Could 2 B / 2 Y be good in the meta?

By CaptainJaguarShark, in X-Wing Squad Lists

2 Possible B/Y lists I was looking at.

2 Gold Squad with Ion (no title)

2 Daggers with Adv. Sensors / Accuracy Corrector / or FCS

2 Gray Squad with Ion and a 1 pt droid (no title)

2 Daggers

I prefer the second just because of choice of which ship to move and shoot with first. I'm actually thinking R5 astro for two reasons. Using a turret means k-turns are less important than if I was running BTL-A4 and R5 could get rid of some more annoying crits but sadly does nothing for the most critical hit to the Y (munitions failure). Direct Hit, Console Fire, Minor Hull Breach, Damaged Engine, Structural Damage, Weapon Mod, Damaged Sensor Array can all be flipped down for no action. Maybe it's not good enough but between the two options at 1 point, it seems slightly better to me. R2 Astro could still be very useful, though. Being able to start with a straight 4 and then take a 2 speed maneuver could be a powerful jousting start if I'm in a matchup where I want to be aggressive.

Ion seems like a good thing to have right now but I don't know if the 4 thugs/golds has enough firepower, so was thinking maybe take 2 Bs along with 2 Ys so there's some actual fire power and still have some control elements. I'm actually not looking to take the BTL-A4 title because it limits where your ion can effectively be used. You could set up an arc and Soontir or Corran or even Dash or Jake pops up behind you when he was in front of you the round before. B-wings just do what B-wings do. Lots of hit points all around, as well.

The ships most used in meta all have some weakness and strength against it.

Brobots - If they stay maneuvering well, I may not get the B-Wings on them consistently. Really have to work for an ionized target and then work to keep it ionized. 3 Agility + thrusters makes this a hard fight but the firepower of the B-Wings when they do have their target should be quite useful. Hard to keep ionized, though. Ionization extra useful against those that run Adv. Sensors.

Corran - Firepower of the Bs might be enough to bring him down. Could also get a lucky position with the ICTs. Arc-dodging is annoying and usually run with something else that is often the bigger target.

Dash - HLC can take down any of my ships in two unlucky shots. I think if this shows up in a list,it's my priority target. Wear it down and take pot shots at it's escorts. Ion kills PTL Dash, so that's a boon for ICT. Some of the less run Dash builds will be annoying to deal with.

Soontir - Have to play smart and take best shots I can at him. One of the harder matchups, have to force bad decisions if possible.

RAC - This is actually one of the easier matchups. Take TLs and Ion him off the board. Until he's without shields, there's no chance of him avoiding as long as I don't whiff four times (one for each Y, one for each TL).

Biggs - Haven't seen him much in local meta but I see he's popping up in regionals. B-Wings should make short work and Ionizing him could break or slow their formation.

Han - Possibly a trouble ship but easy to ionize Han, though C3P0+MF interaction might make it fully ionized every other turn. Four ships worth of shooting should make that less of an issue. Fire with b-wings first to strip the evade.

Chewie - Pretty similar to deal with as Han.

Double YTs - Target priority can be hard in these matchups. If 2400 + 1300, probably the 1300 first.

Z95s - These show up usually as escorts for Han. Need to minimize how many fire at one of my ships each turn but my focus will likely be on whatever they're escorting more.

Double Decimator - Usually one with Vader, probably a good thing to clean up first. I'm unsure of whether that's necessarily true... but less hit points means less fuel for Vader.

Old Man - This is not a fun matchup, but ionizing one of the Bs gets their formation screwed up. Since I'm PS4 on at least half my ships, then I get to put some damage and even potentially remove one during joust. This list doesn't seem to show up as much but it could be a nuisance.

Boba Fett - Being run alongside Aggressors in some regionals. Hard matchup actually, especially against the Tactician build. Facing that, you don't want to be range 1 or 2 of the Fett and you don't control the engagement. Think you just have to hope for the best in that matchup, and probably go for Fett first because of the additional 2 HP and possible control elements. Without Tactician, not so upset being at Range 2. B-Wings still have to do extra work if we get up close.




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So, is this a nonsense idea or possibly workable?

Just played a tourney of ten guys about a week ago and took 3rd place with a BYBY list. Went 3-1, lost to a dual phantom list.

Gold Squadron x2 with ICT

Blue Squadron x2 with FCS & Ion Cannon

Been loving the Rebel control lately.

imo, not like that they can't

if you're running rebel Ys, you're running control (because you're not getting the gnarly R4 aggro). If you're running rebel control, you're running R3-a2; no ifs, ands, or buts.

R3-A2 is the god of stress, able to neuter soonts and cheri and aggressors and anyone under the sun from any range through any defensive mechanism. R3-A2 largely takes the bull of the every possible list (Except PWTs because nothing tops that bull; stress helps) and breaks it over its little astromech knee.

Second, BTL-A4--again, no ifs, ands, or buts. The stupidy of PWTs necessitates you bring as many dice as you can, because there is literally no other way to beat them. You plink away at one damage max with just your ict and they will automatically win due to poor game design without counterplay. Enter the Y-wing title, which can double your ICT damage output against fat-asses and push through the difference between full points and no points for m.o.v all while carrying the potential ionization for devastating turns. Best of all, BTL-A4 and R3-A2 is its own double stress + ion in a can. Nothing enjoys getting hit by that.

Between two BTL-A4 ICT Y-wings (one with R3-a2 and one with R2 astro), you have a pair of ships that can tackle the about as fresh as a rotting corpse combo of large fat ships and small fast ships.

The two B-wings can be whatever, be they tacticians or FCS. With double Tacts, you get 99 total points for the bid. With double FCS, you get 97 total points (enough for a hull upgrade on the all important vessel of r3-a2, god of stress)

I can see why ion + stress is good.

I wonder why we don't see more B-Wings with Ion+Tact.

Too many points and too conditional. It generally means that you'll have to drop one ship down to an A-Wing or a Z-95, and the combo only works at Range 2. Plus, if you're shooting with the ion, you're not shooting with the primaries, which means you'll be doing less damage; so really, it only works when you've got a Range 2 shot against something that probably wouldn't take more than one damage anyway.

you don't see many ion + tact Bs because they're more expensive (by quite a bit) than ICT BTL-A4 Y-wings, and because if they shoot their cannons they're not shooting their great 3-dice primaries

that's why it's more efficient to split duties across ships (ions from Ys plus stress from r3-a2, god of stress, and stress from B-wings)

Edited by ficklegreendice

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!9:0,-1,-1,69:21:-1:;4:-1,-1:-1:-1:;9:0,-1,116,-1,24:21:-1:;9:0,-1,116,-1,24:21:-1:

Personnaly i use this control rebel list, really agree with all that ficklegreendice says, three Y with the title hurt a lot and more you gain a lot of control.

The R3A2 is excellent for more control, and Biggs add a lot of survavility for the Stess Y.

For the Méta i thinks it's ok, finish 4th on 63 players on last tourney.

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=517

Edited by Teufane

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!9:0,-1,-1,69:21:-1:;4:-1,-1:-1:-1:;9:0,-1,116,-1,24:21:-1:;9:0,-1,116,-1,24:21:-1:

Personnaly i use this control rebel list, really agree with all that ficklegreendice says, three Y with the title hurt a lot and more you gain a lot of control.

The R3A2 is excellent for more control, and Biggs add a lot of survavility for the Stess Y.

For the Méta i thinks it's ok, finish 4th on 63 players on last tourney.

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=517

I think you pasted wrong link at top.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!9:0,-1,-1,69:21:-1:;4:-1,-1:-1:-1:;9:0,-1,116,-1,24:21:-1:;9:0,-1,116,-1,24:21:-1:

Personnaly i use this control rebel list, really agree with all that ficklegreendice says, three Y with the title hurt a lot and more you gain a lot of control.

The R3A2 is excellent for more control, and Biggs add a lot of survavility for the Stess Y.

For the Méta i thinks it's ok, finish 4th on 63 players on last tourney.

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=517

I think you pasted wrong link at top.

I edit thanks ;)

imo, not like that they can't

if you're running rebel Ys, you're running control (because you're not getting the gnarly R4 aggro). If you're running rebel control, you're running R3-a2; no ifs, ands, or buts.

R3-A2 is the god of stress, able to neuter soonts and cheri and aggressors and anyone under the sun from any range through any defensive mechanism. R3-A2 largely takes the bull of the every possible list (Except PWTs because nothing tops that bull; stress helps) and breaks it over its little astromech knee.

Second, BTL-A4--again, no ifs, ands, or buts. The stupidy of PWTs necessitates you bring as many dice as you can, because there is literally no other way to beat them. You plink away at one damage max with just your ict and they will automatically win due to poor game design without counterplay. Enter the Y-wing title, which can double your ICT damage output against fat-asses and push through the difference between full points and no points for m.o.v all while carrying the potential ionization for devastating turns. Best of all, BTL-A4 and R3-A2 is its own double stress + ion in a can. Nothing enjoys getting hit by that.

Between two BTL-A4 ICT Y-wings (one with R3-a2 and one with R2 astro), you have a pair of ships that can tackle the about as fresh as a rotting corpse combo of large fat ships and small fast ships.

The two B-wings can be whatever, be they tacticians or FCS. With double Tacts, you get 99 total points for the bid. With double FCS, you get 97 total points (enough for a hull upgrade on the all important vessel of r3-a2, god of stress)

Sorry...what's "PWT? It's not listed in the Slang Glossary thread ;)

PWT = primary weapon turret

should ISMs, incredibly sh*tty mechanic, but PWT is not so subjective

I've been a bit leery of "PWT"; I've not seen it used extensively, and it's awkwardly worded to boot.

gotta start somewhere

better PWT than "turret" and having to explain the difference between it and 2ndary weapon turrets, including outrider

I have been rolling something similar. It is a more aggressive panic atk. BBBY with your Y being a stress hog and all your Bs having Fire Control Systems or Accuracy Correctors. It my local meta it does rather well.

Holy hell, are you salty. @_@

gotta start somewhere

better PWT than "turret" and having to explain the difference between it and 2ndary weapon turrets, including outrider

What's wrong with "Pancake"?

I fly BYBY a lot right now.

Gold, BTL, ICT one with R2 and one with stressbot

Blue, ion cannon x2

I find it's inconsistent. It's all about how well you fly it and how bad your opponent panics. I flew very badly today!

I also don't have lots of luck with BBY where the Y wing is the BTL/ICT/R3A2/EU build. I can't get the Y wing to live long (mostly I think because I'm still very new at this game) enough to be much of a factor.

gotta start somewhere

better PWT than "turret" and having to explain the difference between it and 2ndary weapon turrets, including outrider

What's wrong with "Pancake"?

pancakes are delicious, that's what.

also Dash is a pancake, but he's not a PWT due to outrider