So now that we have the first AP from the new Angmar Awakened Cycle what do you think we will get in the next few packs?
As for the heroes we are getting a lore hero in Mount Gram and a defensive tactics hero in Across the Ettenmoors. Who do you think our other Lore hero will be in this cycle? (other than Erestor in Treachery of Rhuadar). Perhaps Cirdan? Or do you think he will be spirit and not lore?
Perhaps even an Arwen hero, she doesn't have to be spirit like her ally version.
As for the defensive tactics hero people have guessed perhaps Dori based on this leaked artwork:
https://community.fantasyflightgames.com/topic/182133-yet-another-leaked-piece-of-art/page-1
This art might very well just be for an upcoming ally rather than a hero or it could even be the art for a new attachment that goes on dwarves. If so who else could this Defensive hero be? Gamling? A new version of an existing hero? What are your thoughts?
On to the rest of the player cards. In Mount Gram we are getting Distant Stars which has been discussed on the forums and is expected to trivialise certain quests that rely on certain locations being in play such as Journey to Rhosgobel. It looks to be a pretty powerful card and nice addition to location control allowing you to bail on a non unique active location (avoiding its when explored effects) and discard it without exploring it. You also get to search for any other non unique location in the encounter deck and make it the new active location. Keep in mind there are many quests where there are at least one or two locations that either give positive effects instead of negative effects or are very harmless and simple. I think a big question is whether you need to exhaust a ranger or scout hero or ally to use this card. It is worth noting it is an action not a response so can be used at any time (that actions can be played obviously) and can be used to specifically remove an active location that is going to boost enemies during the combat phase for example. It is also 0 cost aside from requiring you to exhaust a character.
Descendants of Kings is a one cost leadership event. Perhaps it will boost Dunedain decks or have an effect that ties in with engaging enemies. Maybe it allows you to declare an immediate attack against an enemy that just engaged you? Maybe it does direct damage to an enemy that just engaged you (unlikely and would be very strange in leadership). Maybe it allows you to stop an enemy just engaged from making an attack for a turn? (like feint but you have to have just engaged it). Based on the name and art alone I am finding it extremely hard to imagine what it might do and am basing my guesses purely on the fact it is a dunedain related card.
It is also mentioned we will be getting tactics cards (two apparently) that are ent focused, leadership cards that encourage direct action against the enemy (descendants of kings is probably one of these and this is another indicator that it will do something based on engaging enemies) and two cards that support a new mechanic based around manipulating the encounter deck and the victory display (Keen as Lances and Leave no Trace). I think we will get another tactics ent ally and perhaps an event that boosts all ents for a turn or another ent based attachment. I think an ally and event are more likely though.
As for Keen as Lances and Leave no Trace what are your thoughts thus far?
I am strongly considering including and running x3 copies of each and the one copy of Scout Ahead in my decks and seeing how this runs. I want to see on average how discounted the first copy of Keen as Lances played each round is. I want to see on average how much is payed for each copy. Depending on this it may replace Galadrims Greeting in many decks (and mine!) as it reduces threat by just one point less but can cost FAR LESS and in neutral resources and can also draw you cards or put resources on a specific hero instead. The only downside is it cannot reduce any players threat and can only benefit the user. The upside to this though is that any player can run copies of Keen as Lances even if only one player is running Leave no Trace and only a few players have a copy of Scout Ahead in their deck. In this situation after playing a single copy of leave no trace and a single copy of Keen as Lances (for 3 instead of 5 so long as you played leave no trace first) all other copies will cost 2. If you manage to play another copy of Leave no Trace they go down to 0 cost!! This particular AP may be one that people actually buy multiple copies of as you may want 6 copies of Keen as Lances or potentially even more as each player can run it in multiplayer (or two handed) to great effect furthering the potential discount and chance to discount future copies.
Now my main concern for these three cards and this combo/strategy is that it is fairly unreliable. If you don't get any copies of leave no trace but end up with more than one copy of keen as lances as much as the second copy will cost 4 they will both be massively overpriced. Scout Ahead is a x1 only card (as all the player side quests appear they will be) so is also unreliable in reducing the cost of keen as lances. Pretty much you need to have at least one copy of Leave no Trace played to make Keen as Lances worth playing. At 3 cost it is not bad and will also reduce the next copy to 2 cost. This is problematic because Leave no Trace is really not that great. Yes it puts a nasty location in the victory display stopping it from coming out again but this is a very tame effect and one that could very well do nothing in many games or any games of two players or less where the encounter deck does not get shuffled nearly as often. It also costs a resource and is not free. This means you have to have/draw and then play a very mediocre card to be able to use a very good card. Now in the article for Mount Gram they have specified that:
"Of course, we've already seen that other cards from the cycle can manipulate the victory display, such as Scout Ahead (The Wastes of Eriador, 9), and we can expect that other cards in the cycle will allow us to transfer our control over the victory display into a greater measure of control over the encounter deck." which does indicate that we will get other similar cards in this cycle. Will there actually be other cards that allow you to put cards worth no victory points in the victory display that will directly improve Keen as Lances or are they just referring to The Door is Closed? What would be REALLY nice is a one cost tactics or leadership event that is identical to Leave no Trace but allows you to add an enemy just destroyed (that is non unique and worth no victory points) to the victory display instead of a location. If we do get even just one more card that directly boosts/discounts Keen as Lances and is just a tiny bit more playable than Leave no Trace I think it will be a very viable strategy and will almost definitely be one I employ in my decks.
Now for the few player cards we know about in Across the Ettenmoors. Hope rekindled is a nice discount/fetch card for valour decks that won't really see any play till we get the majority of the valour event cards. Dunedain Message will be great in decks that have multiple side quests and because it is a signal it can be fetched itself by weather hills watchman. Any decks that have strategies that specifically interact with their side quests will want to use this card as it allows you to get out that one of side quest that you normally would only see every x amount of games in the majority of games so long as you draw one of your copies of Dunedain Message. Only decks that feature 2/3 or more side quests or have strategies that directly interact with the featured side quests will have any use for this card though I think. The one card we saw but have no idea what it does is None Return. It has very strange art and seems to be a forest clearing with a group of dead orcs? I very much so doubt it will do anything so awesome but it would be amazing if it did the following: "Discard each enemy that has taken at least one damage from a Silvan or Noldor hero this round".