So I found this tabletop society that meets on Sundays to have a few games. X-Wing is one that they play. I've decided to teach myself maneuvers and basic strategy on my own when I (hopefully) become a member. I don't want to be tournament player just competent enough to hold my own.
After spending quite a bit of money on the large game systems, FW was my crack. So I'd I want to really go minimalistic to begind with for X-Wing, but I need an elite pilot, a "ringer" if you will. The meta may start to move away from arc dodgers because of the K-Wing and it's Imperial counterpart (whose name escapes me now). But I really want to try a hammer & anvil approach. My shopping list determines my squad list.
Imperials it's easy 2 x Box Sets +1 individual Tie for Howlrunner. Pretty standard. Now I can take Vader, or Soontir, or Juno, just whatever strikes my fancy.
The Rebels are harder. 3 X-Wings include Wedge of course, Biggs to perform what Black Squadron Pilot does, but I don't have a speedy killer. I know Wedge is infamous for being formidable but I want an arc dodger, not a jouster. The more practice I have with different types of ships the better I'll be. I would buy the Rebel Aces pack, but I just want one ship now. The A-wing looks..not so cool, and the E-Wing, well to be honest I never gave it much thought. It's not an attractive ship and screams EU (not that I totally hate EU I just dig on OT stuff), and I think I'll stay away from the YT-1300 right now. So any suggestions?
Oh and any little tips and tricks some of you may have found to make solo games more exciting please share.