So I've been trying to find an appropriate classification of each of the ship in an effort to see the logic FFG is following with their ramp-up plan for Scum & Villainy. Here's hoping that it helps us figure out what's 'next' (wave 8+).
Here's my current breakdown (feel free to chime in if you think some of the categories or choices are wrong, I'd like to make this as accurate as possible).
'Workhorse'
(Decent maneuver, shields+hull and high firepower, primarily jousters, some limited arc-dodging capabilities)
X-wing // Tie Advanced* // Kihraxz
*Tie Advanced just received a boost from a free System slot to match the X-wing's droid and the Kihraxz's illicit slot.
'Fodder'
(Cheap, low firepower)
Z-95 // Tie Fighter // Z-59
Though the Z-95 is tankier and a good A-strike missile platform, the Tie Fighter has better maneuver and agility. They are functionally the same, but it goes to show how each faction operates differently.
The M3-A was a contender here, but see below why I opted it out.
'Light Bomber / Striker'
(ordnance train, bomb capability)
Y-Wing // Tie Bomber // Y-Wing
Bit of a no brainer, though FFG has captured the Y-Wing's control role perfectly which makes the Bomber the favored 'ordnance carrier' for this class (in desperate need of ordnance fix!)
'Tank'
(Meaty and big)
YT-1300 // VT-49 Decimator // IG-88 Aggressor
This is where I'm having trouble drawing the line. Though the YT-1300 and VT-49 both shine by their ability to survive, their mobility varies greatly. Likewise, I'm unsure as to why the Aggressor would fit this role especially given its low hull+shields for its cost (if only that it was, up to recently, the biggest thing S&V could field).
I would've named this category 'fat turrets', but I seriously doubt FFG will make the mistake of having a large 360 3-dice ships for S&V.
'Elusive Fatty' (By lack of better name)
(Essentially, the 'other big guy' in each of the factions)
YT-2400 // Firespray-31 // Firespray-31
Originally, I would've classified the IG-88 Aggressor here, but given we've been given a Firespray-31 (arguably better pilots than the Empire counterpart at that) I switched it back. They are the lighter, more maneuverable version of large crafts and their stock version costs less.
'Dogfighter'
(Speed, Maneuver, relatively low cost, 5 K-turn)
A-Wing // Tie Interceptor // M3-A "Scyk" Interceptor
The M3-A barely makes the cut, but I feel the secret to flying it efficiently is that 5 K-turn, which is a signature move for the A-Wing and Tie Interceptor.
The M3-A could've been a Fodder, but its somewhat high cost and title didn't quite mesh with the already existing Z-95. Given that I don't believe FFG is shooting for unnecessary redundancy, I've listed it as S&V's Dogfighter which, given the current meta, could put a lot on the Kihraxz's shoulders!
'Striker'
(Pure Jouster, a combo between good firepower and high shields+hull)
B-Wing // Lambda Shuttle // YV-666 Freighter
This one may appear misleading, but I consider the YV-666 to be a 'better shuttle'. If you look closely at the stats, it fits somewhere between the B-Wing and Lambda Shuttle's dial and its stats are relatable. It can also field a cannon (as per the others). The 180 forward arc should reduce its inability to maneuver (much like the B-Wing's barrel roll).
'Superiority Fighter'
(High attack, agi, maneuver, but high cost)
E-Wing // Tie Defender // StarViper
These are the fighters you can't afford to field 'en masse'. The StarViper breaks the mold a bit (that S-Loop) but otherwise fits just fine. It lacks upgrades, but its cost is lower.
'Heavy bomber'
K-Wing // Tie Punisher // ???
Reasonable that wave 7 wasn't just getting us 3 heavy bombers. That would've felt redundant and would've dictated the meta, but I anticipate that S&V will get a heavy bomber in the future unless FFG determines that it isn't in S&V's mindset to blow things up from afar.
Couldn't categorize the HWK and Phantom which are rather unique (and depend a lot on their pilot abilities). Therefore it is hard to predict how many 'support' or 'stealth' ship variants we'll see in the future.
Mechanically, I'm pretty sure we'll see another stealth ship in the wake of the Phantom, but one with much lower attack potential (or just an upgrade card that can turn an unexpected ship such as the Z-95 into an elusive little *****).
From the above analysis however, here is what I believe will be missing to round all factions on equal terms:
S&V:
- Heavy Bomber: Simply delayed to make wave 7 more interesting
- Turret-ship?: Possibly a 3-dice 360 turret ship for S&V, but I doubt it
Since everything that has been reprinted in an 'aces' pack is now viable, I also anticipate an aces pack that may contain any of the previous S&V ships under a better light.
My guess: M3-A Fix: To make it perform more efficiently as a dogfighter (because the glasscannon approach didn't quite work out)
Thoughts?