Non-meta tournament list, looking for input

By Bobbs3k, in X-Wing Squad Lists

Non Meta List - 98 points

A wing Prototype Pilot with Proton Rocket - 20 points
A wing Prototype Pilot with Proton Rockets - 20 points
Airen Cracken with Concussion Missiles, munitions failsafe, swarm tactics - 26 points
Kyle Katarn - Calculation, Blaster Turret, Moldy Crow, Recon Specialist - 32 points

The whole idea is that between the passed focus from Kyle and the extra action from Airen Cracken, that I get a proton rocket shot with focus and target lock from an A-wing that is boosted to level 8 because of swarm tactics. Twice! Because of the extra focuses Kyle will have I can afford a focus on calculation when needed and still be bale to focus any other hits up. Some mod ideas are to ditch the missiles and failsafe from Cracken and give him a hull upgrade and give Kyle a shield upgrade for longer survival odds. So far beaten a dual decimator list and a ig 88 and firespray list. Looking for any input that I can get.

Thanks!

I like the idea of the list a lot! I love how the A-Wings can boost in the combat phase because of Cracken. I know it can be hard to get those PS1 A wings into range 1 of their targets because almost any ship with boost or barrel roll can get out of range, but Cracken really helps to mitigate that weakness. With TL + F those procket shots are going to really scare off a lot of ships. Once the TLT comes out with the K wing, I would add that in in a heartbeat. Giving that to Kyle helps "encourage" ships to close into R1, which will help you get those Procket shots off.

The only thing I would be worried about is losing Cracken early, and fast turreted ships that can plink off your A wings while the HWK is out of range. I think the TLT will help give you more of a ranged threat.

Have you thought about switching out Kyle for another support element to get those shots off?

Thought about switching out Kyle but not really sure what else to put in for him. If anything either more zs with missiles, or maybe Horton for passing target locks. Another thought was concussion missiles so that I can double up the action pass in one round of combat.

I would also switch to Cluster Missiles as it is two seperate attacks therefore allowing Cracken to pass two actions. Pair that with Munitions failsafe and if one attack misses you keep the missiles.

SMC has a good idea there with the switch to clusters, especially since he's going to want to fly in formation with the A wings to begin with, and they want to be able to get to R1 for the prockets. I would also think about changing to the ICT instead of the blaster. I don't particularly like the blaster on Kyle, as he's handing 1 focus, and then spending a second on the blaster, so he's quickly running out of tokens, especially if you're planning on spending 2 on attack (one for calc, one for the other dice). Plus, it gives you the ability to have Kyle setup a shot via Ion if Airen dies before both prototypes get their shots off. That leaves you at 99pts, and would be what I would recommend without a major overhaul.

But if you wanted to take it a step further, I would swap ST for VI. This puts Airen at PS10, making it easier for him to get the TL and the cluster missiles off, in order to grant the extra actions to the A wings to setup the proton rockets. I would think that Airen would have to survive a round of R3 firing prior to being able to get the Clusters/Prockets off. Putting him at PS10 ensures that he will shoot prior to anyone else during the second turn. Since your list revolves around that happening, I would do everything I could to ensure that it happens. I would then spend a point upgrading Recon Spec to Chewy. This makes the HWK MUCH more durable, and prevents all of those pesky criticals that make the HWK useless (Direct Hit, Muitions Failure, Injured Pilot, Stunned Pilot (because let's admit it, a HWK is really easy to block)). I would also drop munitions failsafe, as it's not really useful with clusters. This should put you at 98 points, but now that you have an ICT, I'd drop Calculation. You can do several things with the EPT now, but my preference would be for Predator.

Now Kyle can start and turtle along gaining a few focus tokens prior to combat, he can continue passing out the token he takes each turn as his action, and use predator to reroll the ICT to make sure it goes through without having to (always) spend a token on it. But you could also think about putting a hull upgrade, or a shield and leaving the recon spec (instead of Chewy). Several ways to go with those last 3 points. I don't see a large reason to make an init bid - I suppose it would help against Corran w/ VI so you can get the TL on Airen in order to shoot the cluster missiles, but I don't think it should matter much being a R1-2 weapon. Plus, Corran's typically have their own init bid.

Good luck! It sounds fun, and is definitely unique.