Surviving the Tyrancy of Turrets and Tricksy Dice

By ficklegreendice, in X-Wing

The Kihraxz is really going to help Xizor. Its a ship with 5 hitpoints and is throwing 3 attack dice out. Its also got a great dial and you can fit 3 of those suckers with a kitted out Xizor.

Kenkirk with the Emperor kind of scare me. Add Isard and its two evades a turn even when bumped. You do have to wait til shields are down, but that happens silly quick anyway. Only thing that's going to shut it down is stress.

QQ

a: no it doesn't. Not if you know what you're doing, anyway.

b: It's not a straw man, because I'm not using it as an argument - I'm simply making a statement. A simple, straightforward, factually accurate point. TIEs are cheap. TIEs are disposable. They SHOULD be easier to destroy than a 60 point, heavily upgraded ship. It SHOULD be possible to one-shot kill them - especially if the person flying them doesn't pay due care and attention/know what they're doing. This is not a difficult concept to grasp.

c: Yes, fluky dice rolls do occasionally happen. However if you've put yourself in the position where you have to rely on the outcome of a dice roll, you're doing it wrong. See a.

d: Good! But...

e: I'll stop saying it when you stop doing it. Quit making excuses. Less QQ, moar pew pew Elkerlyc.

a: How many championships you won exactly? (my guess is zero judging by your logical fallacies) Many people who actually know what they are doing still claim with good reason it is a **** sight easier to fly turrets. If only because it is far less taxing to fly two ships for several hours/games back to back than say a swarm or several arc dodgers. Not OP. Just a tad boring to go to tournaments and see them just about every bloody game. (for your pleasure; last Sunday I faced Superdash/Chewie, DeciFel, DeciWhisper and Xisor+5Z95. I lost only to Xisor. ;))

b) Stating something COMPLETELY irrelevant to the topic at hand is constructive to this very topic how? enlighten us.

c) Sure. in your dreamworld bad dice never happen. (silly thing is that actual champions use large turrets with predator to mitigate the vagaries of dice, How silly of them! They should simply play better. Like you and your awesome flying abilities.)

d) -

e) Quote *ONE* excuse I made in this thread? You cannot. Feel free to keep posting you "QQ-reply". It only makes you look like a child.

By Jove, they are still going at it.

Leave Jove out of it.

^

which is why auto-thrusters are such lovely things :D it'll force the PWT to care about its facing, and it'll minimize the impact of **** green dice. Basically, it's the perfect upgrade for moving games against PWT away from the dice and back to maneuvering.:(

I am curious why 'outmaneuver' is not getting much love here. Doesn't it give turrets even more motivation to keep you in arc? Okay, no point on decimators but still useful on their escorts. 'Outmaneuver' + 'autothrusters' = PWT mitigation?

Outmaneuver does nothing to Decimaters, and it only really helps against Falcons if all ships firing have it. Predator is almost as good when OM is active, and worlds better all the other times.

By Jove, they are still going at it.

I don't think jupitor plays x-wing.

By Jove, they are still going at it.

I don't think jupitor plays x-wing.

"I attempt to seduce Howlrunner".

"What do you mean she is fictional?"

**creates Howlrunner, mates with her**

Outmaneuver does nothing to Decimaters, and it only really helps against Falcons if all ships firing have it. Predator is almost as good when OM is active, and worlds better all the other times.

...or the only ship, which isn't unusual with an arc dodging falcon either because it avoided other arcs or made it to the endgame. I also think that outmaneuver can have benefits against the support of the PWT, especially the aces. I agree that predator is, in general, a better choice, but I've found Outmaneuver very effective on a green squadron A-wing, which can either take it as a second ept or is fast enough to keep itself on the flanks. I also like it on EU Vader, but he's more expensive and draws more attention, so I've found it not quite as useful there, though I still like it over predator since he only has two dice.

Arguing that it's useful when "all other ships have it" is an stance I see a lot and I understand what people mean by it, but it really means it's only a bonus in turning off 3PO when all other ships have it. It's useful in plenty of other situations, there just aren't a lot of ships that can make it consistent.

Edited by AlexW

Right. A-wings are solid with it. A reduced defense is almost always worse than a re-roll. If you have a re-roll, OM starts looking real interesting.

Holy crap, I just realized that Accuracy Correctors dovetail pretty well with Outmaneuver, and we're getting a whole crop of Accuracy Correcting fighters on the way with EPTs.

Juno Eclipse w/Outmanuever, perhaps?

poor advance seems sketchily survivable without thrusters, though

Juno Eclipse w/Outmanuever, perhaps?

poor advance seems sketchily survivable without thrusters, though

5 hp, 3 AGI, and an action every turn? Should be decently tough.

5 hp, 3 AGI, and an action every turn? Should be decently tough.

Yup. If Barrel Roll can't get you out of arc, you've for a Focus for defence (or just Evade). It's not as though you'd ever need to use actions offensively at all.

Hell, Barrel Roll synergises perfectly with Opportunist here as well...

Holy crap, I just realized that Accuracy Correctors dovetail pretty well with Outmaneuver, and we're getting a whole crop of Accuracy Correcting fighters on the way with EPTs.

True, that will be a very effective use of it, but I think it will work fine with ATC on Juno and Vader, especially if the TL was taken at least the round before.

Edited by AlexW

Age of Sigmar eh? :(

As a WHFB player with large Empire, Greenskin, Chaos, Undead and Bretonnia armies I am at a loss why GW killed off the game. AoS *might* be decent. But killing WHFB as a whole is sad for oldy neckbeards like me.

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Maybe FFG will buy GW and take over the Warhammer scene?

Maybe FFG will buy GW and take over the Warhammer scene?

I'd sacrifice a nest of kittens if FFG would re-do 'epic 40K' in a Star Wars Setting.

(battle of Hoth anyone?)

Ideally compatible rules-wise with 'traditional 40K 'epic' armies.

But WHFB? nah. Dead.

I'll try my miniatures with Kings of War rules and if that does not work for me I'll simply stick to the last edition.

Games Workshop will continue to die as long as it continues to try and gouge a customer base that relies on loyalty for sales.

Edited by Blue Five

The itch to play tie swarm is returning, though I'm sure it'll dissapear like a fart in the wind once the green dice get their way

The most "reliable" swarm I could construct is

Howlrunner - because you already have green dice ******* you ever and she's one of very few pilots that can affect turrets whole being out of their range (range 3 ties; range "4" howlie)

Dark curse - makes their red dice almost as unreliable as your green; chiru excepted

Nightbeast - evade + focus

4 obsidians - less allergic to predator

Sadly, you'll need to be quite good to deal with soontir. Used to run stabber and vi mauler to get through his dice, but pwts forcing green dice just lead to too many unpleasant experiences