My world so far

By Comrade Cosmonaut, in Game Masters

I thought it might he cool to post, get feedback on, and see others current groups, plots, backstories, and universes. I'll open up.

My long running group has a Human Doctor, a Corellian Mecenary Soldier/Heavy, a Duros Archaeologist/Beast Rider, Wookiee Marauder, and a Droid Slicer/Outlaw Tech.

They were hired to follow up on a myth from the Clone Wars: find the legendary Arm of Onderon, a CIS battle cruiser said to have been lost in Wild Space while carrying a weapon which "would have ended the war inside of a week."

Their contact was a Black Sun Vigo, but he betrayed the organization and was run off before they returned empty handed, having encountered Battle Droids, Chiss supremecists, the Empire, and pirates looking for the treasure. Obligation was struck in the Corellian and he was forced to subtly allow the Chiss to take the weapon.

They begin working for a Toydarion named Jalah ibn Dur-ree who is the new Vigo for the sector. He has them run a few small loyalty jobs before opening them up to the bigger picture. Since, they've made enemies of a Hutt kadijic, the Empire, and remained neutral to the Alliance.

The Chiss Hegemony (a few changes to lore here) are silent all the while.

The group eventually was properly ID'ed by the Empire and had bounties placed in their heads. A botched train job, utterly failing Jewel of Yavin, and being almost sold into slavery due to the bounty hunters, an idea formed...

They found some bodies and droid scraps and planned to fake their own deaths, they even hired an actor and forged a bounty license for him to claim he killed the party for a 50/50 split of the reward. Deciding they need to make identification impossible, they opt to blow up an identical ship. Alas, these attempts at commerce and piracy failed so they blew up their own ship and spent the bounty reward on a new one.

RIP The Lazy Bantha 2014 - 7BBY.

Another big job, this one to kidnap a senator's daughter, only to promise to rescue her from the kidnappers (themselves) in exchange for supporting the Rebellion. Successful (barely), the encounter ends with the doctor seeing a strangely familiar face...

The maternal aunt of his now-dead wife, once a respected Jedi thought killed during the Order 66 massacres. She's emerged from Chiss space having been protected by the Hegemony. She was "allowed" to rebuild/create a new Jedi Order, this one aimed at establishing and protecting Chiss dominance in the galaxy. They have the FABLED WEAPON from the first mission.

It is no weapon, but knowledge. Knowledge of how to strip the Force from any sensitive being.

Edited by Comrade Cosmonaut

That last part reminded me of Bending-removal from the Last Airbender Series. I like your story so far because it willingly adapts to failure. Some GMs don't know exactly what to do when the party fails, and I think that as a GM you handle it well.

Quick question however regarding your Duros Archaeologist Beast-Rider. Your party is in Wild Space, so I imagine your party runs into rideable animals occasionally. Does the beast-rider ride beasts often? It's a very situational specialization and I'm wondering if it's difficult putting your party into situations where rideable beasts appear on a somewhat regular basis.

Oh, why thank you.

I feel, especially in Star Wars, failure just can't stop the overall plot (though it may end individual stories).

The group was in Wild Space for the first story, and bounced around the Galaxy-at-Large ever since (Core, Outer Rim, Hutt Space); however, finding and keeping an animal to ride has been a great credit sink for the group.

In the original adventure, before becoming a beast rider, she rolled to calm a Nexu Cub and got no fail, one threat, and two triumphs. It's been loyal to her since. Began as a cub minion, and is now an adult nemesis.

I never even considered the Last Airbender, actually. I lifted the idea from the Qel-Droma story from the old EU, but you're right, it's similar.

Edited by Comrade Cosmonaut