I'm curious if anyone's found a way to make things like the Tie Swarm viable against turrets again. Some will always say that this is a good match-up for the swarm player, but I don't think so anymore. Adjusting your flying so you end up leading the target helps a little for some early shots, but not enough to get ahead. With the reduction in blocking effectiveness with things like Predator and the prevalence of Chewie, who ignores crits, the damage mitigation just slows them down too much so that you have to be really lucky with your rolls to kill a YT before losing enough ships that he becomes practically invincible. It definitely makes me sad that he can just be absolutely invulnerable to a Tie Fighter.
I was briefly really excited to try Intimidation on some BSPs in a more elite 6-Tie Swarm, but in my few attempts it was way too easy for the Falcon to get out of the way. Outmaneuver could also work, but feels too expensive for a ship that is quite possibly going to go down in a single shot. Any outside the box solutions?