wandering Master: 4
World Warriors: 2
Mystic: 2
Wess Victory (Flawless_Victory)
Cassandra (2 dot)
Actions: 18
Hop: 3
Power Up: 3
You will not Escape: 4
Block: 4
Back Flip: 4
Attacks: 5
Ryu’s Tatsumaki: 2
Roundhouse Kick: 3
Foundations: 33
Unorthodox Style: 4
Mystic: 3
Lost Memories: 4
Ring Vet: 4
Yoga Mastery: 4
Wandering Master: 3
Shotokan Training: 3
Str. of Purpose: 4
Devotion: 4
Assets: 4
Overwhelming Str: 4
And that's all folks. We'll end todays lesson with the conclusion of Worlds 2006. Stay tuned for next history class, where we'll learn about the push of the aggro playstyle, Matt Kohls' balls, and the top 8 UK Nats 2007 decklists!!!