1 hour ago, Silidus said:So then that would suggest that a Knight using Guard and Advance could attack an enemy figure moving adjacent to them, kill the monster, gain 2 movement points, but could NOT spend them before using Advance to move up to their speed, attack a second monster figure, gaining 2 more movement points (total 4 unspent), and could then immediately move 4 spaces before allowing the OL to resume their turn?
55 minutes ago, Sadgit said:@Silidus: Yes, that is exactly my take on this.
I would like to elaborate on this a bit further. Doesn’t the statement " movement points … must be used immediately as an interrupt or be lost" prohibit the hero to use MP after resolving Advance? As in the following logic:
- Step 1. Guard attack resolves. Target monster is defeated.
- Step 2. Hero has 2 interrupts available (spend MP and Advance).
Now there is a fork. Either hero goes for resolving movement:
- Step 3A. Hero spends MP to move.
- Step 4A. Hero misses window of opportunity for using Advance.
Or hero uses a skill:
- Step 3B. Hero uses Advance. MP from Guard attack are lost due to "not being used immediately".
- Step 4B. Advance move+attack is resolved. No MP for hero except those gained in that very attack from Advance.
Or am I over-complicating this?