I've recently had some bad luck using Rhymer and 3 bombers, plus a couple babysitter interceptors and howlrunner. I find they don't do enough damage, and wish instead that I just had like...9 bombers and rhymer! Wouldn't that be something!
But of course, a single A-wing flying into the middle and it's all over. And the bombers themselves are terrible at anti-fighter. TERRIBLE. So that wouldn't be good at all!
I decided to go back to basics, my advanced, howlrunner, mauler, soontir with demolisher and a Vic 2 and did fairly well, but during a tournament this past weekend I found that my little advanced could really tear up the field. While I was depending on 4 bombers to roll lots of hit-crits, they weren't performing. Mon Motha's evades were jut cancelling everything at medium range, and even at close range my rerolls would often turn up blank. Four wasn't cutting it in place of serious damage, yet my advanced was doing alright on its own.
I postulated that the reason was, let's be honest, a black die is supposed to get a hit 75% of the time. 25% of the time, it gets hit-crit, the bomber's dream. But damage is damage, and what I really need a bunch of fighters to do is use up the enemy's defense tokens so that my lumbering ships can get good solid hits that don't get evaded away.
So....why not just a bunch of advanceds? They roll the same black die that a bomber rolls, and if rhymer is around they have the same range. They have the same speed, same number of hits, but carry three squadron dice instead of the paltry 1 that the bomber runs.
5 advanced, soontir fel, and rhymer is 94 points. If someone really tries to engage, that's a LOT of escort to chew through, which soontir fel is going to LOVE, and they can all hit out to medium range. Even soontir has a 50% chance at getting a hit with his blue die, and his ability gets past gallant haven, which would allow you, if you wanted, to just swarm the enemy's fighter cloud and let their own attacks kill themselves as they chew through the advanceds (and once gallant moves away, that'll end real quick anyway).
I feel like the 3 points more you spend on an advanced doesn't diminish their offensive capability much, yet gives you the anti-squadron fire you wouldn't really need to invest many other points in.
Alternatively, you could add howlrunner instead of soontir fel and now all of your advanced shoot as well as fel. The saved points allow for an extra TIE to make it an even 100, or you could just put the spare points elsewhere. Actually I think I'd recommend howlrunner instead, since her ability works even if the enemy doesn't engage her.
What do you guys think? A bit of love for the advanced?