Rebels HWK 3 Ways

By Alphastealer, in X-Wing Squad Lists

Hi,

I am relatively new to the game, but have been fortunate enough to pick up a decent range of ships.

My local meta favors 4-6 ship swarms, Soontir Fel and friends, Decimators and ties and lots of B Wing theme lists.

I love the HWK ship and want to use it to good effect.

I wanted to get ideas on the following three lists:

First off - 1xYT1300 Han Solo, PTL, Title, C3P0, Kyle Katarn, Engine upgrade (60), 1x HWK-290 Jan Ors, Calculation, Blaster turret, Recon specialist, Title, Shield upgrade. (40) total 100

Second: 1xYT1300 Chewie, Expose, Title, Gunner, Kyle Katarn, Experimental Interface (58), 1x HWK-290 Jan Ors, Predator, Blaster turret, Recon specialist, Title, Shield upgrade. (42) total 100

Thirdly: 2x B-Wing Blue Squadron, HLC, FCS (62), 1x HWK-290 Jan Ors, Predator, Blaster turret, Kyle Katarn, Hull upgrade. (38) total 100

Although list one looks like something done before, I really like the idea of list 2 for a max of 6 dice at range 1. Great for 1 round dropping Soontir.

List 3 would allow me to switch between either B Wing for 5 Dice attacks

I am also unsure if it is not best to give Kyle to Jan as a crew as she will be taking a stress every turn to trigger the extra attack.

Your thoughts.

I came in here hoping to see someone's take on a rebel triple HWK build. I'm rather disappointed that it was just 3 build options containing a HWK. Anyways, I would take a look at the first one. I'm not a huge fan of EI on a YT - I know several people who like to do it for something or another, but the stress and the lack of EU means that they're easy to track down and kill.

I'm also not quite sure why you have PTL and Kyle on Han. Han doesn't particularly care for TLs (since they don't synergize with his ability that well), so I guess you can take boost and evade and have a focus (since you really don't need a second focus for anything). The 1 turn on the dial is worth more than the second action imo. Especially with the preponderance of rebel captives floating around these days.

And then there's calculation on Jan. I don't really see its purpose. You're spending a token on the BT, you're only getting 2 tokens to begin with, and you need to have tokens available for defense otherwise you're dead really quickly. So you're not going to have the ability to easily spend tokens for calculation. And she needs to stay alive since it's a two ship build.

My take on a Han + Jan build:

Han w/ Predator, MF, C3PO, R2D2, EU

Jan w/ VI, ICT, Chewy, EU

And here's the logic for each upgrade:

Han as a pilot because he's PS9, and his ability, especially coupled with Predator, greatly reduces the variance of the red dice, which is important for a 2 ship build.

MF, C3PO, R2D2 for 3 guaranteed <booms> mitigated each turn, which is a requirement in my book for a two ship build

EU for the boost action, which minimizes arcs on the ship, keeping him alive even longer

Jan as a pilot for the 4th die to Han, making him hurt all that much more

ICT because Han is the primary damage dealer, but ICT will help control the board, which can be more valuable than a second or third damage from BT.

Chewy because he provides crit protection from direct hits, injured pilots, and munitions failure. He also provides added durability without using the modification slot

Engine Upgrade to boost out of arc, which is necessary for a HWK to do in order to prevent focus firing. It's all that much more important on Jan, who is restricted to green maneuvers to clear her stress.

VI because I had 1 point left, this could easily be traded for an init bid, determination, or AR. Heck, it could even be used to upgrade from ICT to TLT when it becomes available. However, being PS10 allows her to move last, which means she can make the most out of her engine upgrade. She also shoots before Whisper, making her ion token more likely to stick.

You could also trade VI and R2D2 for Gunner if you wanted a more offensive build. Or drop VI/R2D2 to free up 5 points to put Predator or Moldy Crow on Jan. I'd recommend Predator if you're going with TLT, which leaves you with a 1 point init bid, or you could fill it in with Intel Agent, or Nien on Han. IA would help for against PS10 Corrans, and PS9 Whisper/Fel that would give you init. Nien would help with RC and Tactician, but against some builds would be useless (as would IA against some builds).

Edited by Khyros

Here ya go Khyros

fun for friendly matches

rookie+stressbot

rebel operative+ICT

jan+blaster+kyle crew

Roark+blaster+nien numb

Edited by cubby09

Here ya go Khyros

fun for friendly matches

rookie+stressbot

rebel operative+ICT

jan+blaster+kyle crew

Roark+blaster+nien numb

roark passes PS12. Jan allows that person to shoot extra die. next round jan gets free focus