Odd Skill Challenges

By patrious, in Star Wars: Edge of the Empire RPG

Hello Everyone,

I am currently trying to brainstorm a list of odd skill challenges. I want something that uses the skill but in an odd way that the PC's may not expect. My current 2 flag ships for this are:

"Frighten animals to stampede (in a different direction)" - Coercion.

Or

"Prevent your Character from laughing at a bedazzled Hutt" - Discipline/Cool.


I ask you great community for some suggestions to add to the rest of the skills. I will update this as suggestions are made.


Thanks for your time,


Astrogation (Int)

Athletics (Br)

Charm (Pr)

  • Take candy from a child
Coercion (Will)

  • frighten animals to stampede in a different direction
  • Force a vending machine or mechanical equipment to work temporarily (by beating on it)
Computers (Int)

  • program simple timer for explosives. i.e using a watch or something like that (could also be mechanics)
Cool (Pr)

  • Maintain composure during formal dining when eating something unsavory to character
Coordination (Ag)

  • Parachuting
  • Stand on one leg while rubbing tummy and patting head at same time. (Why not?)
  • roller blading
Deception (Cun)

  • Counterfeit designer items (clothing/ insignia, etc..)
Discipline (Will)

  • Not to laugh at the Hutt that is bedazzled
  • Holding your bladder during a long mission. / not passing gas while trying to be stealthy after eating tradoshian chili
Leadership (Pr)

  • Teaching
Mechanics (Int)

Medicine (Int)


Negotiation (Pr)

Perception (Cun)

  • noticing the opposite sex of your species noticing you noticing them
Piloting - Planetary (Ag)

  • Ice skating/ roller blading/ skate boarding/ starwars equivelent
Piloting - Space (Ag)

Resilience (Br)

  • stay up late into the night
  • Resist truth serum or interrogation
Skulduggery (Cun)

Stealth (Ag)

Streetwise (Cun)

Survival (Cun)

Vigilance (Will)

Brawl (Br)

  • Arm wrestling

Gunnery (Ag)

  • Water balloon launcher
  • Launch starfighter from unusually short field with a catapult (assuming no vertical take off capability)
Melee (Br)

Ranged - Light (Ag)

  • Arcade Game
Ranged - Heavy (Ag)

Knowledge Skills Core Worlds (Int)

Education (Int)

Lore (Int)

Outer Rim (Int)

Underworld (Int)

Xenology (Int)

  • is the opposite sex of that species sexually compatible with yours


Thanks swrider, ExpandingUniverse, Blackbird888!



I only added the ones i thought were odd or unique. I don't want to flood this list with things that would be typically called for with these skills. But thanks for the input!


Edited by patrious

Coercion (Will)
  • frighten animals to stampede in a different direction

Good timing. I'm planning tonight's game, and am planning an underground excursion with some kind of animal adversary, and it occurred to me the Enforcer might want to use his considerable Coercion skill and ranks of Intimidating on it (before or after using his truncheon :) ). It seems perfectly reasonable to me.

Just a few ideas off the top of my head.
Astrogation (Int)
* Identify current location when lost (i.e. failed hyperspace jump) may also be used on a planet if you can see the stars (may cross over with survival)
Coercion (Will)
  • Force a vending machine or mechanical equipment to work temporarily (by beating on it)
Computers (Int)
* program simple timer for explosives. i.e using a watch or something like that (could also be mechanics)
Cool (Pr)
* Maintain composure during formal dining when eating something unsavory to character
Coordination (Ag)

*Stand on one leg while rubbing tummy and patting head at same time. (Why not?)

Deception (Cun)
* Counterfeit designer items (clothing/ insignia, etc..)
Discipline (Will)

* Holding your bladder during a long mission. / not passing gas while trying to be stealthy after eating tradoshian chili

Leadership (Pr)
* Teaching
Medicine (Int)
* make drugs
* convince someone they are sick with rare and deadly illness (combined with deception maybe)
Perception (Cun)
​ * memory when trying to remember something for future use.
Piloting - Planetary (Ag)
* Ice skating/ roller blading/ skate boarding/ starwars equivelent
Piloting - Space (Ag)
* find a good landing zone based off of experience
* notice unusual phenomenon affecting the aircraft (i.e. unusual gravitational fields hiding a cloaked ship or planet)
Resilience (Br)
  • Resist truth serum or interrogation
Stealth (Ag)
* cheat at cards. (swapping cards.)
Survival (Cun)
* make hunting traps
* identify animals from tracks
* identify current location on planet by looking at moss/ water flow/ stars etc..
Vigilance (Will)
* remember something that you did not preemptively try to memorize.

Gunnery (Ag)
* Water balloon launcher
* Launch starfighter from unusually short field with a catapult (assuming no vertical take off capability)
Edited by swrider

Perception - noticing the female of your species noticing you noticing her

Xenology - is the female of that species sexually compatible with yours

....there's a theme emerging, I apologise

Edited by ExpandingUniverse

For the wild animal thing I would probably go with Survival if it were in my game. Coercion is usually spoken, and typically the words need to understood, and the physical threats that are implied are gestures that we usually perceive to be threatening, like holding a gun or shaking a fist. If i pointed a gun at some bulls, or shook my fist at a shark, well, it would be over pretty quick for me.

Survival is also the skill used to ride an animal, so using this skill to ward off, or make them do want you want seems logical to me. So to me, Survival would give you the understanding and knowledge to use what an animal would find threatening.

Mind you I am not saying you are wrong if you want to have coercion used like that in your game, that is up to you, but I thought I would share my two cents worth on it.

*I am reminded of an old Simpsons episode were Bart and or Lisa was in the Russian part of Springfield and everyone was speaking loudly, and the kid(s) thought they were being yelled at and threatened, but the adults were concerned for them.

Edited by R2builder

Yes, I'd also allow Survival (that would be my first pick), but the player doesn't have that. I think skills can be applied in multiple ways.

I do think Coercion is more than just spoken though. Displays of aggression or intimidation or warning are pan-species things we innately understand...at least as far as life on earth is concerned. We don't need Survival to understand the basics. And what is the Loom talent but quietly standing in the background looking threatening....?

Edited by whafrog
Perception (Cun)
  • noticing the opposite sex of your species noticing you noticing them noticing you noticing them noticing you noticing them noticing you noticing them noticing you noticing them...

Joking aside, I would think roller blading and assorted activities would be Coordination more than anything.

The very definition of coercion is a threat or use of force to obtain compliance. So there is no debate that it is both vocal and physical.

But the way the OP stated "scaring animals into a stampede" says to me that would be more of a survival check. That is less the use of force and more of knowing how animals would react to a certain situation. If I run up to a gorilla and try to use a show of force on him to intimidate him, I'm going to going to be tossed around like a rag doll. A successful Survival check would tell me don't eff with a gorilla, but may clue me into how I could scare him to leave his ground.

Also, just because a character has no ranks a skill shouldn't determine if that skill should be made or not.

I do think we need Surviaval to understand the basics. We have inanate and inborn sense that protects us from our predators. That would be the very definition of Survival. To us Loom is is a form of coercion because we have adapted to be on the look out for predators looking down at us, sizing us up. For other creatures where forward based vision is not that important, Loom would do nothing more then possibly say hey, I'm not moving, come eat me.

Putting a gun to a bears head is no more threatening to it than sticking your tongue out to it. If the creature can't understand the threat, then in it's reality there is no threat. Waving a flaming stick around like a flailing mad man is more of a Survial instinct to scare off an animal than trying to coerce an animal to leave you alone.

So while displays of aggression and or intimidation or warnings can possibly be understood across species, the use of coercion firmly remains in the realm of sentience. Coercion is pretty much saying or doing, if you don't do this, bad things will happen to you or your family.

No matter what I do I can't coerce an alligator not to attack me. I can try to intimated it, but I will never be able to persuade it, which is the very core of the meaning of coercion.

Edited by R2builder