House Rule "Fix" for the X-Wing

By BenDay, in X-Wing Rules Questions

Does anyone else think it is strange that the ship the game is named for is almost never seen in competitive play? As a jouster it is no B-wing and it has no standard situational movement (movement after the dials are revealed like boost and barrel roll). Check youtube battle reports and you might see it, but don't blink.

Anyway (and this may have already been talked about, it certainly was in a theorists post on the team covenant website), what are your thoughts? Is the x-wing over valued for what it does? does it need to be fixed?

My house rule is a tittle card,

"Rouge Squadron - For X or A wings only. At the start of the combat phase, if this ship does not have a focus token, assign one focus token to the ship. 0pts"

I think it fits with the fluff because rouge squadron are the good guys and the battle is never going well until they try a little bit harder and then they win, yipeeee!!.

I think it works with the game mechanic because it allows rookies to make better use of torpedoes (TL and focus on the same turn), Biggs can use the agility droid and still focus (3 green no focus is not better than 2 green with focus). You could also take one of the situational movement upgrades for your X-wing named pilot and have him still get a focus when they do a boost or barrel roll.

Quite frankly, I am glad they didn't base the movies off the game (I do enjoy the game), or the good guys would never have won, well I guess they had the falcon and that is pretty kick ass :)

I think it is balanced with its counterpark ships and the meta will continue to shift and it could roll back in at some point due to card synergy.

Does anyone else think it is strange that the ship the game is named for is almost never seen in competitive play?

Yes, lots of other people think that.

Anyway (and this may have already been talked about, it certainly was in a theorists post on the team covenant website)...

The idea that there are people in the world for whom Theorist is the main source of information about the game makes me... unutterably tired.

...what are your thoughts? Is the x-wing over valued for what it does? does it need to be fixed?

A number of ships in X-wing are overpriced. The X-wing itself is too expensive by about 1.5 points, or approximately the value of one additional shield.

My house rule is a tittle card,

"Rouge Squadron - For X or A wings only. At the start of the combat phase, if this ship does not have a focus token, assign one focus token to the ship. 0pts"

I think it fits with the fluff because rouge squadron are the good guys...

PSA: These are rogues.

This is rouge:

320px-Rouge_mac.jpg

The more you know...!

As for the fix itself, I suspect it's too much. The equivalent of a free action, with no cost to activate and no additional squad point cost, is an extremely powerful ability--and it's one of the game's more flexible and useful actions, to boot. I would prefer not to see this deployed by FFG as a fix.

Edited by Vorpal Sword

No, no I meant rouge squadron, you know that group of all female aces that is the thorn in the side of the empire, you need to keep up with your fan fiction......just kidding, well played.

As for your constructive comments, you think it is too much eh. Focus may be the most flexible action but it is not the best. While the other actions may be situational, every turn always presents numerous situations.... The boost or barrel roll that gets you out of arc is better, the evade when you are on the run is better, and the TL improves your chance of damage (by improving the chance of a crit). In the same way that Jake's ability isn't quite a PTL (I understand it is (kind of) the reverse of what I am suggesting). Also, if the X-Wing still has his TL from last turn what's he going to do? he does not have 4 actions to choose from like an interceptor.

What do you think a free focus token is worth? Guri's rng 1 version is about 2-3 points depending on how you value 4 PS and an EPT slot. but then a StarViper is a better ship (IMO upgrades should cost more on a better ship, but then we would need army books and then...)

Should my proposed tittle card be a point more? making the "always focused" Rookie X-Wing the same as a base B wing in points. For the one less agility you get three shields, barrel roll and way more upgrade choices (and a completely different dial).

Anyway, thanks for the feed back I will hang a picture of your Jabberwocky next to my portrait of theorist......

Edited by BenDay

What do you think a free focus token is worth? Guri's rng 1 version is about 2-3 points depending on how you value 4 PS and an EPT slot. but then a StarViper is a better ship (IMO upgrades should cost more on a better ship, but then we would need army books and then...)

I'd say a free focus token, with no requirements or costs attached, is worth 5-6 points. PTL is still one of the game's more powerful upgrades, and it gives you a stress token. Guri's ability is worth 2-3 points, and it doesn't give you a stress token but it does require you to be at Range 1 of an opponent (which is potentially risky, of course). Recon Specialist and Fleet Officer both cost 3 points, and both generate free focus tokens at a cost.

I'm setting it in the ballpark of 5 or 6 because you're really talking about stacking the effect of Wingman or a stress-removing pilot ability on top of the 3-point free action.

As you say, though, your title doesn't stack with the focus action, and it's intended as a house-rule for a ship that's a bit overpriced to start with. So I'd say the title itself should cost 3-4 points, probably starting at 3 and playtesting to see if that makes the X-wing too good.

Edited by Vorpal Sword

Recon Specialist is a much better comparison, forgot about that one. As you mentioned before the X-wing is about 1.5 over priced and 3 points for the extra focus (cost of recon) comes out to about 1.5 for the card. It will be hard to know if it is worth 1 or 2, but you are probably right, 1 point isn't enough.

Thanks for your feedback.

My suggested rework:

Rogue Squadron. Title. Rebel only. X-Wing only. Pilot Skill 5+ only. 3 squad points. At the start of the combat phase, if this ship does not have a Focus token, it may perform a free Focus action.

This means that stress shuts it down, as does any situation where you already performed a Focus that round but somehow lost the token (had it stolen, perhaps). It also doesn't stack with any Focus token transferring that happens before the title triggers. Also, putting this on an A-Wing might be too potent and/or redundant with other things A-Wings can do.

For lower PS X-Wings, consider a generic Trainer Astromech that gives them a bit of help.

Having just played my first dozen games of xwing, I am a little dissappointed at how easily a tie fighter can take out an xwing. The best thing an xwing seems to have is target lock, but that leaves every pilot but luke wide open for some damage. 2 defense dice is a bit puney.

I think you'd still have to take it a step further

Rogue Squadron. Title. Rebel only. X-Wing only. Pilot Skill 5+ only. 3 squad points. At the start of the combat phase, if you not have a Focus token and are at range 1 of another friendly Rogue Squadron, you may perform a free Focus action.

Its about teamwork yea?

Lots of great tweeks, time to try some variations in a game or two. Give me about a month, I will post how it works out.